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	<id>https://uh.camlarp.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bink</id>
	<title>Unusual Haunts - User contributions [en]</title>
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	<updated>2026-06-03T19:25:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=357</id>
		<title>Recent History</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=357"/>
		<updated>2024-09-20T07:11:03Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Before the Game =&lt;br /&gt;
The river has abruptly run low on fish, and Penwick Gorge is running out of food. The seniors have decided that an expedition will be sent over the bridge. A meeting of the candidates to go has been called the evening before the expedition to prepare.&lt;br /&gt;
&lt;br /&gt;
= Term 1 =&lt;br /&gt;
== Week 1 ==&lt;br /&gt;
The first expedition returns across the bridge with food, and reports a strange world of living toys. Faced with the choice of taking the Heart of Toyland and bring death to the place, they chose to leave it in place and depart.&lt;br /&gt;
&lt;br /&gt;
== Week 3 ==&lt;br /&gt;
The second expedition returns across the bridge. Again, they bring food, and also a confusing tale of an Agency full of schemes and intrigue, ruled by a shadowy Director.&lt;br /&gt;
&lt;br /&gt;
== Week 5 ==&lt;br /&gt;
After reports of missing villagers dragged in to the fog, a party venture across the bridge to get them back from an obvious trap. After reputedly succeeding, they brought back across the bridge an Anchor. Interestingly, the village now seems to have undergone major physical changes, now having a small dock and a bay?&lt;br /&gt;
&lt;br /&gt;
As well as the physical signs of what once was Grimmsby, several of its residents are here: the Sirens, led by Areefa; Selkie Grim, descendent of the founder of Grimmsby; the Family Murex; and a veteran soldier.&lt;br /&gt;
&lt;br /&gt;
Iggy also struck a deal with Happy Fields, and is now responsible for rounding up feral Poisons.&lt;br /&gt;
&lt;br /&gt;
== Week 6 ==&lt;br /&gt;
&lt;br /&gt;
Despite no expeditions across the bridge, there were several developments. The Sirens have joined the Scott family, and Benth, a veteran soldier, has joined the Joneses. A sandcastle has been built on the beach, though it&#039;s hard to look at straight on, and rumours swirl about what&#039;s inside...&lt;br /&gt;
&lt;br /&gt;
In other news, [[Grim Voyaging|boat voyages]] have begun across the bay to explore what can be found nearby.&lt;br /&gt;
&lt;br /&gt;
== Week 7 ==&lt;br /&gt;
&lt;br /&gt;
Plentiful developments this week! First, the S.S. Rickety Capsize was transformed into the HQB Imagination, a vessel reminiscent of a toy boat (but that still worked fine for a Voyage). Then, for the first time, the villagers were directly invited to a Tournament, and won it outright - though there have been several concerning signs in the immediate aftermath of their return, not least the appearance of an arena in Penwick.&lt;br /&gt;
&lt;br /&gt;
= Term 2 =&lt;br /&gt;
&lt;br /&gt;
== Week 1 ==&lt;br /&gt;
&lt;br /&gt;
An eventful week, as new plants took root: a low, amphibious hedge, circling the village and sending up bursts of light when crossed; and a set of rose-vines along the sides of the Bridge. As well as this, three new Activities have joined the Schedule, and the brand-new magic of [[Gadgets|Gadgets]] has arrived in the village!&lt;br /&gt;
&lt;br /&gt;
But that wasn&#039;t the end of it - the village has also received its newest addition: a squat, boxy building on the Westernmost hilltop of the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Week 2 ==&lt;br /&gt;
&lt;br /&gt;
The villagers managed to work out how to get the new building working, and now it&#039;s produced a couple of automatons to take care of some gardening issues! In other news, a horrible blood creature trespassed in the village meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Week 3 ==&lt;br /&gt;
&lt;br /&gt;
The village saw three major events this week. First, Dennis Scott was cursed rather severely by a Shade from outside the village; second, Green Griffiths managed to orchestrate the building of a Poison sanctuary, revitalising the swamps (though witnesses attest it seemed a bit touch and go, safety-wise...), and the voyage across the bridge not only succeeded, but again brought back a new addition to the village, in the form of the glitzy Studio P.&lt;br /&gt;
&lt;br /&gt;
== Week 4 ==&lt;br /&gt;
&lt;br /&gt;
The villagers began planning for their own Tournament this week, and plans were flying about how to use their shiny new broadcasting device. The suspicious body of Elma Pund was exhumed and destroyed, and Ethel Jones&#039; mysterious absence began. As well as this, Dennis Scott, Modicum Griffiths and Henry Jones made their landscaping debut by creating the Garden Path, an otherworldly gateway.&lt;br /&gt;
&lt;br /&gt;
== Week 5 ==&lt;br /&gt;
&lt;br /&gt;
An eventful week! Henry Jones, Maestro of the Arena, made the very generous decision to allow the Pit to compete. He also managed to pioneer a new, experimental form of Haruspicy, known as [[Reminiscing|Reminiscing]]. Patchwork Griffiths became the first practitioner of Penwick Witchcraft, and with help from Robb Scott&#039;s stash of jars of mist, Solomon Scott finally patched up the worrying holes in the mist.&lt;br /&gt;
&lt;br /&gt;
Besides this, Dennis Scott led the efforts to build a brand-new forest on the Eastern hilltop of the village: the Fantasticopse, home to strange and wonderful fruits.&lt;br /&gt;
&lt;br /&gt;
The Tournament itself went off swimmingly, with Taylor Jones, Henry Jones and Pestle Griffiths backstage keeping things in order, and Taylor Jones, Solomon Scott and Pestle Griffiths competing as well. (Taylor did both at once through burgeoning time powers; Pestle simply retroactively competed rather than helping backstage.)&lt;br /&gt;
&lt;br /&gt;
At the end, the Penwick team won the Wish-Ink - though Taylor Jones attempted to duplicate it, resulting in mysterious and volatile consequences...&lt;br /&gt;
&lt;br /&gt;
== Week 6 ==&lt;br /&gt;
&lt;br /&gt;
The results of the Wishes made themselves clear, as the [[Mystery Board|Mystery Board]] manifested itself in Penwick. A group of witches, who made themselves known at the Tournament, were allowed into the village to make their case against Granny Ash, though they got very little support from the locals to actually do anything about it. The mysterious Bogart Samsara also came by, to request the villagers&#039; help solving the case of the (possible) murder of Heaventown; they decided to aim the bridge there for next week.&lt;br /&gt;
&lt;br /&gt;
Oh, and the Thing in the Pit came by to barter with some Pigments. That&#039;s probably fine.&lt;br /&gt;
&lt;br /&gt;
== Week 7 ==&lt;br /&gt;
&lt;br /&gt;
Bogart Samsara returned, this time to brief the soon-to-be sleuths of the village on the situation on the ground in Heaventown. Some Poisons seemed very keen that Heaventown itself be brought back, too. Graham Jones began some truly experimental Reminiscing, telling meandering tales about himself that were then layered with meta-stories by Ethel and Henry Jones. Green Griffiths became a direct descendent of the Pit, bringing their two siblings along for the ride, and Dennis Scott encouraged SERGE to implement an experimental Pigment-grinding station into Automat99.&lt;br /&gt;
&lt;br /&gt;
And, thanks to the Mystery Board, in an effort largely driven by Solomon Scott (though with plenty of help!), Abraxus Scott&#039;s Ghost was split off from the Arena&#039;s Spirit and returned to physical form. (He&#039;s new to being a dad, but seems taken with it so far!)&lt;br /&gt;
&lt;br /&gt;
However, right at the end of the meeting, drastic action was taken: Taylor Jones, in a final attempt to get rid of Studio P, gave up an unspecified favour to have the Pit consume it.&lt;br /&gt;
&lt;br /&gt;
Across the Bridge, a rather larger than usual expedition went to solve the (possible) murder of Heaventown. The evidence was scattered and relatively thin on the ground - and, to resolve the deadlock, Dennis Scott chose to sign the searingly powerful Compact Utopian, the heart of Heaventown.&lt;br /&gt;
&lt;br /&gt;
His signature was accepted, and the rest of the expeditionary party followed suit - though Green Griffiths became significantly injured when the Compact was misaligned with their Ghost.&lt;br /&gt;
&lt;br /&gt;
== Week 8 ==&lt;br /&gt;
&lt;br /&gt;
Progress continued to be made on solving the Mysteries on the Mystery Board, but with Heaventown left in peace, no new building arrived in the village. Snowflake, a witch fleeing the war between her home and the encroaching horrors, was allowed to stay in Penwick; Ethel Jones healed their Wounds, and Modicum Griffiths helped them settle in. Director Griffiths spurred on Pestle Griffiths, Taylor Jones, and Green Griffiths - the siblings - to look further into the disappearance of Lila Scott; after getting Dennis on board, but failing to get any relevant information out of Solomon, Dennis led them to the South Wing itself.&lt;br /&gt;
&lt;br /&gt;
With new information in hand, and with help from Patchwork Griffiths, Graham Jones, Solomon Scott, Taylor Jones, and several others, Dennis Scott led a highly experimental bout of Reminiscing - culminating in cutting ties to his once-mother, Lilith Scott, for good. The aim was to bring into being another version of her, from before she began her experiments on others; as the meeting ended, Relative cards for Lils Scott manifested themselves in the hands of some of the participants...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Week 9 ==&lt;br /&gt;
&lt;br /&gt;
Ethel Jones&#039; experiments in botany continued, this week producing a particularly dense variant of sedge-grass that successfully sealed up the Pit on the beach. (The Pit that ate the Studio, however, remained at large.) Lils Scott made her first appearance, bouncing from conversation to conversation before heading right out again, almost certainly to try something ill-advised. The villagers began preparing for their upcoming expedition - to intervene in the war Snowflake fled - and she provided her best attempt at a map, to help produce a viable plan of attack. Ethel Jones led the preparations; fittingly, Grandfather Clarence&#039;s aim to find a suitable heir to lead the Jones family had, by now, narrowed down to Ethel and Graham Jones.&lt;br /&gt;
&lt;br /&gt;
The voyage across the Bridge was decisive, with Ethel Jones&#039; strange botany managing to animate some trees of the deeper woodland to defend the expedition&#039;s arrival site. They intervened first at a hospital on the witches&#039; side, helping one evacuate and fending off waves of horrors; they then went deep into the territory claimed by Stalkmoor, an encoraching world of horrors, in pursuit of strong artefacts. Finally, a group met up with some witches deep behind the battle lines, and helped them establish a ward-line - though doing so drew the ire of the apex predator of the Stalkmoor, Abel Moorhold.&lt;br /&gt;
&lt;br /&gt;
After a protracted fight, Moorhold was seen off, and with Ethel&#039;s trees carving a (slow) trail of destruction through the horrors that remained, it seems the Penwick delegation may have fully swayed the war - though beyond delivering a letter, Lilith Scott, who was sheltering there, was left unharmed.&lt;br /&gt;
&lt;br /&gt;
The next day, Graham Jones took to the Southwestern hilltop of the village, to finally continue his work to weave himself into the Jones family by changing the shape of his Ghost. He succeeded, with help from Modicum Griffiths and Henry Jones - but, as the Rite took hold, it began to overcome his body. Henry and Modicum, at Graham&#039;s request, helped his Ghost escape and overcome his body by attacking him.&lt;br /&gt;
&lt;br /&gt;
As the cuts were made, Graham Jones&#039; body began to warp and invert in strange, otherworldly ways - and now, standing on that hilltop, is the [[Grey Library|Grey Library]].&lt;br /&gt;
&lt;br /&gt;
However, this was not without its risks. With the last hilltop filled, the centre of Penwick was rumbling dangerously; the Office of Bequests, in particular, seemed to be subject to tremors, but everywhere was unsafe. The outskirts - the hills, and Old Grimmsby, and Studio Pit - were safer ground; as the shaking only seemed to be intensifying, the people of Penwick Gorge were forced to take shelter there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Term 3 =&lt;br /&gt;
&lt;br /&gt;
== Week 1 ==&lt;br /&gt;
&lt;br /&gt;
The tremoring died down enough for travel between hilltops to once again be possible, and so the village meetings resumed. The Office of Bequests has risen to tower over the village, the labyrinthine basements now above ground; thanks to some quick thinking from Green Griffiths, Olympia, stuck at the top, is being sent food. Granny Ash, having been sent both incredibly potent alcohol and a cursed box, nearly died, being saved by some quick thinking and dangerous self-sacrifice from Green Griffiths and Ethel Jones. The devastation had clearly taken its toll - Gideon and Griswold were working together, and only slightly bickering, to help fix people up.&lt;br /&gt;
&lt;br /&gt;
At the end of the meeting, Henry Jones led a highly unstable World-Rite to build a foundation out of a cursed jar of mist, linked to the village via a Poison, and driven wild by his own chaotic Ghost. The results were - &#039;&#039;concerning&#039;&#039;: the fog around the village has slowly retreated over the time since, revealing that the other side of the Gorge is simply nothingness. The village of Penwick Gorge hangs in the void, unsupported and unconnected to anything else.&lt;br /&gt;
&lt;br /&gt;
The following day, and before the nature of the village&#039;s environment had become clear, Green and Pestle Griffiths ventured across the bridge to finally take up the invitation to tour GeistCo Headquarters. They met the illustrious John Geist, CEO of GeistCo, and - via a lengthy internship process - narrowly avoided gaining a permanent position at the company, getting Penwick blacklisted as a result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Week 2 ==&lt;br /&gt;
&lt;br /&gt;
A week of major investigations and changes. Modicum Griffiths abseiled over the side of the village to investigate the newfound void between village and fog, and returned having been in some way spoken to by the Village itself; Patchwork Griffiths led an expedition to the newly visible source of the river, finding a large Poison there and managing to restart the flow of fish downriver! And Green, Taylor and Pestle bargained with the Pit, with a little help from Modicum and Henry, to secure non-aggression into the future - leaving the Pit a still ominous but largely harmless entity (to the people of Penwick, anyway).&lt;br /&gt;
&lt;br /&gt;
== Week 3 ==&lt;br /&gt;
&lt;br /&gt;
With the tremors showing no signs of stopping, this week was the final push. The heads of the families, seeing all that the folks crossing the bridge had achieved - solving the food crisis, bringing in new places and new magic - left it up to them to solve one last problem, and deal with the tremors for good.&lt;br /&gt;
&lt;br /&gt;
A splinter of Despair-Not-As-The-Mists-Close-In Scott was seen roaming the beach, wheeling and dealing, and facilitated a rather ominous exchange: Taylor Jones&#039; immortality, for Ethel&#039;s mortality. (Several other fragments came and went, though with comparatively less mercantile success.) In the meantime, Green Griffiths led a negotiation with the Pit, promising it the entire harvest of the Fantasticopse&#039;s fruits in exchange for the safe return of Studio P; the Pit agreed, and the Studio was restored. (It is, as yet, unclear what the Pit plans to &#039;&#039;do&#039;&#039; with the fruits...)&lt;br /&gt;
&lt;br /&gt;
Several plans for reaching the Office of Bequests were floated, including a network of tunnels, a flying machine, and a new Geist to form a set of basements. There was significant back and forth over this, not least between Pestle Griffiths and his siblings, since of the three, only Pestle wanted Pestle to turn into a building. Still, the need to Ascend in a new and alien way led Pestle to take the unprecedented step of &#039;&#039;rotating&#039;&#039; the axes of his Ghost, setting it out of alignment with the conventional six points.&lt;br /&gt;
&lt;br /&gt;
In the end, the Office of Bequests needed excavation - the entrance being buried under the ground - but that proved a small concern compared to its next demand: to open up, the Office demanded one more Geist. (Or, to be more exact, the Village demanded it...) Pestle was again strongly considering Ascension, but between him, Ethel and Green, a thoroughly good point was raised: The Agency, caught in the Village&#039;s orbit, didn&#039;t want to be &amp;quot;eaten&amp;quot; as and when the village grew... and the Village needed one more Geist.&lt;br /&gt;
&lt;br /&gt;
The solution, then, was found in a peaceable bit of Reminiscing - specifically, recalling that the Director, Pestle being their favourite nephew, might well have passed down their Dossier to a prized agent. And with the transfer of the Dossier, the heart of the Agency, the whole of its offices manifested themselves at the base of the tower of the Office of Bequests.&lt;br /&gt;
&lt;br /&gt;
It was still necessary to get there, though. Ethel Jones managed to construct strange, iridescent wings out of plants and concentrated Spirits, grafting them to her back; suitably inspired, or perhaps simply out of time, Modicum led a world-Rite to create a flying machine - specifically, by taking the Poison at the source of the river, and pointing it &#039;&#039;downwards&#039;&#039;. (While this did indeed serve as safe transport to the Office of Bequests, a significant portion of the village&#039;s central valley is now both damp and strewn with fish.)&lt;br /&gt;
&lt;br /&gt;
The Office of Bequests itself was a labyrinth of boxes, and the expeditionary party were forced to split up to make progress in time. Remnants of past weeks littered the basements; from a curiously friendly Jack-in-the-Box, to a lurking Anglerfish, to a bomb set by Lils for her older self, and past Lilith Scott herself and a hit squad of Johns Geist - and finally, past the Pit, to the Heart of the Village: one giant Poison.&lt;br /&gt;
&lt;br /&gt;
The expedition was an unmitigated success in one sense - no fatalities, and the Heart of the Village made clear its goal: to Ascend, growing up and out into a vaster, wilder world. And being the first to volunteer, Ethel Jones and Modicum Griffiths agreed to take the lead on helping to plan out what this expansion would look like.&lt;br /&gt;
&lt;br /&gt;
On returning to the beach via the recently-missing Compass Rose, whose vines had been cajoled into a convenient ramp, Ethel, Modicum, and everyone else set to work. Loose ends from the Office of Bequests were tied off, one by one - the tied up Lilith Scott was tried by a tribunal of the three families (after she had, correctly, guessed that her own family head would be out for blood); Ethel Jones, in her capacity as heir to the family, Granny Ash (on promise from the South Wing of alcohol) and the Great-Grand-Scott ruled for Lilith&#039;s quick removal, to ensure Lils would be able to continue to exist. The sentence was swiftly carried out, and the Pit (concerningly gleefully) employed to remove Lilith&#039;s last remnants from the village.&lt;br /&gt;
&lt;br /&gt;
Bogart Samsara, lost in pursuit of a case, was set on a new trail: the Case of Current Events in Heaventown. As everyone knows, a sleuth can go anywhere when on the case; Bogart was quickly able to return home.&lt;br /&gt;
&lt;br /&gt;
The Handler, a rogue spy from the Agency, realised Pestle&#039;s deception in the Office, and came to hunt him down in pursuit of the Director. After being disarmed, he became irrationally convinced in the brilliance of his plan to tell Pestle &amp;quot;hey, look over there!&amp;quot; - and ran directly onto his spear. Again, somewhat concerningly, the Pit was employed to remove the remains.&lt;br /&gt;
&lt;br /&gt;
The GeistCo Executive who fled to Penwick Gorge before the tremors began was gratified to hear that John Geist had been seen off, and given - fittingly - a middle-management position in the Jones family.&lt;br /&gt;
&lt;br /&gt;
Snalexander Murex was reassured that no matter the design of the new regions of Penwick, the caves that attacked Grimmsby would find no way in.&lt;br /&gt;
&lt;br /&gt;
Finally, the big moments - Ascension.&lt;br /&gt;
&lt;br /&gt;
Pestle Griffiths&#039; newly rotated Ghost was intended to align with Constancy, not Change; as such, he attempted to Ascend through this, emphasising his remaining Pestle-ness while also attempting to become a home for himself and his immediate family. This produced no immediately obvious results, though Modicum and Ethel did vouch that he looked &amp;quot;more Pestle-y&amp;quot; from every angle.&lt;br /&gt;
&lt;br /&gt;
And finally, the planned expansion to the village took hold:&lt;br /&gt;
&lt;br /&gt;
New magic, in the form of elementalism and widespread telepathy;&lt;br /&gt;
&lt;br /&gt;
New capabilities, in the form of mass-production and better animal husbandry;&lt;br /&gt;
&lt;br /&gt;
New scenery, in the form of vast underwater buildings and sweeping forested hills;&lt;br /&gt;
&lt;br /&gt;
And new life, in the form of huge, flying crabs, and small, vaguely amorphous Fdogs.&lt;br /&gt;
&lt;br /&gt;
As the final changes took hold, the fog itself - the barrier surrounding the village since time immemorial - blinked. A multitude of eyes opened, and Fdogs spilled out, marching their way outward and inward. And in their wake, something never before seen in Penwick Gorge appeared: a horizon. The world was, now, bigger than the eye could see.&lt;br /&gt;
&lt;br /&gt;
To one side, the glittering sea off Grim Bay stretched out, with vague shapes visible beneath, and the occasional pincer waving above the surf; to the other, an array of hills, forested but traversable. The world of Penwick Gorge has grown, and the innermost village is, now, only the centre.&lt;br /&gt;
&lt;br /&gt;
And on one small hilltop, just beyond where the fog used to sit, is a house - four or five bedrooms, squat, and with the vague silhouette of a hat for a roof-line.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=349</id>
		<title>Basic Rules</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=349"/>
		<updated>2024-05-03T10:48:13Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hit Points and Basic Combat==&lt;br /&gt;
Beings have one or more hit points. Weapons do SINGLE damage by default - that is, being hit by a weapon causes you to lose one hit point. You don’t need to call this when you strike with a weapon, but you may if you wish to make it clear that you intend to cause a point of damage.&lt;br /&gt;
&lt;br /&gt;
Player characters begin with 3 hit points. You can wear armour for +1 hit.&lt;br /&gt;
&lt;br /&gt;
You can only make one call or successful attack per second.&lt;br /&gt;
&lt;br /&gt;
==Noncombat Characters==&lt;br /&gt;
Some players may be unable to take part in physical combat or not wish to for personal reasons. In this case, they should make the organisers aware so that they can brief other players to not attack them. Instead of attacking a non-combat character, you should call damage against them once per second once you are in range to make an attack. Do &#039;&#039;not&#039;&#039; mime swinging your weapon. If someone mistakenly thinks you are a noncombat character and tries to do this, politely correct them and continue.&lt;br /&gt;
&lt;br /&gt;
==Wounds and Dying==&lt;br /&gt;
If you are reduced to zero hit points, your character is now incapacitated. You can’t fight and can only stagger around. You should make it clear that you’re wounded, incapacitated and (mostly) helpless. If you regain hit points, you cease to be incapacitated.&lt;br /&gt;
&lt;br /&gt;
If you have been injured in combat to the point where you were incapacitated during an encounter, ask a ref for a wound card at your earliest convenience, usually after the encounter has ended.&lt;br /&gt;
&lt;br /&gt;
If you have been incapacitated for at least two minutes, you may recover one hit point on your own. If you do this, notify a ref and they will give you an additional wound card.&lt;br /&gt;
&lt;br /&gt;
===Wound Cards===&lt;br /&gt;
From being heavily injured, and through many other sources, your character may receive Wounds. These are represented by a wound card that will be handed to you by a ref. It will specify the roleplaying effects of the wound, along with any mechanical effects that it has.&lt;br /&gt;
&lt;br /&gt;
A character has, by default, a wound limit of three - they can have three Wounds at a time. If they ever have four Wounds at the same time, that character is dead or beyond saving, and must retire by the end of the current event.&lt;br /&gt;
 &lt;br /&gt;
At the start of each interactive, your character naturally recovers from one Wound of your choice. Some more severe Wounds may have additional requirements to recover from them.&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
*Touch range is close enough that you could reach out and touch the other character. This does not require you to actually touch them, and you should not touch another player unless you already know they’re comfortable with you doing so.&lt;br /&gt;
*Close range is five metres.&lt;br /&gt;
&lt;br /&gt;
==Under Pressure==&lt;br /&gt;
Some skills can only be used when not under pressure. If a combat encounter is occurring, you are always under pressure. Some other situations may count - in this case, a ref will inform you.&lt;br /&gt;
&lt;br /&gt;
==Appropriate Roleplaying==&lt;br /&gt;
Some skills require appropriate roleplaying. This means that you should act out doing something appropriate to the effect of the skill - for example, if you attend Doctor Gideon Griffiths&#039; Medical Seminars, you can call HEAL with appropriate roleplaying. Examples might include acting out basic first aid that you know, tying bandages around the affected limb, or breaking and re-setting the bone. If you’re doing an effect requiring appropriate roleplaying on a willing target, they are expected to follow your lead as long as doing so isn’t an issue for them.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
You can search a fallen foe when not under pressure. To do so, approach to touch range and inform them you’re searching them. They will give you any resources that they have been instructed to drop. You should not touch another player when searching them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calls==&lt;br /&gt;
This is a list of the calls that you might hear and what they mean. A call is a word or phrase with a specific OC meaning. If you hear it directed at you, your character takes a specified effect.&lt;br /&gt;
&lt;br /&gt;
Calls might be:&lt;br /&gt;
* Used alongside a melee attack, to indicate that the call is associated with that strike.&lt;br /&gt;
* Used with a description of a character. E.g. “You in the blue hat! TRIPLE!”&lt;br /&gt;
* Used as an area of effect - see the MASS modifier.&lt;br /&gt;
&lt;br /&gt;
Some calls may be preceded by a descriptor for flavour. This is mostly to let you know how to react to it - e.g. LIGHTNING! TRIPLE! might be a blast of electricity, or SPIRIT! TRIPLE!, which attacks your Ghost rather than your body. &#039;&#039;(You still take the damage.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===STOP THE GAME===&lt;br /&gt;
This is an “emergency stop” call to indicate that there is an OC reason to halt gameplay and sort something out. This can be used for any hazard, not just injury. Lost glasses, a player panicking OC, or someone looking like they’re about to fall backwards over a log are all valid reasons to use the call.&lt;br /&gt;
===ZERO===&lt;br /&gt;
This effect deals no damage. This can be used if sparring in-character for deliberately non-damaging strikes.&lt;br /&gt;
===SINGLE===&lt;br /&gt;
This effect deals one point of damage. This is the default for melee weapons, and can be omitted unless it’s needed for clarity.&lt;br /&gt;
===DOUBLE===&lt;br /&gt;
This effect deals two points of damage.&lt;br /&gt;
===TRIPLE===&lt;br /&gt;
This effect deals three points of damage.&lt;br /&gt;
===SHATTER===&lt;br /&gt;
If this hits a shield, it is broken. If it hits a limb, it is ruined and cannot be used until healed. If it hits the torso, take it as DOUBLE.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hit. If it&#039;s delivered by ranged call, it hits a shield first, otherwise a limb of your choice, otherwise the torso.&lt;br /&gt;
&lt;br /&gt;
Ruined limbs are unusable and in pain. You must roleplay accordingly. You specifically cannot use a weapon with an arm that has been ruined. If one leg is ruined, you cannot run or walk, only limp. If both legs are ruined, you can’t use them to move, only stand in place.&lt;br /&gt;
&lt;br /&gt;
===IMPALE===&lt;br /&gt;
If this hits the torso, lose all of your hits. If it hits a limb, that limb is ruined as if hit by SHATTER.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hits. If delivered by ranged call it hits the torso.&lt;br /&gt;
&lt;br /&gt;
===HEAL===&lt;br /&gt;
This effect restores four hit points, or restores a ruined limb of the target’s choice. &lt;br /&gt;
===REPEL===&lt;br /&gt;
This effect knocks you away. You must move away from the source for 5 seconds. If you block a weapon blow with this effect on your weapon or shield, you must still move away from the source but you are not damaged. &lt;br /&gt;
===WEAKNESS===&lt;br /&gt;
You cannot attack with weapons for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying are fine, as are attacks not delivered by a weapon, such as the SPIRIT TRIPLE call from Tim and Thomas Jones&#039; Nebulism Routines.&lt;br /&gt;
&lt;br /&gt;
===SUPPRESS ===&lt;br /&gt;
You cannot make calls for 30 seconds. You can still attack normally for SINGLE. Your Consequences, Wounds, Rite Effects and Relatives are suppressed and have no effect until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
===Would You Kindly===&lt;br /&gt;
This call, which can be inserted into normal conversation, indicates mind control. Your character does their best to obey the command, by default for 30 seconds or until you take damage. When the effect ends, you’re aware that something unusual happened. &lt;br /&gt;
===MASS===&lt;br /&gt;
This call affects every target within close range. If the user indicates a cone with their arms, it instead affects everyone in that cone within close range.&lt;br /&gt;
&lt;br /&gt;
===RESIST===&lt;br /&gt;
This is called to indicate that your call was taken, but had a lessened effect due to an ability. RESISTed calls will always deal at least a SINGLE to the target.&lt;br /&gt;
&lt;br /&gt;
===CURSE===&lt;br /&gt;
See a ref at the earliest convenient time, usually after the encounter has ended, and tell them you took this call.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Everyone can use a single one-handed weapon up to 42&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Everyone can also use a weapon up to 24&amp;quot; (typically a dagger) or a buckler up to 15&amp;quot; diameter in the off-hand.&lt;br /&gt;
&lt;br /&gt;
Weapons 42&amp;quot;-84&amp;quot; can be used by those attending Patrick Jones&#039; Gardening Club. They must be held in two hands while being wielded as a weapon.&lt;br /&gt;
&lt;br /&gt;
A shield or weapon up to 42&amp;quot; can be used in the off-hand by those attending Patrick Jones&#039; Gardening Club. A shield must be held in the hand to function.&lt;br /&gt;
&lt;br /&gt;
Anyone can wear armour for one additional hit point. Armour is anything that makes you look armoured. Anyone raiding The Great-Grand-Scott&#039;s Personal Knitwear can instead wear a jumper or cardigan for two additional hit points.&lt;br /&gt;
&lt;br /&gt;
Anyone can carry up to three Poisons at a time.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=338</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=338"/>
		<updated>2024-03-19T15:38:01Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Term 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Term 1=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stall at Fresher&#039;s Fair || Tuesday 3rd October || rowspan=&amp;quot;2&amp;quot; | Parker&#039;s Pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday 4th October&lt;br /&gt;
|-&lt;br /&gt;
| Squash (Meet and Greet and Character Creation) || Friday 6th October, 19:15 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 13th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 14th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 20th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 27th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 28th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 3rd November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 11th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 24th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 25th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st December, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 19th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Boys Smith room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 20th January, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 26th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 2nd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 3rd February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 9th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 16th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 17th February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 23rd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 2nd March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 8th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 15th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 16th March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 3=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive &amp;amp; AGM || Friday 3rd May, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 4th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th May, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Fisher Building ground floor, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th May, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 18th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Saturday 18th May, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=331</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=331"/>
		<updated>2024-03-06T15:35:11Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Term 1=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stall at Fresher&#039;s Fair || Tuesday 3rd October || rowspan=&amp;quot;2&amp;quot; | Parker&#039;s Pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday 4th October&lt;br /&gt;
|-&lt;br /&gt;
| Squash (Meet and Greet and Character Creation) || Friday 6th October, 19:15 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 13th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 14th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 20th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 27th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 28th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 3rd November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 11th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 24th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 25th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st December, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 19th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Boys Smith room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 20th January, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 26th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 2nd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 3rd February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 9th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 16th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 17th February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 23rd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 2nd March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 8th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 15th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 16th March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 3=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive &amp;amp; AGM || Friday 3rd May, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 4th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th May, 19:00 || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th May, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 18th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Saturday 18th May, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=327</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=327"/>
		<updated>2024-02-28T18:14:07Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Term 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Term 1=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stall at Fresher&#039;s Fair || Tuesday 3rd October || rowspan=&amp;quot;2&amp;quot; | Parker&#039;s Pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday 4th October&lt;br /&gt;
|-&lt;br /&gt;
| Squash (Meet and Greet and Character Creation) || Friday 6th October, 19:15 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 13th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 14th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 20th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 27th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 28th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 3rd November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 11th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 24th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 25th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st December, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 19th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Boys Smith room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 20th January, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 26th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 2nd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 3rd February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 9th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 16th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 17th February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 23rd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 2nd March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 8th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 15th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 16th March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 3=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive &amp;amp; AGM || Friday 3rd May, 19:00 || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 4th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th May, 19:00 || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th May, 19:00 || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 18th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Saturday 18th May, 19:00 || TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=326</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=326"/>
		<updated>2024-02-28T18:13:58Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Term 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Term 1=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stall at Fresher&#039;s Fair || Tuesday 3rd October || rowspan=&amp;quot;2&amp;quot; | Parker&#039;s Pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday 4th October&lt;br /&gt;
|-&lt;br /&gt;
| Squash (Meet and Greet and Character Creation) || Friday 6th October, 19:15 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 13th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 14th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 20th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 27th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 28th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 3rd November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 11th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 24th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 25th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st December, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 19th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Boys Smith room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 20th January, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 26th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 2nd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 3rd February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 9th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 16th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 17th February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 23rd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 2nd March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 8th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 15th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 16th March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 3=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive &amp;amp; AGM || Friday 3rd May, 19:00 || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 4th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th May, 19:00 || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th May, 19:00 || &lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 18th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Saturday 18th May, 19:00 || TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=325</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=325"/>
		<updated>2024-02-28T18:13:49Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Term 1=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stall at Fresher&#039;s Fair || Tuesday 3rd October || rowspan=&amp;quot;2&amp;quot; | Parker&#039;s Pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday 4th October&lt;br /&gt;
|-&lt;br /&gt;
| Squash (Meet and Greet and Character Creation) || Friday 6th October, 19:15 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 13th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 14th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 20th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 27th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 28th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 3rd November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 11th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 24th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 25th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st December, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 19th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Boys Smith room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 20th January, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 26th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 2nd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 3rd February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 9th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 16th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 17th February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 23rd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 2nd March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 8th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 15th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 16th March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 3=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive+AGM || Friday 3rd May, 19:00 || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 4th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th May, 19:00 || TBD&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th May, 19:00 || &lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 18th May, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Saturday 18th May, 19:00 || TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=305</id>
		<title>Recent History</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=305"/>
		<updated>2024-01-26T10:31:33Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Week 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Before the Game =&lt;br /&gt;
The river has abruptly run low on fish, and Penwick Gorge is running out of food. The seniors have decided that an expedition will be sent over the bridge. A meeting of the candidates to go has been called the evening before the expedition to prepare.&lt;br /&gt;
&lt;br /&gt;
= Week 1 =&lt;br /&gt;
The first expedition returns across the bridge with food, and reports a strange world of living toys. Faced with the choice of taking the Heart of Toyland and bring death to the place, they chose to leave it in place and depart.&lt;br /&gt;
&lt;br /&gt;
= Week 3 =&lt;br /&gt;
The second expedition returns across the bridge. Again, they bring food, and also a confusing tale of an Agency full of schemes and intrigue, ruled by a shadowy Director.&lt;br /&gt;
&lt;br /&gt;
= Week 5 =&lt;br /&gt;
After reports of missing villagers dragged in to the fog, a party venture across the bridge to get them back from an obvious trap. After reputedly succeeding, they brought back across the bridge an Anchor. Interestingly, the village now seems to have undergone major physical changes, now having a small dock and a bay?&lt;br /&gt;
&lt;br /&gt;
As well as the physical signs of what once was Grimmsby, several of its residents are here: the Sirens, led by Areefa; Selkie Grim, descendent of the founder of Grimmsby; the Family Murex; and a veteran soldier.&lt;br /&gt;
&lt;br /&gt;
Iggy also struck a deal with Happy Fields, and is now responsible for rounding up feral Poisons.&lt;br /&gt;
&lt;br /&gt;
= Week 6 =&lt;br /&gt;
&lt;br /&gt;
Despite no expeditions across the bridge, there were several developments. The Sirens have joined the Scott family, and Benth, a veteran soldier, has joined the Joneses. A sandcastle has been built on the beach, though it&#039;s hard to look at straight on, and rumours swirl about what&#039;s inside...&lt;br /&gt;
&lt;br /&gt;
In other news, [[Grim Voyaging|boat voyages]] have begun across the bay to explore what can be found nearby.&lt;br /&gt;
&lt;br /&gt;
= Week 7 =&lt;br /&gt;
&lt;br /&gt;
Plentiful developments this week! First, the S.S. Rickety Capsize was transformed into the HQB Imagination, a vessel reminiscent of a toy boat (but that still worked fine for a Voyage). Then, for the first time, the villagers were directly invited to a Tournament, and won it outright - though there have been several concerning signs in the immediate aftermath of their return, not least the appearance of an arena in Penwick.&lt;br /&gt;
&lt;br /&gt;
= Term 2 =&lt;br /&gt;
&lt;br /&gt;
= Week 1 =&lt;br /&gt;
&lt;br /&gt;
An eventful week, as new plants took root: a low, amphibious hedge, circling the village and sending up bursts of light when crossed; and a set of rose-vines along the sides of the Bridge. As well as this, three new Activities have joined the Schedule, and the brand-new magic of [[Gadgets|Gadgets]] has arrived in the village!&lt;br /&gt;
&lt;br /&gt;
But that wasn&#039;t the end of it - the village has also received its newest addition: a squat, boxy building on the Westernmost hilltop of the village.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=286</id>
		<title>Basic Rules</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=286"/>
		<updated>2024-01-21T16:01:27Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Hit Points and Basic Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hit Points and Basic Combat==&lt;br /&gt;
Beings have one or more hit points. Weapons do SINGLE damage by default - that is, being hit by a weapon causes you to lose one hit point. You don’t need to call this when you strike with a weapon, but you may if you wish to make it clear that you intend to cause a point of damage.&lt;br /&gt;
&lt;br /&gt;
Player characters begin with 3 hit points. You can wear armour for +1 hit.&lt;br /&gt;
&lt;br /&gt;
You can only make one call or successful attack per second.&lt;br /&gt;
&lt;br /&gt;
==Noncombat Characters==&lt;br /&gt;
Some players may be unable to take part in physical combat or not wish to for personal reasons. In this case, they should make the organisers aware so that they can brief other players to not attack them. Instead of attacking a non-combat character, you should call damage against them once per second once you are in range to make an attack. Do &#039;&#039;not&#039;&#039; mime swinging your weapon. If someone mistakenly thinks you are a noncombat character and tries to do this, politely correct them and continue.&lt;br /&gt;
&lt;br /&gt;
==Wounds and Dying==&lt;br /&gt;
If you are reduced to zero hit points, your character is now incapacitated. You can’t fight and can only stagger around. You should make it clear that you’re wounded, incapacitated and (mostly) helpless. If you regain hit points, you cease to be incapacitated.&lt;br /&gt;
&lt;br /&gt;
If you have been injured in combat to the point where you were incapacitated during an encounter, ask a ref for a wound card at your earliest convenience, usually after the encounter has ended.&lt;br /&gt;
&lt;br /&gt;
If you have been incapacitated for at least two minutes, you may recover one hit point on your own. If you do this, notify a ref and they will give you an additional wound card.&lt;br /&gt;
&lt;br /&gt;
===Wound Cards===&lt;br /&gt;
From being heavily injured, and through many other sources, your character may receive Wounds. These are represented by a wound card that will be handed to you by a ref. It will specify the roleplaying effects of the wound, along with any mechanical effects that it has.&lt;br /&gt;
&lt;br /&gt;
A character has, by default, a wound limit of three - they can have three Wounds at a time. If they ever have four Wounds at the same time, that character is dead or beyond saving, and must retire by the end of the current event.&lt;br /&gt;
 &lt;br /&gt;
At the start of each interactive, your character naturally recovers from one Wound of your choice. Some more severe Wounds may have additional requirements to recover from them.&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
*Touch range is close enough that you could reach out and touch the other character. This does not require you to actually touch them, and you should not touch another player unless you already know they’re comfortable with you doing so.&lt;br /&gt;
*Close range is five metres.&lt;br /&gt;
&lt;br /&gt;
==Under Pressure==&lt;br /&gt;
Some skills can only be used when not under pressure. If a combat encounter is occurring, you are always under pressure. Some other situations may count - in this case, a ref will inform you.&lt;br /&gt;
&lt;br /&gt;
==Appropriate Roleplaying==&lt;br /&gt;
Some skills require appropriate roleplaying. This means that you should act out doing something appropriate to the effect of the skill - for example, if you attend Doctor Gideon Griffiths&#039; Medical Seminars, you can call HEAL with appropriate roleplaying. Examples might include acting out basic first aid that you know, tying bandages around the affected limb, or breaking and re-setting the bone. If you’re doing an effect requiring appropriate roleplaying on a willing target, they are expected to follow your lead as long as doing so isn’t an issue for them.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
You can search a fallen foe when not under pressure. To do so, approach to touch range and inform them you’re searching them. They will give you any resources that they have been instructed to drop. You should not touch another player when searching them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calls==&lt;br /&gt;
This is a list of the calls that you might hear and what they mean. A call is a word or phrase with a specific OC meaning. If you hear it directed at you, your character takes a specified effect.&lt;br /&gt;
&lt;br /&gt;
Calls might be:&lt;br /&gt;
* Used alongside a melee attack, to indicate that the call is associated with that strike.&lt;br /&gt;
* Used with a description of a character. E.g. “You in the blue hat! TRIPLE!”&lt;br /&gt;
* Used as an area of effect - see the MASS modifier.&lt;br /&gt;
&lt;br /&gt;
Some calls may be preceded by a descriptor for flavour. This is mostly to let you know how to react to it - e.g. LIGHTNING! TRIPLE! might be a blast of electricity, or SPIRIT! TRIPLE!, which attacks your Ghost rather than your body. &#039;&#039;(You still take the damage.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===STOP THE GAME===&lt;br /&gt;
This is an “emergency stop” call to indicate that there is an OC reason to halt gameplay and sort something out. This can be used for any hazard, not just injury. Lost glasses, a player panicking OC, or someone looking like they’re about to fall backwards over a log are all valid reasons to use the call.&lt;br /&gt;
===ZERO===&lt;br /&gt;
This effect deals no damage. This can be used if sparring in-character for deliberately non-damaging strikes.&lt;br /&gt;
===SINGLE===&lt;br /&gt;
This effect deals one point of damage. This is the default for melee weapons, and can be omitted unless it’s needed for clarity.&lt;br /&gt;
===DOUBLE===&lt;br /&gt;
This effect deals two points of damage.&lt;br /&gt;
===TRIPLE===&lt;br /&gt;
This effect deals three points of damage.&lt;br /&gt;
===SHATTER===&lt;br /&gt;
If this hits a shield, it is broken. If it hits a limb, it is ruined and cannot be used until healed. If it hits the torso, take it as DOUBLE.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hit. If it&#039;s delivered by ranged call, it hits a shield first, otherwise a limb of your choice, otherwise the torso.&lt;br /&gt;
&lt;br /&gt;
Ruined limbs are unusable and in pain. You must roleplay accordingly. You specifically cannot use a weapon with an arm that has been ruined. If one leg is ruined, you cannot run or walk, only limp. If both legs are ruined, you can’t use them to move, only stand in place.&lt;br /&gt;
&lt;br /&gt;
===IMPALE===&lt;br /&gt;
If this hits the torso, lose all of your hits. If it hits a limb, that limb is ruined as if hit by SHATTER.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hits. If delivered by ranged call it hits the torso.&lt;br /&gt;
&lt;br /&gt;
===HEAL===&lt;br /&gt;
This effect restores four hit points, or restores a ruined limb of the target’s choice. &lt;br /&gt;
===REPEL===&lt;br /&gt;
This effect knocks you away. You must move away from the source for 5 seconds. If you block a weapon blow with this effect on your weapon or shield, you must still move away from the source but you are not damaged. &lt;br /&gt;
===WEAKNESS===&lt;br /&gt;
You cannot attack with weapons for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying are fine, as are attacks not delivered by a weapon, such as the SPIRIT TRIPLE call from Tim and Thomas Jones&#039; Nebulism Routines.&lt;br /&gt;
&lt;br /&gt;
===SUPPRESS ===&lt;br /&gt;
You cannot make calls for 30 seconds. You can still attack normally for SINGLE. Your Consequences, Wounds, Rite Effects and Relatives are suppressed and have no effect until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
===Would You Kindly===&lt;br /&gt;
This call, which can be inserted into normal conversation, indicates mind control. Your character does their best to obey the command, by default for 30 seconds or until you take damage. When the effect ends, you’re aware that something unusual happened. &lt;br /&gt;
===MASS===&lt;br /&gt;
This call affects every target within close range. If the user indicates a cone with their arms, it instead affects everyone in that cone within close range.&lt;br /&gt;
&lt;br /&gt;
===RESIST===&lt;br /&gt;
This is called to indicate that your call was taken, but had a lessened effect due to an ability. RESISTed calls will always deal at least a SINGLE to the target.&lt;br /&gt;
&lt;br /&gt;
===CURSE===&lt;br /&gt;
See a ref at the earliest convenient time, usually after the encounter has ended, and tell them you took this call.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Everyone can use a single one-handed weapon up to 42&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Everyone can also use a weapon up to 24&amp;quot; (typically a dagger) or a buckler up to 15&amp;quot; diameter in the off-hand.&lt;br /&gt;
&lt;br /&gt;
Weapons 42&amp;quot;-84&amp;quot; can be used by those attending Patrick Jones&#039; Gardening Club. They must be held in two hands while being wielded as a weapon.&lt;br /&gt;
&lt;br /&gt;
A shield can be used in the off-hand by those attending Patrick Jones&#039; Gardening Club. A shield must be held in the hand to function.&lt;br /&gt;
&lt;br /&gt;
Anyone can wear armour for one additional hit point. Armour is anything that makes you look armoured. Anyone raiding The Great-Grand-Scott&#039;s Personal Knitwear can instead wear a jumper or cardigan for two additional hit points.&lt;br /&gt;
&lt;br /&gt;
Anyone can carry up to three Poisons at a time.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=285</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=285"/>
		<updated>2024-01-20T11:33:41Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Term 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Term 1=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stall at Fresher&#039;s Fair || Tuesday 3rd October || rowspan=&amp;quot;2&amp;quot; | Parker&#039;s Pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday 4th October&lt;br /&gt;
|-&lt;br /&gt;
| Squash (Meet and Greet and Character Creation) || Friday 6th October, 19:15 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 13th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 14th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 20th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 27th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 28th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 3rd November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 11th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 24th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 25th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st December, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 2=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 19th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Boys Smith room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 20th January, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 26th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 2nd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 3rd February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 9th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 16th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 17th February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 23rd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 2nd March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 8th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 15th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 16th March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=The_Village&amp;diff=274</id>
		<title>The Village</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=The_Village&amp;diff=274"/>
		<updated>2023-12-04T16:45:31Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Law and Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Village of Penwick (pronounced Pen-ick) Gorge is a small, peninsular place, surrounded mostly by cliffs above its deep, eponymous gorge. The eldest remember a few brave merchants visiting, but these days none bother, as the only route out is marshy at best and underwater at worst, as the gorge’s flow often overruns the small spit of land connecting it to the wider world. Very few from the village have left over the years, and even fewer have returned or come from outside; those who do tend to arrive bedraggled, muddy, and usually bereft of any large possessions (as no vehicle can safely traverse the marshes).&lt;br /&gt;
&lt;br /&gt;
The village itself is large, bordering on the size of a small town – arguably past that threshold, but the locals have called it a village for generations and harbour no plans to change. It consists of low, rolling hillocks around a rounded central valley; there are sparse vines on the southern hillsides, grown by a long lineage of purely hobbyist vintners. A Penwick vintage is one of the few things visitors have ever heard of, as it tends to be synonymous with very fine – if sparsely supplied – wine.&lt;br /&gt;
&lt;br /&gt;
The other major feature of the village comes from its relationship to the gorge. An old stone bridge runs across it, but vanishes into the mists that rise almost constantly from the river below; the other side is never visible, though on a clear day it does seem that the bridge may be much longer than it seems. Still, no mountains ever peek above mist, so the folks of Penwick are reasonably sure that their modest hills are among the highest around.&lt;br /&gt;
&lt;br /&gt;
Nobody in living memory – or at least, almost nobody – who has crossed the bridge all the way has ever found what lies on the other side. Most whose [[The Oddities|Ghosts]] don&#039;t bounce back get turned around in the mists and simply return, though whether this is genuine disorientation or last-minute nerves is a matter of some debate. Still, there is very little reason to cross; nothing ever comes from the other side, so the general opinion is that whatever lies there must be derelict or abandoned.&lt;br /&gt;
&lt;br /&gt;
Besides its sparse orchards, gardens and vineyards, Penwick Gorge is largely sustained by fishing; local legend holds that any rod dipped below the level of the mists will return either with a fish, or with the end bitten clean off. And for generations, that has held true – though lately, fewer have been biting, a fact which concerns the most senior of the village greatly. There are rumours that the coming winter may well tax the village’s stockpiles, and some eyes are turning to the lower rungs of each family tree to make their names crossing the bridge in search of food.&lt;br /&gt;
&lt;br /&gt;
Don’t worry, though. They’ll make sure you’re wrapped up warmly before you have to go.&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
Penwick is a generally law abiding place with a low crime rate (outside Scott Manor anyway). If a villager has a complaint against another, their first port of call is the head of the family of the perpetrator - Granny Ash Griffiths, Grandfather Clarence Jones or the Great-Grand-Scott - who are all reachable by letter. The accused will be judged by their head and restitution made as and if they see fit.&lt;br /&gt;
&lt;br /&gt;
Should a villager be unsatisfied with the judgement of a family head, they can ask for a tribunal of the heads of all three families, but this is a rare occurrence.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=273</id>
		<title>Recent History</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=273"/>
		<updated>2023-11-29T21:48:16Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Week 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Before the Game =&lt;br /&gt;
The river has abruptly run low on fish, and Penwick Gorge is running out of food. The seniors have decided that an expedition will be sent over the bridge. A meeting of the candidates to go has been called the evening before the expedition to prepare.&lt;br /&gt;
&lt;br /&gt;
= Week 1 =&lt;br /&gt;
The first expedition returns across the bridge with food, and reports a strange world of living toys. Faced with the choice of taking the Heart of Toyland and bring death to the place, they chose to leave it in place and depart.&lt;br /&gt;
&lt;br /&gt;
= Week 3 =&lt;br /&gt;
The second expedition returns across the bridge. Again, they bring food, and also a confusing tale of an Agency full of schemes and intrigue, ruled by a shadowy Director.&lt;br /&gt;
&lt;br /&gt;
= Week 5 =&lt;br /&gt;
After reports of missing villagers dragged in to the fog, a party venture across the bridge to get them back from an obvious trap. After reputedly succeeding, they brought back across the bridge an Anchor. Interestingly, the village now seems to have undergone major physical changes, now having a small dock and a bay?&lt;br /&gt;
&lt;br /&gt;
As well as the physical signs of what once was Grimmsby, several of its residents are here: the Sirens, led by Areefa; Selkie Grim, descendent of the founder of Grimmsby; the Family Murex; and a veteran soldier.&lt;br /&gt;
&lt;br /&gt;
Iggy also struck a deal with Happy Fields, and is now responsible for rounding up feral Poisons.&lt;br /&gt;
&lt;br /&gt;
= Week 6 =&lt;br /&gt;
&lt;br /&gt;
Despite no expeditions across the bridge, there were several developments. The Sirens have joined the Scott family, and Benth, a veteran soldier, has joined the Joneses. A sandcastle has been built on the beach, though it&#039;s hard to look at straight on, and rumours swirl about what&#039;s inside...&lt;br /&gt;
&lt;br /&gt;
In other news, [[Grim Voyaging|boat voyages]] have begun across the bay to explore what can be found nearby.&lt;br /&gt;
&lt;br /&gt;
= Week 7 =&lt;br /&gt;
&lt;br /&gt;
Plentiful developments this week! First, the S.S. Rickety Capsize was transformed into the HQB Imagination, a vessel reminiscent of a toy boat (but that still worked fine for a Voyage). Then, for the first time, the villagers were directly invited to a Tournament, and won it outright - though there have been several concerning signs in the immediate aftermath of their return.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=The_Village&amp;diff=270</id>
		<title>The Village</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=The_Village&amp;diff=270"/>
		<updated>2023-11-28T00:22:21Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Law and Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Village of Penwick (pronounced Pen-ick) Gorge is a small, peninsular place, surrounded mostly by cliffs above its deep, eponymous gorge. The eldest remember a few brave merchants visiting, but these days none bother, as the only route out is marshy at best and underwater at worst, as the gorge’s flow often overruns the small spit of land connecting it to the wider world. Very few from the village have left over the years, and even fewer have returned or come from outside; those who do tend to arrive bedraggled, muddy, and usually bereft of any large possessions (as no vehicle can safely traverse the marshes).&lt;br /&gt;
&lt;br /&gt;
The village itself is large, bordering on the size of a small town – arguably past that threshold, but the locals have called it a village for generations and harbour no plans to change. It consists of low, rolling hillocks around a rounded central valley; there are sparse vines on the southern hillsides, grown by a long lineage of purely hobbyist vintners. A Penwick vintage is one of the few things visitors have ever heard of, as it tends to be synonymous with very fine – if sparsely supplied – wine.&lt;br /&gt;
&lt;br /&gt;
The other major feature of the village comes from its relationship to the gorge. An old stone bridge runs across it, but vanishes into the mists that rise almost constantly from the river below; the other side is never visible, though on a clear day it does seem that the bridge may be much longer than it seems. Still, no mountains ever peek above mist, so the folks of Penwick are reasonably sure that their modest hills are among the highest around.&lt;br /&gt;
&lt;br /&gt;
Nobody in living memory – or at least, almost nobody – who has crossed the bridge all the way has ever found what lies on the other side. Most whose [[The Oddities|Ghosts]] don&#039;t bounce back get turned around in the mists and simply return, though whether this is genuine disorientation or last-minute nerves is a matter of some debate. Still, there is very little reason to cross; nothing ever comes from the other side, so the general opinion is that whatever lies there must be derelict or abandoned.&lt;br /&gt;
&lt;br /&gt;
Besides its sparse orchards, gardens and vineyards, Penwick Gorge is largely sustained by fishing; local legend holds that any rod dipped below the level of the mists will return either with a fish, or with the end bitten clean off. And for generations, that has held true – though lately, fewer have been biting, a fact which concerns the most senior of the village greatly. There are rumours that the coming winter may well tax the village’s stockpiles, and some eyes are turning to the lower rungs of each family tree to make their names crossing the bridge in search of food.&lt;br /&gt;
&lt;br /&gt;
Don’t worry, though. They’ll make sure you’re wrapped up warmly before you have to go.&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
Penwick is a generally law abiding place with a low crime rate (outside Scott Manor anyway). If a villager has a complaint against another, their first port of call is the head of the family of the perpetrator - Granny Ash Griffiths, Grandfather Clarence Jones or the Great-Grand-Scott - who are all reachable by letter. The accused will be judged by their head and restitution made as they see fit.&lt;br /&gt;
&lt;br /&gt;
Should a villager be unsatisfied with the judgement of a family head, they can ask for a tribunal of the heads of all three families, but this is a rare occurrence.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=The_Village&amp;diff=269</id>
		<title>The Village</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=The_Village&amp;diff=269"/>
		<updated>2023-11-27T12:29:08Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Village of Penwick (pronounced Pen-ick) Gorge is a small, peninsular place, surrounded mostly by cliffs above its deep, eponymous gorge. The eldest remember a few brave merchants visiting, but these days none bother, as the only route out is marshy at best and underwater at worst, as the gorge’s flow often overruns the small spit of land connecting it to the wider world. Very few from the village have left over the years, and even fewer have returned or come from outside; those who do tend to arrive bedraggled, muddy, and usually bereft of any large possessions (as no vehicle can safely traverse the marshes).&lt;br /&gt;
&lt;br /&gt;
The village itself is large, bordering on the size of a small town – arguably past that threshold, but the locals have called it a village for generations and harbour no plans to change. It consists of low, rolling hillocks around a rounded central valley; there are sparse vines on the southern hillsides, grown by a long lineage of purely hobbyist vintners. A Penwick vintage is one of the few things visitors have ever heard of, as it tends to be synonymous with very fine – if sparsely supplied – wine.&lt;br /&gt;
&lt;br /&gt;
The other major feature of the village comes from its relationship to the gorge. An old stone bridge runs across it, but vanishes into the mists that rise almost constantly from the river below; the other side is never visible, though on a clear day it does seem that the bridge may be much longer than it seems. Still, no mountains ever peek above mist, so the folks of Penwick are reasonably sure that their modest hills are among the highest around.&lt;br /&gt;
&lt;br /&gt;
Nobody in living memory – or at least, almost nobody – who has crossed the bridge all the way has ever found what lies on the other side. Most whose [[The Oddities|Ghosts]] don&#039;t bounce back get turned around in the mists and simply return, though whether this is genuine disorientation or last-minute nerves is a matter of some debate. Still, there is very little reason to cross; nothing ever comes from the other side, so the general opinion is that whatever lies there must be derelict or abandoned.&lt;br /&gt;
&lt;br /&gt;
Besides its sparse orchards, gardens and vineyards, Penwick Gorge is largely sustained by fishing; local legend holds that any rod dipped below the level of the mists will return either with a fish, or with the end bitten clean off. And for generations, that has held true – though lately, fewer have been biting, a fact which concerns the most senior of the village greatly. There are rumours that the coming winter may well tax the village’s stockpiles, and some eyes are turning to the lower rungs of each family tree to make their names crossing the bridge in search of food.&lt;br /&gt;
&lt;br /&gt;
Don’t worry, though. They’ll make sure you’re wrapped up warmly before you have to go.&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
Penwick is a generally law abiding place with a low crime rate (outside Scott Manor anyway). If a villager has a complaint against another, their first port of call is the head of the family of the perpetrator - Granny Ash Griffiths, Grandfather Clarence Jones and the Great-Grand-Scott - who are all reachable by letter. The accused will be judged by their head and restitution made as they see fit.&lt;br /&gt;
&lt;br /&gt;
Should a villager be unsatisfied with the judgement of a family head, they can ask for a tribunal of the heads of all three families, but this is a rare occurrence.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=267</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=267"/>
		<updated>2023-11-23T16:32:19Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Term 1=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stall at Fresher&#039;s Fair || Tuesday 3rd October || rowspan=&amp;quot;2&amp;quot; | Parker&#039;s Pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday 4th October&lt;br /&gt;
|-&lt;br /&gt;
| Squash (Meet and Greet and Character Creation) || Friday 6th October, 19:15 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 13th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 14th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 20th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 27th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 28th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 3rd November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 11th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 24th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 25th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st December, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 2=&lt;br /&gt;
:&#039;&#039;Provisional Schedule&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 19th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Boys Smith room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 20th January, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 26th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 2nd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 3rd February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 9th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 16th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 17th February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 23rd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 2nd March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 8th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 15th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 16th March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=266</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=266"/>
		<updated>2023-11-23T16:24:52Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Term 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Term 1=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stall at Fresher&#039;s Fair || Tuesday 3rd October || rowspan=&amp;quot;2&amp;quot; | Parker&#039;s Pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday 4th October&lt;br /&gt;
|-&lt;br /&gt;
| Squash (Meet and Greet and Character Creation) || Friday 6th October, 19:15 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 13th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 14th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 20th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 27th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 28th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 3rd November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 11th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 24th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 25th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st December, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 2=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 19th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 20th January, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 26th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 2nd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 3rd February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 9th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 16th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 17th February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 23rd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 2nd March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 8th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 15th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 16th March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=265</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Events&amp;diff=265"/>
		<updated>2023-11-23T16:23:23Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Term 1=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Stall at Fresher&#039;s Fair || Tuesday 3rd October || rowspan=&amp;quot;2&amp;quot; | Parker&#039;s Pieces&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday 4th October&lt;br /&gt;
|-&lt;br /&gt;
| Squash (Meet and Greet and Character Creation) || Friday 6th October, 19:15 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 13th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 14th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 20th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 27th October, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 28th October, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 3rd November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 10th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 11th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 17th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 24th November, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 25th November, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st December, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Term 2=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Type !! Date !! Location&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 19th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 20th January, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 26th January, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#St_John.27s_College Castlereagh room, St John&#039;s College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 2nd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 3rd February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 9th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 16th February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 17th February, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 23rd February, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 1st March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 2nd March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 8th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Interactive || Friday 15th March, 19:00 || [https://www.camlarp.co.uk/Locations_We_Use#Magdalene_College Buckingham Room, Magdalene College]&lt;br /&gt;
|-&lt;br /&gt;
| Linear || Saturday 16th March, 13:00 || [https://www.camlarp.co.uk/Locations_We_Use#Midsummer_Common Midsummer Common, Walnut Tree Avenue]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=244</id>
		<title>Recent History</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=244"/>
		<updated>2023-11-13T17:50:22Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Before the Game =&lt;br /&gt;
The river has abruptly run low on fish, and Penwick Gorge is running out of food. The seniors have decided that an expedition will be sent over the bridge. A meeting of the candidates to go has been called the evening before the expedition to prepare.&lt;br /&gt;
&lt;br /&gt;
= Week 1 =&lt;br /&gt;
The first expedition returns across the bridge with food, and reports a strange world of living toys. Faced with the choice of taking the Heart of Toyland and bring death to the place, they chose to leave it in place and depart.&lt;br /&gt;
&lt;br /&gt;
= Week 3 =&lt;br /&gt;
The second expedition returns across the bridge. Again, they bring food, and also a confusing tale of an Agency full of schemes and intrigue, ruled by a shadowy Director.&lt;br /&gt;
&lt;br /&gt;
= Week 5 =&lt;br /&gt;
After reports of missing villagers dragged in to the fog, a party venture across the bridge to get them back from an obvious trap. After reputedly succeeding, they brought back across the bridge an Anchor. Interestingly, the village now seems to have undergone major physical changes, now having a small dock and a bay?&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=242</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=242"/>
		<updated>2023-11-10T13:28:58Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet. A Poison that hasn&#039;t eaten anything special does {{call|DOUBLE}} when you do this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue - let a ref know if you are deliberately carrying more than three Poisons for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
In order to use a Poison, you must have it in your hand and roleplay squeezing or agitating it. You can then make the call from the Poison&#039;s feeding chart at up to close range. This kills the Poison, unless you&#039;ve taken &#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039; as part of your [[Schedule]]; if you have, the poison is exhausted until the end of the event.&lt;br /&gt;
&lt;br /&gt;
= Feeding Charts =&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=241</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=241"/>
		<updated>2023-11-10T13:28:36Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet. A Poison that hasn&#039;t eaten anything does {{call|DOUBLE}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue - let a ref know if you are deliberately carrying more than three Poisons for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
In order to use a Poison, you must have it in your hand and roleplay squeezing or agitating it. You can then make the call from the Poison&#039;s feeding chart at up to close range. This kills the Poison, unless you&#039;ve taken &#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039; as part of your [[Schedule]]; if you have, the poison is exhausted until the end of the event.&lt;br /&gt;
&lt;br /&gt;
= Feeding Charts =&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=FAQ&amp;diff=240</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=FAQ&amp;diff=240"/>
		<updated>2023-11-07T21:10:27Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====I want to progress something in a way that&#039;s probably not in your interactive plan====&lt;br /&gt;
The general way to do something that&#039;s the refs probably haven&#039;t planned for, either to progress a personal plan, or to solve a problem in an unusual way, is to pick an NPC you think might be able to help with your scheme and send them a letter outlining what you want to do. You might get an answer that week; if it&#039;s more complicated you may get an answer the next week.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=238</id>
		<title>Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=238"/>
		<updated>2023-11-07T20:45:55Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Night-time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activities on your Schedule dictate how your character spends their time, and what they&#039;ve learned to do.&lt;br /&gt;
&lt;br /&gt;
You can choose one activity per day, either during the day-time or night-time. You can do one day-time and one night-time activity in the same day, but the exertion of such an active week will reduce the number of wounds you can endure by one. &#039;&#039;&#039;You can never do two activities at the same time, since that&#039;s impossible.&#039;&#039;&#039; &#039;&#039;(This means by default, characters will take part in five activities per week.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each week you can add one activity or drop one activity, then any days you don&#039;t have an activity, you may add one. Any more changing than that would make it too difficult to adapt and catch up.&lt;br /&gt;
&lt;br /&gt;
If you want a quick reference for what activities are available, see the [[Simplified Schedule]].&lt;br /&gt;
&lt;br /&gt;
(The heads of the families agreed when the Schedule was created that, if an activity was advertised, it had to be open to everyone, regardless of family or other affiliation. This remains true to this day.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Penwick Gorge Village Schedule&lt;br /&gt;
|-&lt;br /&gt;
!  !! Monday !! Tuesday !! Wednesday !! Thursday !! Friday !! Saturday !! Sunday&lt;br /&gt;
|-&lt;br /&gt;
| Daytime || Evan Jones’ Poison-Care Workshop&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Doctor Gideon Griffiths’ Medical Seminars&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Professor Griswold Scott’s Sermons on Blood&lt;br /&gt;
 || Delia Jones nee Scott’s Comportment Lessons&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Patrick Jones’ Gardening Club&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Wax Griffiths’ Pigment-Mixing Workshops&lt;br /&gt;
|| Mayhem Griffiths’ Meditation Sessions&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gaffer Griffiths’ Arboriculture Classes&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Genealogy Workshops&lt;br /&gt;
|| Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Robb Scott’s Mist-Gathering Sessions&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Coletta Jones’ Practical Séances&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Hug Griffiths’ Workshop on Simple Living&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Open Hours at Cecily Scott’s Special Greenhouse &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nighttime || Ignatius Scott’s Poison-Rustling Stakeouts&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Baking Club&lt;br /&gt;
 || Tim and Thomas Jones’ Nebulism Routines&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Knitting Circle&lt;br /&gt;
|| Thomas Jones’ Theoretical Lectures on Fog&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Roxander “Rocky” Scott’s Fight Club&lt;br /&gt;
|| The Great-Grand-Scott’s Personal Knitwear&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Tim Jones’ Fog-Hardening Club&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Brush Griffiths’ Class on Rampaging&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Babysitting for Coppice Griffiths&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Amateur Dramatics Night&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Activity Descriptions ===&lt;br /&gt;
&lt;br /&gt;
== Monday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039;&#039;: Through careful practice, you’ve learned how to help a Poison close their mouth - without getting your fingers caught. When you use a Poison to make a call, they get tired rather than dying; they recover at the end of the event, or sooner if fed something they like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor Gideon Griffiths’ Medical Seminars&#039;&#039;&#039;: You’ve spent some time studying first aid. When not under pressure, you may perform 10 seconds of appropriate role-play to call {{call|HEAL}}, restoring 4 hits or a ruined limb (patient’s choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Griswold Scott’s Sermons on Blood&#039;&#039;&#039;: You’ve learned how to use your own blood to staunch the wounds of others. You may call {{call|HEAL}} freely, but each time reduces your own maximum hits by two until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Night-time===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignatius Scott’s Poison-Rustling Stakeouts&#039;&#039;&#039;: Poisons go missing all the time, so who’s to say where you found yours? You spend your Monday nights rustling Poisons. &#039;&#039;Talk to a ref at the start of an Interactive to receive your Poisons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Baking Club&#039;&#039;&#039;: Hildegard bakes a variety of treats, with a variety of unusual ingredients. She’ll usually let you take a batch if you help her out. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|treats]]. Feel free to bring your own edible physreps, so long as nobody’s allergic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tuesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delia Jones nee Scott’s Comportment Lessons&#039;&#039;&#039;: Mrs. Delia, as she insists on being called, has taught you a thing or two about manners, which you’ve learned to care about. You may call {{call|Would You Kindly}} to enforce a point of manners or etiquette once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrick Jones’ Gardening Club&#039;&#039;&#039;: With the emphasis on club. Working with his unique collection of alleged pruning tools has taught you a lot that you’re pretty sure he’s not meant to be teaching you. You can use large weapons and full-sized shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wax Griffiths’ Pigment-Mixing Workshops&#039;&#039;&#039;: Wax is insistent that he’s as good at [[Rites]] as any Scott, thank you very much, and will often hand out freebies to help convince his helpers of that fact. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|pigment(s)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim and Thomas Jones’ Nebulism Routines&#039;&#039;&#039;: The two Joneses share a love for manipulating the village’s fog, but disagree on its best usage. Once per encounter, you may call {{call|WEAKNESS}} or SPIRIT {{call|TRIPLE}} at range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Knitting Circle&#039;&#039;&#039;: Occasionally, between baking delicious treats, Hildegard has been known to teach strange and often hazardous knitting patterns. Seeing her handle the needles has taught you a valuable lesson about sharp objects in groups; once per encounter, when attacking the same target as one of your allies, you can call {{call|SUPPRESS}}.&lt;br /&gt;
&lt;br /&gt;
== Wednesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayhem Griffiths’ Meditation Sessions&#039;&#039;&#039;: A youth spent running into the mist until his Ghost could go no further has led Mayhem to a unique understanding of the self. Whenever you take a wound, take two cards and pick one to keep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaffer Griffiths’ Arboriculture Classes&#039;&#039;&#039;: These mostly seem to consist of whacking trees with sticks until fruit falls out. Still, Gaffer insists he knows which ones are ripe enough to whack. Once per encounter, you can call {{call|TRIPLE}}, {{call|REPEL}}, or {{call|SHATTER}} with any weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Genealogy Workshops&#039;&#039;&#039;: You’d be amazed who you can find on your family tree with a little digging. They often seem amazed themselves. Still, Oliver can put you in touch with new relatives pretty reliably. &#039;&#039;Talk to a ref at the start of an Interactive to receive your relative’s entry for your family tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thomas Jones’ Theoretical Lectures on Fog&#039;&#039;&#039;: Thomas believes the village’s mists are best placed healing, defending and insulating the spirits of the villagers. In this class, he illustrates a deeper application: using the fog to hide yourself entirely. Once per encounter, you can call &amp;quot;{{call|Would You Kindly}} ignore me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roxander “Rocky” Scott’s Fight Club&#039;&#039;&#039;: Roxander has unusual theories about building resilience, and unsettlingly accurate training mannequins to practice on. Still, can’t argue with results. You have 2 additional maximum hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&#039;&#039;&#039;: the Office of Bequests accepts no helpers, interns, assistants or purchasers. It does grudgingly respond to litigation, though. &#039;&#039;Talk to a ref at the start of an Interactive to receive a small Bequest, with unpredictable contents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robb Scott’s Mist-Gathering Sessions&#039;&#039;&#039;: Unlike the Joneses, Robb believes the best way to learn to manipulate the village’s mist is by putting it in jars. They can become oddly volatile. &#039;&#039;Talk to a ref at the start of an Interactive to receive a jar of mist. They can be opened to call an omnidirectional {{call|MASS}} SPIRIT {{call|DOUBLE}}. This does hit the one who opens the jar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coletta Jones’ Practical Séances&#039;&#039;&#039;: Rites can be dangerous. Coletta’s rites, she demonstrates, tend not to be. When performing Rites and receiving Consequences, you are dealt two sets of Consequences and can pick one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great-Grand-Scott’s Personal Knitwear&#039;&#039;&#039;: The third cupboard from the end in the utility room nearest the South Wing is normally held shut by the Great-Grand-Scott’s will, or so the rumours have it. On Thursday Nights, with a little effort, it can be opened, and their particularly resilient jumpers extracted - though their uncanny durability seems to fade after each week. &#039;&#039;You may wear a jumper or cardigan as armour. If you do, it grants an additional maximum hit point on top of the one for wearing armour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim Jones’ Fog-Hardening Club&#039;&#039;&#039;: By working ice crystals into fog banks, Tim Jones has managed to coax the mists away from their tendency towards gentleness. His technique seems to have wider applications. You can call SPIRIT {{call|SHATTER}} instead of any other single target SPIRIT call, or MASS SPIRIT SHATTER instead of any other MASS SPIRIT call.&lt;br /&gt;
&lt;br /&gt;
== Friday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are focused on preparing for (and attending, and recovering from) the weekly meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saturday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are taking the day off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sunday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hug Griffiths’ Workshop on Simple Living&#039;&#039;&#039;: Sometimes, you just want to get away from it all. Hug knows the feeling. Once per encounter, you can call {{call|SUPPRESS}} on any willing target (including yourself).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Hours at Cecily Scott’s Special Greenhouse&#039;&#039;&#039;: Cecily appreciates all sorts of undervalued plants, even if they tend to be uprooted because of things like “general danger to health”. She can often be enticed into sharing a cutting. &#039;&#039;Talk to a ref at the start of an Interactive to receive some [[Consumables|unusual plant material]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brush Griffiths’ Class on Rampaging&#039;&#039;&#039;: Their approach to violence is surprisingly academic, discussing the limits of the body in detail. You may choose to deal a {{call|DOUBLE}}, instead of a {{call|SINGLE}}, with every hit for the duration of an encounter. If you do, talk to a ref afterwards to receive a wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babysitting for Coppice Griffiths&#039;&#039;&#039;: Coppice is lovely, but even he can’t watch the kids all week without a break. Still, seeing them run face-first into walls and walk away laughing teaches you a lot about resilience; you can have one additional wound without dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Amateur Dramatics Night&#039;&#039;&#039;: Oliver’s strong grasp of genealogy doesn’t translate well into realism, but he still knows how to hold the crowd’s attention. Once per encounter, you may call &amp;quot;{{call|Would You Kindly}} fight me dramatically&amp;quot;; this will lead even the most hardened of monsters into a slower, more theatrical conflict.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=236</id>
		<title>Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=236"/>
		<updated>2023-10-17T13:09:32Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activities on your Schedule dictate how your character spends their time, and what they&#039;ve learned to do.&lt;br /&gt;
&lt;br /&gt;
You can choose one activity per day, either during the day-time or night-time. You can do one day-time and one night-time activity in the same day, but the exertion of such an active week will reduce the number of wounds you can endure by one. &#039;&#039;&#039;You can never do two activities at the same time, since that&#039;s impossible.&#039;&#039;&#039; &#039;&#039;(This means by default, characters will take part in five activities per week.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each week you can add one activity or drop one activity, then any days you don&#039;t have an activity, you may add one. Any more changing than that would make it too difficult to adapt and catch up.&lt;br /&gt;
&lt;br /&gt;
If you want a quick reference for what activities are available, see the [[Simplified Schedule]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Penwick Gorge Village Schedule&lt;br /&gt;
|-&lt;br /&gt;
!  !! Monday !! Tuesday !! Wednesday !! Thursday !! Friday !! Saturday !! Sunday&lt;br /&gt;
|-&lt;br /&gt;
| Daytime || Evan Jones’ Poison-Care Workshop&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Doctor Gideon Griffiths’ Medical Seminars&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Professor Griswold Scott’s Sermons on Blood&lt;br /&gt;
 || Delia Jones nee Scott’s Comportment Lessons&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Patrick Jones’ Gardening Club&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Wax Griffiths’ Pigment-Mixing Workshops&lt;br /&gt;
|| Mayhem Griffiths’ Meditation Sessions&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gaffer Griffiths’ Arboriculture Classes&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Genealogy Workshops&lt;br /&gt;
|| Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Robb Scott’s Mist-Gathering Sessions&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Coletta Jones’ Practical Séances&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Hug Griffiths’ Workshop on Simple Living&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Open Hours at Cecily Scott’s Special Greenhouse &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nighttime || Ignatius Scott’s Poison-Rustling Stakeouts&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Baking Club&lt;br /&gt;
 || Tim and Thomas Jones’ Nebulism Routines&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Knitting Circle&lt;br /&gt;
|| Thomas Jones’ Theoretical Lectures on Fog&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Roxander “Rocky” Scott’s Fight Club&lt;br /&gt;
|| The Great-Grand-Scott’s Personal Knitwear&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Tim Jones’ Fog-Hardening Club&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Brush Griffiths’ Class on Rampaging&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Babysitting for Coppice Griffiths&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Amateur Dramatics Night&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Activity Descriptions ===&lt;br /&gt;
&lt;br /&gt;
== Monday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039;&#039;: Through careful practice, you’ve learned how to help a Poison close their mouth - without getting your fingers caught. When you use a Poison to make a call, they get tired rather than dying; they recover at the end of the event, or sooner if fed something they like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor Gideon Griffiths’ Medical Seminars&#039;&#039;&#039;: You’ve spent some time studying first aid. When not under pressure, you may perform 10 seconds of appropriate role-play to call {{call|HEAL}}, restoring 4 hits or a ruined limb (patient’s choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Griswold Scott’s Sermons on Blood&#039;&#039;&#039;: You’ve learned how to use your own blood to staunch the wounds of others. You may call {{call|HEAL}} freely, but each time reduces your own maximum hits by two until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Night-time===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignatius Scott’s Poison-Rustling Stakeouts&#039;&#039;&#039;: Poisons go missing all the time, so who’s to say where you found yours? You spend your Monday nights rustling Poisons. &#039;&#039;Talk to a ref at the start of an Interactive to receive your Poisons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Baking Club&#039;&#039;&#039;: Hildegard bakes a variety of treats, with a variety of unusual ingredients. She’ll usually let you take a batch if you help her out. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|treats]]. Feel free to bring your own edible physreps, so long as nobody’s allergic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tuesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delia Jones nee Scott’s Comportment Lessons&#039;&#039;&#039;: Mrs. Delia, as she insists on being called, has taught you a thing or two about manners, which you’ve learned to care about. You may call {{call|Would You Kindly}} to enforce a point of manners or etiquette once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrick Jones’ Gardening Club&#039;&#039;&#039;: With the emphasis on club. Working with his unique collection of alleged pruning tools has taught you a lot that you’re pretty sure he’s not meant to be teaching you. You can use large weapons and full-sized shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wax Griffiths’ Pigment-Mixing Workshops&#039;&#039;&#039;: Wax is insistent that he’s as good at [[Rites]] as any Scott, thank you very much, and will often hand out freebies to help convince his helpers of that fact. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|pigment(s)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim and Thomas Jones’ Nebulism Routines&#039;&#039;&#039;: The two Joneses share a love for manipulating the village’s fog, but disagree on its best usage. Once per encounter, you may call {{call|WEAKNESS}} or SPIRIT {{call|TRIPLE}} at range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Knitting Circle&#039;&#039;&#039;: Occasionally, between baking delicious treats, Hildegard has been known to teach strange and often hazardous knitting patterns. Seeing her handle the needles has taught you a valuable lesson about sharp objects in groups; once per encounter, when attacking the same target as one of your allies, you can call {{call|SUPPRESS}}.&lt;br /&gt;
&lt;br /&gt;
== Wednesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayhem Griffiths’ Meditation Sessions&#039;&#039;&#039;: A youth spent running into the mist until his Ghost could go no further has led Mayhem to a unique understanding of the self. Whenever you take a wound, take two cards and pick one to keep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaffer Griffiths’ Arboriculture Classes&#039;&#039;&#039;: These mostly seem to consist of whacking trees with sticks until fruit falls out. Still, Gaffer insists he knows which ones are ripe enough to whack. Once per encounter, you can call {{call|TRIPLE}}, {{call|REPEL}}, or {{call|SHATTER}} with any weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Genealogy Workshops&#039;&#039;&#039;: You’d be amazed who you can find on your family tree with a little digging. They often seem amazed themselves. Still, Oliver can put you in touch with new relatives pretty reliably. &#039;&#039;Talk to a ref at the start of an Interactive to receive your relative’s entry for your family tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thomas Jones’ Theoretical Lectures on Fog&#039;&#039;&#039;: Thomas believes the village’s mists are best placed healing, defending and insulating the spirits of the villagers. In this class, he illustrates a deeper application: using the fog to hide yourself entirely. Once per encounter, you can call &amp;quot;{{call|Would You Kindly}} ignore me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roxander “Rocky” Scott’s Fight Club&#039;&#039;&#039;: Roxander has unusual theories about building resilience, and unsettlingly accurate training mannequins to practice on. Still, can’t argue with results. You have 2 additional maximum hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&#039;&#039;&#039;: the Office of Bequests accepts no helpers, interns, assistants or purchasers. It does grudgingly respond to litigation, though. &#039;&#039;Talk to a ref at the start of an Interactive to receive a small Bequest, with unpredictable contents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robb Scott’s Mist-Gathering Sessions&#039;&#039;&#039;: Unlike the Joneses, Robb believes the best way to learn to manipulate the village’s mist is by putting it in jars. They can become oddly volatile. &#039;&#039;Talk to a ref at the start of an Interactive to receive a jar of mist. They can be opened to call an omnidirectional {{call|MASS}} SPIRIT {{call|DOUBLE}}. This does hit the one who opens the jar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coletta Jones’ Practical Séances&#039;&#039;&#039;: Rites can be dangerous. Coletta’s rites, she demonstrates, tend not to be. When performing Rites and receiving Consequences, you are dealt two sets of Consequences and can pick one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great-Grand-Scott’s Personal Knitwear&#039;&#039;&#039;: The third cupboard from the end in the utility room nearest the South Wing is normally held shut by the Great-Grand-Scott’s will, or so the rumours have it. On Thursday Nights, with a little effort, it can be opened, and their particularly resilient jumpers extracted - though their uncanny durability seems to fade after each week. &#039;&#039;You may wear a jumper or cardigan as armour. If you do, it grants an additional maximum hit point on top of the one for wearing armour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim Jones’ Fog-Hardening Club&#039;&#039;&#039;: By working ice crystals into fog banks, Tim Jones has managed to coax the mists away from their tendency towards gentleness. His technique seems to have wider applications. You can call SPIRIT {{call|SHATTER}} instead of any other SPIRIT call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are focused on preparing for (and attending, and recovering from) the weekly meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saturday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are taking the day off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sunday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hug Griffiths’ Workshop on Simple Living&#039;&#039;&#039;: Sometimes, you just want to get away from it all. Hug knows the feeling. Once per encounter, you can call {{call|SUPPRESS}} on any willing target (including yourself).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Hours at Cecily Scott’s Special Greenhouse&#039;&#039;&#039;: Cecily appreciates all sorts of undervalued plants, even if they tend to be uprooted because of things like “general danger to health”. She can often be enticed into sharing a cutting. &#039;&#039;Talk to a ref at the start of an Interactive to receive some [[Consumables|unusual plant material]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brush Griffiths’ Class on Rampaging&#039;&#039;&#039;: Their approach to violence is surprisingly academic, discussing the limits of the body in detail. You may choose to deal a {{call|DOUBLE}}, instead of a {{call|SINGLE}}, with every hit for the duration of an encounter. If you do, talk to a ref afterwards to receive a wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babysitting for Coppice Griffiths&#039;&#039;&#039;: Coppice is lovely, but even he can’t watch the kids all week without a break. Still, seeing them run face-first into walls and walk away laughing teaches you a lot about resilience; you can have one additional wound without dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Amateur Dramatics Night&#039;&#039;&#039;: Oliver’s strong grasp of genealogy doesn’t translate well into realism, but he still knows how to hold the crowd’s attention. Once per encounter, you may call &amp;quot;{{call|Would You Kindly}} fight me dramatically&amp;quot;; this will lead even the most hardened of monsters into a slower, more theatrical conflict.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=235</id>
		<title>Basic Rules</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=235"/>
		<updated>2023-10-14T17:27:06Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Wounds and Dying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hit Points and Basic Combat==&lt;br /&gt;
Beings have one or more hit points. Weapons do SINGLE damage by default - that is, being hit by a weapon causes you to lose one hit point. You don’t need to call this when you strike with a weapon, but you may if you wish to make it clear that you intend to cause a point of damage.&lt;br /&gt;
&lt;br /&gt;
Player characters begin with 3 hit points. You can wear armour for +1 hit.&lt;br /&gt;
&lt;br /&gt;
==Noncombat Characters==&lt;br /&gt;
Some players may be unable to take part in physical combat or not wish to for personal reasons. In this case, they should make the organisers aware so that they can brief other players to not attack them. Instead of attacking a non-combat character, you should call damage against them once per second once you are in range to make an attack. Do &#039;&#039;not&#039;&#039; mime swinging your weapon. If someone mistakenly thinks you are a noncombat character and tries to do this, politely correct them and continue.&lt;br /&gt;
&lt;br /&gt;
==Wounds and Dying==&lt;br /&gt;
If you are reduced to zero hit points, your character is now incapacitated. You can’t fight and can only stagger around. You should make it clear that you’re wounded, incapacitated and (mostly) helpless. If you regain hit points, you cease to be incapacitated.&lt;br /&gt;
&lt;br /&gt;
If you have been injured in combat to the point where you were incapacitated during an encounter, ask a ref for a wound card at your earliest convenience, usually after the encounter has ended.&lt;br /&gt;
&lt;br /&gt;
If you have been incapacitated for at least two minutes, you may recover one hit point on your own. If you do this, notify a ref and they will give you an additional wound card.&lt;br /&gt;
&lt;br /&gt;
===Wound Cards===&lt;br /&gt;
From being heavily injured, and through many other sources, your character may receive Wounds. These are represented by a wound card that will be handed to you by a ref. It will specify the roleplaying effects of the wound, along with any mechanical effects that it has.&lt;br /&gt;
&lt;br /&gt;
A character has, by default, a wound limit of three - they can have three Wounds at a time. If they ever have four Wounds at the same time, that character is dead or beyond saving, and must retire by the end of the current event.&lt;br /&gt;
 &lt;br /&gt;
At the end of each interactive, your character naturally recovers from one Wound of your choice. Some more severe Wounds may have additional requirements to recover from them.&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
*Touch range is close enough that you could reach out and touch the other character. This does not require you to actually touch them, and you should not touch another player unless you already know they’re comfortable with you doing so.&lt;br /&gt;
*Close range is five metres.&lt;br /&gt;
&lt;br /&gt;
==Under Pressure==&lt;br /&gt;
Some skills can only be used when not under pressure. If a combat encounter is occurring, you are always under pressure. Some other situations may count - in this case, a ref will inform you.&lt;br /&gt;
&lt;br /&gt;
==Appropriate Roleplaying==&lt;br /&gt;
Some skills require appropriate roleplaying. This means that you should act out doing something appropriate to the effect of the skill - for example, if you attend Doctor Gideon Griffiths&#039; Medical Seminars, you can call HEAL with appropriate roleplaying. Examples might include acting out basic first aid that you know, tying bandages around the affected limb, or breaking and re-setting the bone. If you’re doing an effect requiring appropriate roleplaying on a willing target, they are expected to follow your lead as long as doing so isn’t an issue for them.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
You can search a fallen foe when not under pressure. To do so, approach to touch range and inform them you’re searching them. They will give you any resources that they have been instructed to drop. You should not touch another player when searching them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calls==&lt;br /&gt;
This is a list of the calls that you might hear and what they mean. A call is a word or phrase with a specific OC meaning. If you hear it directed at you, your character takes a specified effect.&lt;br /&gt;
&lt;br /&gt;
Calls might be:&lt;br /&gt;
* Used alongside a melee attack, to indicate that the call is associated with that strike.&lt;br /&gt;
* Used with a description of a character. E.g. “You in the blue hat! TRIPLE!”&lt;br /&gt;
* Used as an area of effect - see the MASS modifier.&lt;br /&gt;
&lt;br /&gt;
Some calls may be preceded by a descriptor for flavour. This is mostly to let you know how to react to it - e.g. LIGHTNING! TRIPLE! might be a blast of electricity, or SPIRIT! TRIPLE!, which attacks your Ghost rather than your body. &#039;&#039;(You still take the damage.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===STOP THE GAME===&lt;br /&gt;
This is an “emergency stop” call to indicate that there is an OC reason to halt gameplay and sort something out. This can be used for any hazard, not just injury. Lost glasses, a player panicking OC, or someone looking like they’re about to fall backwards over a log are all valid reasons to use the call.&lt;br /&gt;
===ZERO===&lt;br /&gt;
This effect deals no damage. This can be used if sparring in-character for deliberately non-damaging strikes.&lt;br /&gt;
===SINGLE===&lt;br /&gt;
This effect deals one point of damage. This is the default for melee weapons, and can be omitted unless it’s needed for clarity.&lt;br /&gt;
===DOUBLE===&lt;br /&gt;
This effect deals two points of damage.&lt;br /&gt;
===TRIPLE===&lt;br /&gt;
This effect deals three points of damage.&lt;br /&gt;
===SHATTER===&lt;br /&gt;
If this hits a shield, it is broken. If it hits a limb, it is ruined and cannot be used until healed. If it hits the torso, take it as DOUBLE.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hit. If it&#039;s delivered by ranged call, it hits a shield first, otherwise a limb of your choice, otherwise the torso.&lt;br /&gt;
&lt;br /&gt;
Ruined limbs are unusable and in pain. You must roleplay accordingly. You specifically cannot use a weapon with an arm that has been ruined. If one leg is ruined, you cannot run or walk, only limp. If both legs are ruined, you can’t use them to move, only stand in place.&lt;br /&gt;
&lt;br /&gt;
===IMPALE===&lt;br /&gt;
If this hits the torso, lose all of your hits. If it hits a limb, that limb is ruined as if hit by SHATTER.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hits. If delivered by ranged call it hits the torso.&lt;br /&gt;
&lt;br /&gt;
===HEAL===&lt;br /&gt;
This effect restores four hit points, or restores a ruined limb of the target’s choice. &lt;br /&gt;
===REPEL===&lt;br /&gt;
This effect knocks you away. You must move away from the source for 5 seconds. If you block a weapon blow with this effect on your weapon or shield, you must still move away from the source but you are not damaged. &lt;br /&gt;
===WEAKNESS===&lt;br /&gt;
You cannot attack with weapons for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying are fine, as are attacks not delivered by a weapon, such as the SPIRIT TRIPLE call from Tim and Thomas Jones&#039; Nebulism Routines.&lt;br /&gt;
&lt;br /&gt;
===SUPPRESS ===&lt;br /&gt;
You cannot make calls for 30 seconds. You can still attack normally for SINGLE. Your Consequences, Wounds, Rite Effects and Relatives are suppressed and have no effect until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
===Would You Kindly===&lt;br /&gt;
This call, which can be inserted into normal conversation, indicates mind control. Your character does their best to obey the command, by default for 30 seconds or until you take damage. When the effect ends, you’re aware that something unusual happened. &lt;br /&gt;
===MASS===&lt;br /&gt;
This call affects every target within close range. If the user indicates a cone with their arms, it instead affects everyone in that cone within close range.&lt;br /&gt;
&lt;br /&gt;
===RESIST===&lt;br /&gt;
This is called to indicate that your call was taken, but had a lessened effect due to an ability. RESISTed calls will always deal at least a SINGLE to the target.&lt;br /&gt;
&lt;br /&gt;
===CURSE===&lt;br /&gt;
See a ref at the earliest convenient time, usually after the encounter has ended, and tell them you took this call.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Everyone can use a single one-handed weapon up to 42&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Weapons 42&amp;quot;-84&amp;quot; can be used by those attending Patrick Jones&#039; Gardening Club. They must be held in two hands while being wielded as a weapon.&lt;br /&gt;
&lt;br /&gt;
A shield can be used in the off-hand by those attending Patrick Jones&#039; Gardening Club. A shield must be held in the hand to function.&lt;br /&gt;
&lt;br /&gt;
Anyone can wear armour for one additional hit point. Armour is anything that makes you look armoured. Anyone raiding The Great-Grand-Scott&#039;s Personal Knitwear can instead wear a jumper or cardigan for two additional hit points.&lt;br /&gt;
&lt;br /&gt;
Anyone can carry up to three Poisons at a time.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Character_Creation&amp;diff=230</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Character_Creation&amp;diff=230"/>
		<updated>2023-10-06T00:05:12Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Choose a name and [[The Families|family]]. &lt;br /&gt;
&lt;br /&gt;
Then, choose your weekly [[Schedule|activities]], which are what give you your mechanical abilities. &lt;br /&gt;
&lt;br /&gt;
Finally, finish off your character by adding the &#039;&#039;&#039;Word&#039;&#039;&#039;, the &#039;&#039;&#039;Will&#039;&#039;&#039; and the &#039;&#039;&#039;Won&#039;t&#039;&#039;&#039;, which have no mechanical impact but help to sum up your character:&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Word&#039;&#039;&#039; is a one-word summary of something key to that character. It might be &#039;&#039;&#039;Honour&#039;&#039;&#039;, or &#039;&#039;&#039;Connection&#039;&#039;&#039;, or &#039;&#039;&#039;Secrecy&#039;&#039;&#039;, or &#039;&#039;&#039;Curation&#039;&#039;&#039;, or &#039;&#039;&#039;Agriculture&#039;&#039;&#039;... in short, anything you think that character would feel comfortable summing themselves up with.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Will&#039;&#039;&#039; is a short motto or quote summing up your character&#039;s general approach to life, or a typical response they might have to a common situation. Examples might include “If everyone just sat down and talked, we could have this sorted by tea-time,” or “Pruning improves any plant. Why should our family tree be the exception?”. The aim is to give a flavour not only of your character&#039;s general ideology, but also an insight into their &#039;&#039;vibes&#039;&#039; and the way they might talk.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Won&#039;t&#039;&#039;&#039; is a major red line for your character; something they would avoid doing as much as humanly possible. Examples might include &#039;&#039;&#039;direct confrontation&#039;&#039;&#039;, &#039;&#039;&#039;acting without thinking&#039;&#039;&#039;, or &#039;&#039;&#039;waiting around&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In terms of &#039;&#039;&#039;starting equipment&#039;&#039;&#039;, players can begin with their choice of clothing, any mundane equipment they&#039;ve got the ability to use, and their choice of &#039;&#039;&#039;one&#039;&#039;&#039; of the following:&lt;br /&gt;
&lt;br /&gt;
* A Poison that hasn&#039;t yet eaten anything (able to deal a DOUBLE by default);&lt;br /&gt;
* A sheet of Rite-Paper;&lt;br /&gt;
* An extra Relative matching one of the activities you&#039;ve chosen.&lt;br /&gt;
&lt;br /&gt;
Speak to a ref at the start of your first event to receive your chosen starting item.&lt;br /&gt;
&lt;br /&gt;
A character will also begin with two generic Parents.&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve decided everything, you can submit your character at [https://docs.google.com/forms/d/e/1FAIpQLSchvd8W-8Ls7PBDVUgJV3zcSGdAH5KT84qfXuc1_e6JO9E2Bw/viewform?usp=sf_link this form].&lt;br /&gt;
&lt;br /&gt;
An example character might look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:UH character sheet template - Eisen Scott.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are lots of ways to make a character. If you want to start with a strong central idea and pick your activities to match, great! But if you&#039;d rather see some examples of specific character archetypes, there are several more character sheets [[Example Characters|&#039;&#039;&#039;here&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Examples of common character archetypes, and what they might specialise in, include:&lt;br /&gt;
* Combat characters will almost certainly be valuable over the bridge.&lt;br /&gt;
* Characters with an artistic streak may enjoy [[Rites]] for visual arts, and [[Haruspicy]] for oratory.&lt;br /&gt;
* Characters with a knack for experimentation can discover what to feed [[Poisons]] for powerful effects.&lt;br /&gt;
* Socially oriented characters can apply themselves to wrangling disagreements between village members.&lt;br /&gt;
&lt;br /&gt;
===Vital Statistics===&lt;br /&gt;
Player characters begin with 3 hits, and can take 3 wounds without dying. You can gain 1 extra hit by wearing armour.&lt;br /&gt;
&lt;br /&gt;
You can use one one-handed weapon up to 42&amp;quot; in length.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=226</id>
		<title>Unusual Haunts</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=226"/>
		<updated>2023-10-05T22:35:38Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Is Unusual Haunts?==&lt;br /&gt;
&lt;br /&gt;
Unusual Haunts is the 2023-2024 game for the [https://www.camlarp.co.uk/Cambridge_Larp_Society Cambridge LARP Society]. Unusual Haunts is a fantasy game of survival, exploration and community in a dangerous world of mist and legend.&lt;br /&gt;
&lt;br /&gt;
For generations no one has crossed the Bridge over the gorge. But that was before. Now the fish have abruptly vanished from the river, and food supplies are running low, the most senior of the village have decided the crossing is worth the risk.&lt;br /&gt;
&lt;br /&gt;
But don&#039;t worry. They&#039;ll make sure you&#039;re wrapped up warm before you go.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
* Exploration - who knows what lies over the Bridge? You&#039;ll need to keep your wits about you.&lt;br /&gt;
* Family and Community - your relationships to others in the village are important to your success.&lt;br /&gt;
* Survival - the village&#039;s resources are dwindling; no one&#039;s going to starve just yet, but there might still be hard choices where they go.&lt;br /&gt;
&lt;br /&gt;
== I Want To Play, What Now? ==&lt;br /&gt;
&lt;br /&gt;
Read the [[Basic Rules]], or look at [[Character Creation]]. For lore, have a look at [[The Village]], [[The Families]] and [[The Oddities]]. Feel free to ask questions in [[How to contact the Refs|our Discord server]] or turn up at one of our [[Events|events]]. For an overview of key terms, we have a [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
The Unusual Haunts event schedule can be found [[Events|here]].&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=224</id>
		<title>Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=224"/>
		<updated>2023-10-05T22:34:33Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activities on your Schedule dictate how your character spends their time, and what they&#039;ve learned to do.&lt;br /&gt;
&lt;br /&gt;
You can choose one activity per day, either during the day-time or night-time. You can do one day-time and one night-time activity in the same day, but the exertion of such an active week will reduce the number of wounds you can endure by one. &#039;&#039;&#039;You can never do two activities at the same time, since that&#039;s impossible.&#039;&#039;&#039; &#039;&#039;(This means by default, characters will take part in five activities per week.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can add one activity or drop one activity per week. After that, any days you don&#039;t have an activity, you may add one. Any more would make it too difficult to adapt and catch up.&lt;br /&gt;
&lt;br /&gt;
If you want a quick reference for what activities are available, see the [[Simplified Schedule]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Penwick Gorge Village Schedule&lt;br /&gt;
|-&lt;br /&gt;
!  !! Monday !! Tuesday !! Wednesday !! Thursday !! Friday !! Saturday !! Sunday&lt;br /&gt;
|-&lt;br /&gt;
| Daytime || Evan Jones’ Poison-Care Workshop&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Doctor Gideon Griffiths’ Medical Seminars&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Professor Griswold Scott’s Sermons on Blood&lt;br /&gt;
 || Delia Jones nee Scott’s Comportment Lessons&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Patrick Jones’ Gardening Club&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Wax Griffiths’ Pigment-Mixing Workshops&lt;br /&gt;
|| Mayhem Griffiths’ Meditation Sessions&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gaffer Griffiths’ Arboriculture Classes&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Genealogy Workshops&lt;br /&gt;
|| Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Robb Scott’s Mist-Gathering Sessions&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Coletta Jones’ Practical Séances&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Hug Griffiths’ Workshop on Simple Living&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Open Hours at Cecily Scott’s Special Greenhouse &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nighttime || Ignatius Scott’s Poison-Rustling Stakeouts&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Baking Club&lt;br /&gt;
 || Tim and Thomas Jones’ Nebulism Routines&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Knitting Circle&lt;br /&gt;
|| Thomas Jones’ Theoretical Lectures on Fog&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Roxander “Rocky” Scott’s Fight Club&lt;br /&gt;
|| The Great-Grand-Scott’s Personal Knitwear&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Tim Jones’ Fog-Hardening Club&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Brush Griffiths’ Class on Rampaging&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Babysitting for Coppice Griffiths&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Amateur Dramatics Night&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Activity Descriptions ===&lt;br /&gt;
&lt;br /&gt;
== Monday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039;&#039;: Through careful practice, you’ve learned how to help a Poison close their mouth - without getting your fingers caught. When you use a Poison to make a call, they get tired rather than dying; they recover at the end of the event, or sooner if fed something they like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor Gideon Griffiths’ Medical Seminars&#039;&#039;&#039;: You’ve spent some time studying first aid. When not under pressure, you may perform 10 seconds of appropriate role-play to call {{call|HEAL}}, restoring 4 hits or a ruined limb (patient’s choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Griswold Scott’s Sermons on Blood&#039;&#039;&#039;: You’ve learned how to use your own blood to staunch the wounds of others. You may call {{call|HEAL}} freely, but each time reduces your own maximum hits by two until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Night-time===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignatius Scott’s Poison-Rustling Stakeouts&#039;&#039;&#039;: Poisons go missing all the time, so who’s to say where you found yours? You spend your Monday nights rustling Poisons. &#039;&#039;Talk to a ref at the start of an Interactive to receive your Poisons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Baking Club&#039;&#039;&#039;: Hildegard bakes a variety of treats, with a variety of unusual ingredients. She’ll usually let you take a batch if you help her out. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|treats]]. Feel free to bring your own edible physreps, so long as nobody’s allergic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tuesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delia Jones nee Scott’s Comportment Lessons&#039;&#039;&#039;: Mrs. Delia, as she insists on being called, has taught you a thing or two about manners, which you’ve learned to care about. You may call {{call|Would You Kindly}} to enforce a point of manners or etiquette once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrick Jones’ Gardening Club&#039;&#039;&#039;: With the emphasis on club. Working with his unique collection of alleged pruning tools has taught you a lot that you’re pretty sure he’s not meant to be teaching you. You can use large weapons and full-sized shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wax Griffiths’ Pigment-Mixing Workshops&#039;&#039;&#039;: Wax is insistent that he’s as good at [[Rites]] as any Scott, thank you very much, and will often hand out freebies to help convince his helpers of that fact. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|pigment(s)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim and Thomas Jones’ Nebulism Routines&#039;&#039;&#039;: The two Joneses share a love for manipulating the village’s fog, but disagree on its best usage. Once per encounter, you may call {{call|WEAKNESS}} or SPIRIT {{call|TRIPLE}} at range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Knitting Circle&#039;&#039;&#039;: Occasionally, between baking delicious treats, Hildegard has been known to teach strange and often hazardous knitting patterns. Seeing her handle the needles has taught you a valuable lesson about sharp objects in groups; once per encounter, when attacking the same target as one of your allies, you can call {{call|SUPPRESS}}.&lt;br /&gt;
&lt;br /&gt;
== Wednesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayhem Griffiths’ Meditation Sessions&#039;&#039;&#039;: A youth spent running into the mist until his Ghost could go no further has led Mayhem to a unique understanding of the self. Whenever you take a wound, take two cards and pick one to keep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaffer Griffiths’ Arboriculture Classes&#039;&#039;&#039;: These mostly seem to consist of whacking trees with sticks until fruit falls out. Still, Gaffer insists he knows which ones are ripe enough to whack. Once per encounter, you can call {{call|TRIPLE}}, {{call|REPEL}}, or {{call|SHATTER}} with any weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Genealogy Workshops&#039;&#039;&#039;: You’d be amazed who you can find on your family tree with a little digging. They often seem amazed themselves. Still, Oliver can put you in touch with new relatives pretty reliably. &#039;&#039;Talk to a ref at the start of an Interactive to receive your relative’s entry for your family tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thomas Jones’ Theoretical Lectures on Fog&#039;&#039;&#039;: Thomas believes the village’s mists are best placed healing, defending and insulating the spirits of the villagers. In this class, he illustrates a deeper application: using the fog to hide yourself entirely. Once per encounter, you can call &amp;quot;{{call|Would You Kindly}} ignore me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roxander “Rocky” Scott’s Fight Club&#039;&#039;&#039;: Roxander has unusual theories about building resilience, and unsettlingly accurate training mannequins to practice on. Still, can’t argue with results. You have 2 additional maximum hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&#039;&#039;&#039;: the Office of Bequests accepts no helpers, interns, assistants or purchasers. It does grudgingly respond to litigation, though. &#039;&#039;Talk to a ref at the start of an Interactive to receive a small Bequest, with unpredictable contents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robb Scott’s Mist-Gathering Sessions&#039;&#039;&#039;: Unlike the Joneses, Robb believes the best way to learn to manipulate the village’s mist is by putting it in jars. They can become oddly volatile. &#039;&#039;Talk to a ref at the start of an Interactive to receive a jar of mist. They can be opened to call an omnidirectional {{call|MASS}} SPIRIT {{call|DOUBLE}}. This does hit the one who opens the jar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coletta Jones’ Practical Séances&#039;&#039;&#039;: Rites can be dangerous. Coletta’s rites, she demonstrates, tend not to be. When performing Rites and receiving Consequences, you are dealt two sets of Consequences and can pick one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great-Grand-Scott’s Personal Knitwear&#039;&#039;&#039;: The third cupboard from the end in the utility room nearest the South Wing is normally held shut by the Great-Grand-Scott’s will, or so the rumours have it. On Thursday Nights, with a little effort, it can be opened, and their particularly resilient jumpers extracted - though their uncanny durability seems to fade after each week. &#039;&#039;You may wear a jumper or cardigan as armour. If you do, it grants an additional maximum hit point on top of the one for wearing armour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim Jones’ Fog-Hardening Club&#039;&#039;&#039;: By working ice crystals into fog banks, Tim Jones has managed to coax the mists away from their tendency towards gentleness. His technique seems to have wider applications. You can call SPIRIT {{call|SHATTER}} instead of any other SPIRIT call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are focused on preparing for (and attending, and recovering from) the weekly meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saturday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are taking the day off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sunday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hug Griffiths’ Workshop on Simple Living&#039;&#039;&#039;: Sometimes, you just want to get away from it all. Hug knows the feeling. Once per encounter, you can call {{call|SUPPRESS}} on any willing target (including yourself).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Hours at Cecily Scott’s Special Greenhouse&#039;&#039;&#039;: Cecily appreciates all sorts of undervalued plants, even if they tend to be uprooted because of things like “general danger to health”. She can often be enticed into sharing a cutting. &#039;&#039;Talk to a ref at the start of an Interactive to receive some [[Consumables|unusual plant material]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brush Griffiths’ Class on Rampaging&#039;&#039;&#039;: Their approach to violence is surprisingly academic, discussing the limits of the body in detail. You may choose to deal a {{call|DOUBLE}}, instead of a {{call|SINGLE}}, with every hit for the duration of an encounter. If you do, talk to a ref afterwards to receive a wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babysitting for Coppice Griffiths&#039;&#039;&#039;: Coppice is lovely, but even he can’t watch the kids all week without a break. Still, seeing them run face-first into walls and walk away laughing teaches you a lot about resilience; you can have one additional wound without dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Amateur Dramatics Night&#039;&#039;&#039;: Oliver’s strong grasp of genealogy doesn’t translate well into realism, but he still knows how to hold the crowd’s attention. Once per encounter, you may call &amp;quot;{{call|Would You Kindly}} fight me dramatically&amp;quot;; this will lead even the most hardened of monsters into a slower, more theatrical conflict.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=222</id>
		<title>Recent History</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=222"/>
		<updated>2023-10-05T22:28:21Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Before the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Before the Game =&lt;br /&gt;
The river has abruptly run low on fish, and Penwick Gorge is running out of food. The seniors have decided that an expedition will be sent over the bridge. A meeting of the candidates to go has been called the evening before the expedition to prepare.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=221</id>
		<title>Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=221"/>
		<updated>2023-10-05T19:11:58Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activities on your Schedule dictate how your character spends their time, and what they&#039;ve learned to do.&lt;br /&gt;
&lt;br /&gt;
You can choose one activity per day, either during the day-time or night-time. You can do one day-time and one night-time activity in the same day, but the exertion of such an active week will reduce the number of wounds you can endure by one. &#039;&#039;&#039;You can never do two activities at the same time, since that&#039;s impossible.&#039;&#039;&#039; &#039;&#039;(This means by default, characters will take part in five activities per week.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can add one activity or drop one activity per week. After that any days you don&#039;t have an activity, you may add one. Any more would make it too difficult to adapt and catch up.&lt;br /&gt;
&lt;br /&gt;
If you want a quick reference for what activities are available, see the [[Simplified Schedule]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Penwick Gorge Village Schedule&lt;br /&gt;
|-&lt;br /&gt;
!  !! Monday !! Tuesday !! Wednesday !! Thursday !! Friday !! Saturday !! Sunday&lt;br /&gt;
|-&lt;br /&gt;
| Daytime || Evan Jones’ Poison-Care Workshop&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Doctor Gideon Griffiths’ Medical Seminars&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Professor Griswold Scott’s Sermons on Blood&lt;br /&gt;
 || Delia Jones nee Scott’s Comportment Lessons&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Patrick Jones’ Gardening Club&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Wax Griffiths’ Pigment-Mixing Workshops&lt;br /&gt;
|| Mayhem Griffiths’ Meditation Sessions&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gaffer Griffiths’ Arboriculture Classes&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Genealogy Workshops&lt;br /&gt;
|| Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Robb Scott’s Mist-Gathering Sessions&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Coletta Jones’ Practical Séances&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Hug Griffiths’ Workshop on Simple Living&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Open Hours at Cecily Scott’s Special Greenhouse &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nighttime || Ignatius Scott’s Poison-Rustling Stakeouts&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Baking Club&lt;br /&gt;
 || Tim and Thomas Jones’ Nebulism Routines&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Knitting Circle&lt;br /&gt;
|| Thomas Jones’ Theoretical Lectures on Fog&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Roxander “Rocky” Scott’s Fight Club&lt;br /&gt;
|| The Great-Grand-Scott’s Personal Knitwear&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Tim Jones’ Fog-Hardening Club&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Brush Griffiths’ Class on Rampaging&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Babysitting for Coppice Griffiths&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Amateur Dramatics Night&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Activity Descriptions ===&lt;br /&gt;
&lt;br /&gt;
== Monday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039;&#039;: Through careful practice, you’ve learned how to help a Poison close their mouth - without getting your fingers caught. When you use a Poison to make a call, they get tired rather than dying; they recover at the end of the event, or sooner if fed something they like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor Gideon Griffiths’ Medical Seminars&#039;&#039;&#039;: You’ve spent some time studying first aid. When not under pressure, you may perform 10 seconds of appropriate role-play to call {{call|HEAL}}, restoring 4 hits or a ruined limb (patient’s choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Griswold Scott’s Sermons on Blood&#039;&#039;&#039;: You’ve learned how to use your own blood to staunch the wounds of others. You may call {{call|HEAL}} freely, but each time reduces your own maximum hits by two until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Night-time===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignatius Scott’s Poison-Rustling Stakeouts&#039;&#039;&#039;: Poisons go missing all the time, so who’s to say where you found yours? You spend your Monday nights rustling Poisons. &#039;&#039;Talk to a ref at the start of an Interactive to receive your Poisons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Baking Club&#039;&#039;&#039;: Hildegard bakes a variety of treats, with a variety of unusual ingredients. She’ll usually let you take a batch if you help her out. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|treats]]. Feel free to bring your own edible physreps, so long as nobody’s allergic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tuesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delia Jones nee Scott’s Comportment Lessons&#039;&#039;&#039;: Mrs. Delia, as she insists on being called, has taught you a thing or two about manners, which you’ve learned to care about. You may call {{call|Would You Kindly}} to enforce a point of manners or etiquette once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrick Jones’ Gardening Club&#039;&#039;&#039;: With the emphasis on club. Working with his unique collection of alleged pruning tools has taught you a lot that you’re pretty sure he’s not meant to be teaching you. You can use large weapons and full-sized shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wax Griffiths’ Pigment-Mixing Workshops&#039;&#039;&#039;: Wax is insistent that he’s as good at [[Rites]] as any Scott, thank you very much, and will often hand out freebies to help convince his helpers of that fact. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|pigment(s)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim and Thomas Jones’ Nebulism Routines&#039;&#039;&#039;: The two Joneses share a love for manipulating the village’s fog, but disagree on its best usage. Once per encounter, you may call {{call|WEAKNESS}} or SPIRIT {{call|TRIPLE}} at range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Knitting Circle&#039;&#039;&#039;: Occasionally, between baking delicious treats, Hildegard has been known to teach strange and often hazardous knitting patterns. Seeing her handle the needles has taught you a valuable lesson about sharp objects in groups; once per encounter, when attacking the same target as one of your allies, you can call {{call|SUPPRESS}}.&lt;br /&gt;
&lt;br /&gt;
== Wednesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayhem Griffiths’ Meditation Sessions&#039;&#039;&#039;: A youth spent running into the mist until his Ghost could go no further has led Mayhem to a unique understanding of the self. Whenever you take a wound, take two cards and pick one to keep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaffer Griffiths’ Arboriculture Classes&#039;&#039;&#039;: These mostly seem to consist of whacking trees with sticks until fruit falls out. Still, Gaffer insists he knows which ones are ripe enough to whack. Once per encounter, you can call {{call|TRIPLE}}, {{call|REPEL}}, or {{call|SHATTER}} with any weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Genealogy Workshops&#039;&#039;&#039;: You’d be amazed who you can find on your family tree with a little digging. They often seem amazed themselves. Still, Oliver can put you in touch with new relatives pretty reliably. &#039;&#039;Talk to a ref at the start of an Interactive to receive your relative’s entry for your family tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thomas Jones’ Theoretical Lectures on Fog&#039;&#039;&#039;: Thomas believes the village’s mists are best placed healing, defending and insulating the spirits of the villagers. In this class, he illustrates a deeper application: using the fog to hide yourself entirely. Once per encounter, you can call &amp;quot;{{call|Would You Kindly}} ignore me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roxander “Rocky” Scott’s Fight Club&#039;&#039;&#039;: Roxander has unusual theories about building resilience, and unsettlingly accurate training mannequins to practice on. Still, can’t argue with results. You have 2 additional maximum hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&#039;&#039;&#039;: the Office of Bequests accepts no helpers, interns, assistants or purchasers. It does grudgingly respond to litigation, though. &#039;&#039;Talk to a ref at the start of an Interactive to receive a small Bequest, with unpredictable contents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robb Scott’s Mist-Gathering Sessions&#039;&#039;&#039;: Unlike the Joneses, Robb believes the best way to learn to manipulate the village’s mist is by putting it in jars. They can become oddly volatile. &#039;&#039;Talk to a ref at the start of an Interactive to receive a jar of mist. They can be opened to call an omnidirectional {{call|MASS}} SPIRIT {{call|DOUBLE}}. This does hit the one who opens the jar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coletta Jones’ Practical Séances&#039;&#039;&#039;: Rites can be dangerous. Coletta’s rites, she demonstrates, tend not to be. When performing Rites and receiving Consequences, you are dealt two sets of Consequences and can pick one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great-Grand-Scott’s Personal Knitwear&#039;&#039;&#039;: The third cupboard from the end in the utility room nearest the South Wing is normally held shut by the Great-Grand-Scott’s will, or so the rumours have it. On Thursday Nights, with a little effort, it can be opened, and their particularly resilient jumpers extracted - though their uncanny durability seems to fade after each week. &#039;&#039;You may wear a jumper or cardigan as armour. If you do, it grants an additional maximum hit point on top of the one for wearing armour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim Jones’ Fog-Hardening Club&#039;&#039;&#039;: By working ice crystals into fog banks, Tim Jones has managed to coax the mists away from their tendency towards gentleness. His technique seems to have wider applications. You can call SPIRIT {{call|SHATTER}} instead of any other SPIRIT call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are focused on preparing for (and attending, and recovering from) the weekly meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saturday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are taking the day off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sunday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hug Griffiths’ Workshop on Simple Living&#039;&#039;&#039;: Sometimes, you just want to get away from it all. Hug knows the feeling. Once per encounter, you can call {{call|SUPPRESS}} on any willing target (including yourself).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Hours at Cecily Scott’s Special Greenhouse&#039;&#039;&#039;: Cecily appreciates all sorts of undervalued plants, even if they tend to be uprooted because of things like “general danger to health”. She can often be enticed into sharing a cutting. &#039;&#039;Talk to a ref at the start of an Interactive to receive some [[Consumables|unusual plant material]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brush Griffiths’ Class on Rampaging&#039;&#039;&#039;: Their approach to violence is surprisingly academic, discussing the limits of the body in detail. You may choose to deal a {{call|DOUBLE}}, instead of a {{call|SINGLE}}, with every hit for the duration of an encounter. If you do, talk to a ref afterwards to receive a wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babysitting for Coppice Griffiths&#039;&#039;&#039;: Coppice is lovely, but even he can’t watch the kids all week without a break. Still, seeing them run face-first into walls and walk away laughing teaches you a lot about resilience; you can have one additional wound without dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Amateur Dramatics Night&#039;&#039;&#039;: Oliver’s strong grasp of genealogy doesn’t translate well into realism, but he still knows how to hold the crowd’s attention. Once per encounter, you may call &amp;quot;{{call|Would You Kindly}} fight me dramatically&amp;quot;; this will lead even the most hardened of monsters into a slower, more theatrical conflict.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=195</id>
		<title>Unusual Haunts</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=195"/>
		<updated>2023-10-05T10:17:03Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* What Can I Play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Is Unusual Haunts?==&lt;br /&gt;
&lt;br /&gt;
Unusual Haunts is the 2023-2024 game for the [https://www.camlarp.co.uk/Cambridge_Larp_Society Cambridge LARP Society]. Unusual Haunts is a fantasy game of survival, exploration and community in a dangerous world of mist and legend.&lt;br /&gt;
&lt;br /&gt;
For generations no one has crossed the Bridge over the gorge. But that was before. Now the fish have abruptly vanished from the river, and food supplies are running low, the most senior of the village have decided the crossing is worth the risk.&lt;br /&gt;
&lt;br /&gt;
But don&#039;t worry. They&#039;ll make sure you&#039;re wrapped up warm before you go.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
* Exploration - who knows what lies over the Bridge? You&#039;ll need to keep your wits about you.&lt;br /&gt;
* Family and Community - your relationships to others in the village are important to your success.&lt;br /&gt;
* Survival - the village&#039;s resources are dwindling; no one&#039;s going to starve just yet, but there might still be hard choices where they go.&lt;br /&gt;
&lt;br /&gt;
== I Want To Play, What Now? ==&lt;br /&gt;
&lt;br /&gt;
Read the [[Basic Rules]], or look at [[Character Creation]]. For lore, have a look at [[The Village]], [[The Families]] and [[The Oddities]]. Feel free to ask questions in [[How to contact the Refs|our Discord server]] or turn up at one of our [[Events|events]]. For an overview of key terms, we have a [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== What Can I Play? ==&lt;br /&gt;
* Combat characters will almost certainly be valuable over the bridge.&lt;br /&gt;
* Characters with an artistic streak may enjoy [[Rites]] for visual arts, and [[Haruspicy]] for oratory.&lt;br /&gt;
* Characters with a logical mind can discover what combinations to feed [[Poisons]] for powerful effects.&lt;br /&gt;
* Socially oriented characters can apply themselves to wrangling disagreements between village members.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
The Unusual Haunts event schedule can be found [[Events|here]].&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=194</id>
		<title>Unusual Haunts</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=194"/>
		<updated>2023-10-05T10:16:51Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* What Can I Play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Is Unusual Haunts?==&lt;br /&gt;
&lt;br /&gt;
Unusual Haunts is the 2023-2024 game for the [https://www.camlarp.co.uk/Cambridge_Larp_Society Cambridge LARP Society]. Unusual Haunts is a fantasy game of survival, exploration and community in a dangerous world of mist and legend.&lt;br /&gt;
&lt;br /&gt;
For generations no one has crossed the Bridge over the gorge. But that was before. Now the fish have abruptly vanished from the river, and food supplies are running low, the most senior of the village have decided the crossing is worth the risk.&lt;br /&gt;
&lt;br /&gt;
But don&#039;t worry. They&#039;ll make sure you&#039;re wrapped up warm before you go.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
* Exploration - who knows what lies over the Bridge? You&#039;ll need to keep your wits about you.&lt;br /&gt;
* Family and Community - your relationships to others in the village are important to your success.&lt;br /&gt;
* Survival - the village&#039;s resources are dwindling; no one&#039;s going to starve just yet, but there might still be hard choices where they go.&lt;br /&gt;
&lt;br /&gt;
== I Want To Play, What Now? ==&lt;br /&gt;
&lt;br /&gt;
Read the [[Basic Rules]], or look at [[Character Creation]]. For lore, have a look at [[The Village]], [[The Families]] and [[The Oddities]]. Feel free to ask questions in [[How to contact the Refs|our Discord server]] or turn up at one of our [[Events|events]]. For an overview of key terms, we have a [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== What Can I Play? ==&lt;br /&gt;
* Combat characters will almost certainly be valuable over the bridge.&lt;br /&gt;
* Characters with an artistic streak may enjoy [[Rites]] for visual arts, and [[Haruspicy]] for oratory.&lt;br /&gt;
* Characters with a logical mind can discover what combinations to feed [[Poisons]] for powerful effects.&lt;br /&gt;
* More socially minded characters can apply themselves to wrangling disagreements between village members.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
The Unusual Haunts event schedule can be found [[Events|here]].&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=193</id>
		<title>Unusual Haunts</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=193"/>
		<updated>2023-10-05T10:15:05Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* What Can I Play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Is Unusual Haunts?==&lt;br /&gt;
&lt;br /&gt;
Unusual Haunts is the 2023-2024 game for the [https://www.camlarp.co.uk/Cambridge_Larp_Society Cambridge LARP Society]. Unusual Haunts is a fantasy game of survival, exploration and community in a dangerous world of mist and legend.&lt;br /&gt;
&lt;br /&gt;
For generations no one has crossed the Bridge over the gorge. But that was before. Now the fish have abruptly vanished from the river, and food supplies are running low, the most senior of the village have decided the crossing is worth the risk.&lt;br /&gt;
&lt;br /&gt;
But don&#039;t worry. They&#039;ll make sure you&#039;re wrapped up warm before you go.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
* Exploration - who knows what lies over the Bridge? You&#039;ll need to keep your wits about you.&lt;br /&gt;
* Family and Community - your relationships to others in the village are important to your success.&lt;br /&gt;
* Survival - the village&#039;s resources are dwindling; no one&#039;s going to starve just yet, but there might still be hard choices where they go.&lt;br /&gt;
&lt;br /&gt;
== I Want To Play, What Now? ==&lt;br /&gt;
&lt;br /&gt;
Read the [[Basic Rules]], or look at [[Character Creation]]. For lore, have a look at [[The Village]], [[The Families]] and [[The Oddities]]. Feel free to ask questions in [[How to contact the Refs|our Discord server]] or turn up at one of our [[Events|events]]. For an overview of key terms, we have a [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== What Can I Play? ==&lt;br /&gt;
* Combat characters will almost certainly be valuable over the bridge.&lt;br /&gt;
* Characters with an artistic streak may enjoy [[Rites]] for visual arts, and [[Haruspicy]] for oratory.&lt;br /&gt;
* Characters with a more logical mind can discover what combinations to feed [[Poisons]] for powerful effects.&lt;br /&gt;
* More socially minded characters can apply themselves to wrangling disagreements between village members.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
The Unusual Haunts event schedule can be found [[Events|here]].&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=192</id>
		<title>Unusual Haunts</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=192"/>
		<updated>2023-10-05T10:12:39Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What Is Unusual Haunts?==&lt;br /&gt;
&lt;br /&gt;
Unusual Haunts is the 2023-2024 game for the [https://www.camlarp.co.uk/Cambridge_Larp_Society Cambridge LARP Society]. Unusual Haunts is a fantasy game of survival, exploration and community in a dangerous world of mist and legend.&lt;br /&gt;
&lt;br /&gt;
For generations no one has crossed the Bridge over the gorge. But that was before. Now the fish have abruptly vanished from the river, and food supplies are running low, the most senior of the village have decided the crossing is worth the risk.&lt;br /&gt;
&lt;br /&gt;
But don&#039;t worry. They&#039;ll make sure you&#039;re wrapped up warm before you go.&lt;br /&gt;
&lt;br /&gt;
== Themes ==&lt;br /&gt;
* Exploration - who knows what lies over the Bridge? You&#039;ll need to keep your wits about you.&lt;br /&gt;
* Family and Community - your relationships to others in the village are important to your success.&lt;br /&gt;
* Survival - the village&#039;s resources are dwindling; no one&#039;s going to starve just yet, but there might still be hard choices where they go.&lt;br /&gt;
&lt;br /&gt;
== I Want To Play, What Now? ==&lt;br /&gt;
&lt;br /&gt;
Read the [[Basic Rules]], or look at [[Character Creation]]. For lore, have a look at [[The Village]], [[The Families]] and [[The Oddities]]. Feel free to ask questions in [[How to contact the Refs|our Discord server]] or turn up at one of our [[Events|events]]. For an overview of key terms, we have a [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== What Can I Play? ==&lt;br /&gt;
* Combat characters will almost certainly be valuable over the bridge.&lt;br /&gt;
* Characters with an artistic streak may enjoy [[Rites]] (visual arts) and [[Haruspicy]] (oratory).&lt;br /&gt;
* Characters with a more logical mind can discover what combinations to feed [[Poisons]] for powerful effects.&lt;br /&gt;
* More socially minded characters can apply themselves to wrangling disagreements between village members.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
The Unusual Haunts event schedule can be found [[Events|here]].&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Character_Creation&amp;diff=188</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Character_Creation&amp;diff=188"/>
		<updated>2023-09-28T17:49:44Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Choose a name and [[The Families|family]]. &lt;br /&gt;
&lt;br /&gt;
Then, choose your weekly [[Schedule|activities]], which are what give you your mechanical abilities. &lt;br /&gt;
&lt;br /&gt;
Finally, finish off your character by adding the &#039;&#039;&#039;Word&#039;&#039;&#039;, the &#039;&#039;&#039;Will&#039;&#039;&#039; and the &#039;&#039;&#039;Won&#039;t&#039;&#039;&#039;, which have no mechanical impact but help to sum up your character:&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Word&#039;&#039;&#039; is a one-word summary of something key to that character. It might be &#039;&#039;&#039;Honour&#039;&#039;&#039;, or &#039;&#039;&#039;Connection&#039;&#039;&#039;, or &#039;&#039;&#039;Secrecy&#039;&#039;&#039;, or &#039;&#039;&#039;Curation&#039;&#039;&#039;, or &#039;&#039;&#039;Agriculture&#039;&#039;&#039;... in short, anything you think that character would feel comfortable summing themselves up with.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Will&#039;&#039;&#039; is a short motto or quote summing up your character&#039;s general approach to life, or a typical response they might have to a common situation. Examples might include “If everyone just sat down and talked, we could have this sorted by tea-time,” or “Pruning improves any plant. Why should our family tree be the exception?”. The aim is to give a flavour not only of your character&#039;s general ideology, but also an insight into their &#039;&#039;vibes&#039;&#039; and the way they might talk.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Won&#039;t&#039;&#039;&#039; is a major red line for your character; something they would avoid doing as much as humanly possible. Examples might include &#039;&#039;&#039;direct confrontation&#039;&#039;&#039;, &#039;&#039;&#039;acting without thinking&#039;&#039;&#039;, or &#039;&#039;&#039;waiting around&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In terms of &#039;&#039;&#039;starting equipment&#039;&#039;&#039;, players can begin with their choice of clothing, any mundane equipment they&#039;ve got the ability to use, and their choice of &#039;&#039;&#039;one&#039;&#039;&#039; of the following:&lt;br /&gt;
&lt;br /&gt;
* A Poison that hasn&#039;t yet eaten anything (able to deal a DOUBLE by default);&lt;br /&gt;
* A sheet of Rite-Paper;&lt;br /&gt;
* An extra Relative matching one of the activities you&#039;ve chosen.&lt;br /&gt;
&lt;br /&gt;
Speak to a ref at the start of your first event to receive your chosen starting item.&lt;br /&gt;
&lt;br /&gt;
A character will also begin with two generic Parents.&lt;br /&gt;
&lt;br /&gt;
An example character might look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:UH character sheet template - Eisen Scott.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are lots of ways to make a character. If you want to start with a strong central idea and pick your activities to match, great! But if you&#039;d rather see some examples of specific character archetypes, there are several more character sheets [[Example Characters|&#039;&#039;&#039;here&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve decided everything, you can submit your character at [https://docs.google.com/forms/d/e/1FAIpQLSchvd8W-8Ls7PBDVUgJV3zcSGdAH5KT84qfXuc1_e6JO9E2Bw/viewform?usp=sf_link this form].&lt;br /&gt;
&lt;br /&gt;
===Vital Statistics===&lt;br /&gt;
Player characters begin with 3 hits, and can take 3 wounds without dying. You can gain 1 extra hit by wearing armour.&lt;br /&gt;
&lt;br /&gt;
You can use one one-handed weapon up to 42&amp;quot; in length.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=187</id>
		<title>Basic Rules</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=187"/>
		<updated>2023-09-27T23:06:41Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Hit Points and Basic Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hit Points and Basic Combat==&lt;br /&gt;
Beings have one or more hit points. Weapons do SINGLE damage by default - that is, being hit by a weapon causes you to lose one hit point. You don’t need to call this when you strike with a weapon, but you may if you wish to make it clear that you intend to cause a point of damage.&lt;br /&gt;
&lt;br /&gt;
Player characters begin with 3 hit points. You can wear armour for +1 hit.&lt;br /&gt;
&lt;br /&gt;
==Noncombat Characters==&lt;br /&gt;
Some players may be unable to take part in physical combat or not wish to for personal reasons. In this case, they should make the organisers aware so that they can brief other players to not attack them. Instead of attacking a non-combat character, you should call damage against them once per second once you are in range to make an attack. Do &#039;&#039;not&#039;&#039; mime swinging your weapon. If someone mistakenly thinks you are a noncombat character and tries to do this, politely correct them and continue.&lt;br /&gt;
&lt;br /&gt;
==Wounds and Dying==&lt;br /&gt;
If you are reduced to zero hit points, your character is now incapacitated. You can’t fight and can only stagger around. You should make it clear that you’re wounded, incapacitated and (mostly) helpless. If you regain hit points, you cease to be incapacitated.&lt;br /&gt;
&lt;br /&gt;
If you have been injured in combat to the point where you were incapacitated during an encounter, ask a ref for a wound card at your earliest convenience, usually after the encounter has ended.&lt;br /&gt;
&lt;br /&gt;
An incapacitated character can be executed by taking thirty seconds of appropriate roleplay to do so, at which point they die.&lt;br /&gt;
&lt;br /&gt;
If you have been incapacitated for at least two minutes, you may recover one hit point on your own. If you do this, notify a ref and they will give you an additional wound card.&lt;br /&gt;
&lt;br /&gt;
===Wound Cards===&lt;br /&gt;
From being heavily injured, and through many other sources, your character may receive Wounds. These are represented by a wound card that will be handed to you by a ref. It will specify the roleplaying effects of the wound, along with any mechanical effects that it has.&lt;br /&gt;
&lt;br /&gt;
A character has, by default, a wound limit of three - they can have three Wounds at a time. If they ever have four Wounds at the same time, that character is dead or beyond saving, and must retire by the end of the current event.&lt;br /&gt;
 &lt;br /&gt;
At the end of each interactive, your character naturally recovers from one Wound of your choice. Some more severe Wounds may have additional requirements to recover from them.&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
*Touch range is close enough that you could reach out and touch the other character. This does not require you to actually touch them, and you should not touch another player unless you already know they’re comfortable with you doing so.&lt;br /&gt;
*Close range is five metres.&lt;br /&gt;
&lt;br /&gt;
==Under Pressure==&lt;br /&gt;
Some skills can only be used when not under pressure. If a combat encounter is occurring, you are always under pressure. Some other situations may count - in this case, a ref will inform you.&lt;br /&gt;
&lt;br /&gt;
==Appropriate Roleplaying==&lt;br /&gt;
Some skills require appropriate roleplaying. This means that you should act out doing something appropriate to the effect of the skill - for example, if you attend Doctor Gideon Griffiths&#039; Medical Seminars, you can call HEAL with appropriate roleplaying. Examples might include acting out basic first aid that you know, tying bandages around the affected limb, or breaking and re-setting the bone. If you’re doing an effect requiring appropriate roleplaying on a willing target, they are expected to follow your lead as long as doing so isn’t an issue for them.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
You can search a fallen foe when not under pressure. To do so, approach to touch range and inform them you’re searching them. They will give you any resources that they have been instructed to drop. You should not touch another player when searching them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calls==&lt;br /&gt;
This is a list of the calls that you might hear and what they mean. A call is a word or phrase with a specific OC meaning. If you hear it directed at you, your character takes a specified effect.&lt;br /&gt;
&lt;br /&gt;
Calls might be:&lt;br /&gt;
* Used alongside a melee attack, to indicate that the call is associated with that strike.&lt;br /&gt;
* Used with a description of a character. E.g. “You in the blue hat! TRIPLE!”&lt;br /&gt;
* Used as an area of effect - see the MASS modifier.&lt;br /&gt;
&lt;br /&gt;
Some calls may be preceded by a descriptor for flavour. This is mostly to let you know how to react to it - e.g. LIGHTNING! TRIPLE! might be a blast of electricity, or SPIRIT! TRIPLE!, which attacks your Ghost rather than your body. &#039;&#039;(You still take the damage.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===STOP THE GAME===&lt;br /&gt;
This is an “emergency stop” call to indicate that there is an OC reason to halt gameplay and sort something out. This can be used for any hazard, not just injury. Lost glasses, a player panicking OC, or someone looking like they’re about to fall backwards over a log are all valid reasons to use the call.&lt;br /&gt;
===ZERO===&lt;br /&gt;
This effect deals no damage. This can be used if sparring in-character for deliberately non-damaging strikes.&lt;br /&gt;
===SINGLE===&lt;br /&gt;
This effect deals one point of damage. This is the default for melee weapons, and can be omitted unless it’s needed for clarity.&lt;br /&gt;
===DOUBLE===&lt;br /&gt;
This effect deals two points of damage.&lt;br /&gt;
===TRIPLE===&lt;br /&gt;
This effect deals three points of damage.&lt;br /&gt;
===SHATTER===&lt;br /&gt;
If this hits a shield, it is broken. If it hits a limb, it is ruined and cannot be used until healed. If it hits the torso, take it as DOUBLE.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hit. If it&#039;s delivered by ranged call, it hits a shield first, otherwise a limb of your choice, otherwise the torso.&lt;br /&gt;
&lt;br /&gt;
Ruined limbs are unusable and in pain. You must roleplay accordingly. You specifically cannot use a weapon with an arm that has been ruined. If one leg is ruined, you cannot run or walk, only limp. If both legs are ruined, you can’t use them to move, only stand in place.&lt;br /&gt;
&lt;br /&gt;
===IMPALE===&lt;br /&gt;
If this hits the torso, lose all of your hits. If it hits a limb, that limb is ruined as if hit by SHATTER.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hits. If delivered by ranged call it hits the torso.&lt;br /&gt;
&lt;br /&gt;
===HEAL===&lt;br /&gt;
This effect restores four hit points, or restores a ruined limb of the target’s choice. &lt;br /&gt;
===REPEL===&lt;br /&gt;
This effect knocks you away. You must move away from the source for 5 seconds. If you block a weapon blow with this effect on your weapon or shield, you must still move away from the source but you are not damaged. &lt;br /&gt;
===WEAKNESS===&lt;br /&gt;
You cannot attack with weapons for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying are fine, as are attacks not delivered by a weapon, such as the SPIRIT TRIPLE call from Tim and Thomas Jones&#039; Nebulism Routines.&lt;br /&gt;
&lt;br /&gt;
===SUPPRESS ===&lt;br /&gt;
You cannot make calls for 30 seconds. You can still attack normally for SINGLE. Your Consequences, Wounds, Rite Effects and Relatives are suppressed and have no effect until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
===Would You Kindly===&lt;br /&gt;
This call, which can be inserted into normal conversation, indicates mind control. Your character does their best to obey the command, by default for 30 seconds or until you take damage. When the effect ends, you’re aware that something unusual happened. &lt;br /&gt;
===MASS===&lt;br /&gt;
This call affects every target within close range. If the user indicates a cone with their arms, it instead affects everyone in that cone within close range.&lt;br /&gt;
&lt;br /&gt;
===RESIST===&lt;br /&gt;
This is called to indicate that your call was taken, but had a lessened effect due to an ability. RESISTed calls will always deal at least a SINGLE to the target.&lt;br /&gt;
&lt;br /&gt;
===CURSE===&lt;br /&gt;
See a ref at the earliest convenient time, usually after the encounter has ended, and tell them you took this call.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Everyone can use a single one-handed weapon up to 42&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Weapons 42&amp;quot;-84&amp;quot; can be used by those attending Patrick Jones&#039; Gardening Club. They must be held in two hands while being wielded as a weapon.&lt;br /&gt;
&lt;br /&gt;
A shield can be used in the off-hand by those attending Patrick Jones&#039; Gardening Club. A shield must be held in the hand to function.&lt;br /&gt;
&lt;br /&gt;
Anyone can wear armour for one additional hit point. Armour is anything that makes you look armoured. Anyone raiding The Great-Grand-Scott&#039;s Personal Knitwear can instead wear a jumper or cardigan for two additional hit points.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=186</id>
		<title>Rites</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=186"/>
		<updated>2023-09-27T19:05:29Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known definitively about &#039;&#039;&#039;rites&#039;&#039;&#039;, other than that with the right [[Consumables|Pigment]] and Rite-Paper, a Ghost can be sharpened with useful results. Only now that the fish have stopped biting has this risky business again come back into fashion, with the most qualified in the village being the Scott family in general, [[Schedule#Tuesday|Wax Griffiths]] and [[Schedule#Thursday|Coletta Jones]]. (And of them, the Scotts tend towards wild experimentation, rather than teachable principles.)&lt;br /&gt;
&lt;br /&gt;
Rite-paper is specially prepared paper, with the outline of (part of) a circle on it, in which the rite is drawn. Example rite-paper is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Rite-paper 1segment UP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
And Pigments can be made of all sorts of things, though impressive results will be derived from impressive ingredients. If you have an ingredient that can be made into a Pigment, &#039;&#039;that ingredient will say so&#039;&#039;, as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:PLANT PENWICK GRAPES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
As a Rite involves modifying your own Ghost, there will always be [[Consequences|Consequences]], and sometimes more serious side effects still. However, the effects can be spectacular. Below are examples of Rite Effects (though, notably, &#039;&#039;not&#039;&#039; how those rites are carried out, as that knowledge is somewhat harder to come by):&lt;br /&gt;
&lt;br /&gt;
[[File:THE BRIDGE-BLESSING.png|thumb]]&lt;br /&gt;
[[File:UNSUSTAINABLE SPIKES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The actual carrying out of a rite is relatively simple: the Pigment is used to produce a piece of artwork on the rite-paper, which is then applied to some part of the subject&#039;s body to transfer it to their Ghost. This is an involved process, requiring at least two minutes of role-playing (which can be spent producing the artwork). There is no required form or level of complexity to the art, though Coletta Jones insists that clean lines and clear meaning is safest. Explaining the meaning of the artwork to those around you (in the presence of a referee) can help to clarify the meaning.&lt;br /&gt;
&lt;br /&gt;
Below is an example of Rite-Paper with the artwork already drawn to perform the Bridge-Blessing:&lt;br /&gt;
&lt;br /&gt;
[[File:Bridge-blessing.png|thumb]]&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=185</id>
		<title>Rites</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=185"/>
		<updated>2023-09-27T19:04:57Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known definitively about &#039;&#039;&#039;rites&#039;&#039;&#039;, other than that with the right [[Consumables|Pigment]] and Rite-Paper, a Ghost can be sharpened with useful results. Only now that the fish have stopped biting has this risky business again come back into fashion, with the most qualified in the village being the Scott family in general, [[Schedule#Tuesday|Wax Griffiths]] and [[Schedule#Thursday|Coletta Jones]]. (And of them, the Scotts tend towards wild experimentation, rather than teachable principles.)&lt;br /&gt;
&lt;br /&gt;
Rite-paper is specially prepared paper, with the outline of (part of) a circle on it, in which the rite is drawn. Example rite-paper is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Rite-paper 1segment UP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
And Pigments can be made of all sorts of things, though impressive results will be derived from impressive ingredients. If you have an ingredient that can be made into a Pigment, &#039;&#039;that ingredient will say so&#039;&#039;, as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:PLANT PENWICK GRAPES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
As a Rite involves modifying your own Ghost, there will always be [[Consequences|Consequences]], and sometimes more serious side effects still. However, the effects can be spectacular. Below are examples of Rite Effects (though, notably, &#039;&#039;not&#039;&#039; how those rites are carried out, as that knowledge is somewhat harder to come by):&lt;br /&gt;
&lt;br /&gt;
[[File:THE BRIDGE-BLESSING.png|thumb]]&lt;br /&gt;
[[File:UNSUSTAINABLE SPIKES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The actual carrying out of a rite is relatively simple: the Pigment is used to produce a piece of artwork on the rite-paper, which is then applied to some part of the subject&#039;s body to transfer it to their Ghost. This is an involved process, requiring at least two minutes of role-playing (which can be spent producing the artwork). There is no required form or level of complexity to the art, though Coletta Jones insists that clean lines and clear meaning is safest. Explaining the meaning of the artwork to those around you (in the presence of a ref) can help to clarify the meaning.&lt;br /&gt;
&lt;br /&gt;
Below is an example of Rite-Paper with the artwork already drawn to perform the Bridge-Blessing:&lt;br /&gt;
&lt;br /&gt;
[[File:Bridge-blessing.png|thumb]]&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=171</id>
		<title>Unusual Haunts</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Unusual_Haunts&amp;diff=171"/>
		<updated>2023-09-26T13:42:30Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* What Is Unusual Haunts? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki is still under construction.&lt;br /&gt;
&lt;br /&gt;
== What Is Unusual Haunts?==&lt;br /&gt;
&lt;br /&gt;
Unusual Haunts is the 2023-2024 game for the [https://www.camlarp.co.uk/Cambridge_Larp_Society Cambridge LARP Society]. Unusual Haunts is a fantasy game of survival, exploration and community in a dangerous world of mist and legend.&lt;br /&gt;
&lt;br /&gt;
For generations no one has crossed the Bridge over the gorge. But that was before. Now the fish have abruptly vanished from the river, and food supplies are running low, the most senior of the village have decided the crossing is worth the risk.&lt;br /&gt;
&lt;br /&gt;
But don&#039;t worry. They&#039;ll make sure you&#039;re wrapped up warm before you go.&lt;br /&gt;
&lt;br /&gt;
== I Want To Play, What Now? ==&lt;br /&gt;
&lt;br /&gt;
Read the [[Basic Rules]], or look at [[Character Creation]]. For lore, have a look at [[The Village]], [[The Families]] and [[The Oddities]]. Feel free to ask questions in [[How to contact the Refs|our Discord server]] or turn up at one of our [[Events|events]].&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=170</id>
		<title>Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=170"/>
		<updated>2023-09-25T21:14:54Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Tuesday */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activities on your Schedule dictate how your character spends their time, and what they&#039;ve learned to do.&lt;br /&gt;
&lt;br /&gt;
You can choose one activity per day, either during the day-time or night-time. You can do one day-time and one night-time activity in the same day, but the exertion of such an active week will reduce the number of wounds you can endure by one. &#039;&#039;&#039;You can never do two activities at the same time, since that&#039;s impossible.&#039;&#039;&#039; &#039;&#039;(This means by default, characters will take part in five activities per week.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can change your schedule by one activity per week. Any more would make it too difficult to adapt and catch up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Penwick Gorge Village Schedule&lt;br /&gt;
|-&lt;br /&gt;
!  !! Monday !! Tuesday !! Wednesday !! Thursday !! Friday !! Saturday !! Sunday&lt;br /&gt;
|-&lt;br /&gt;
| Daytime || Evan Jones’ Poison-Care Workshop&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Doctor Gideon Griffiths’ Medical Seminars&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Professor Griswold Scott’s Sermons on Blood&lt;br /&gt;
 || Delia Jones nee Scott’s Comportment Lessons&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Patrick Jones’ Gardening Club&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Wax Griffiths’ Pigment-Mixing Workshops&lt;br /&gt;
|| Mayhem Griffiths’ Meditation Sessions&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gaffer Griffiths’ Arboriculture Classes&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Genealogy Workshops&lt;br /&gt;
|| Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Robb Scott’s Mist-Gathering Sessions&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Coletta Jones’ Practical Séances&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Hug Griffiths’ Workshop on Simple Living&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Open Hours at Cecily Scott’s Special Greenhouse &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nighttime || Ignatius Scott’s Poison-Rustling Stakeouts&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Baking Club&lt;br /&gt;
 || Tim and Thomas Jones’ Nebulism Routines&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Knitting Circle&lt;br /&gt;
|| Thomas Jones’ Theoretical Lectures on Fog&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Roxander “Rocky” Scott’s Fight Club&lt;br /&gt;
|| The Great-Grand-Scott’s Personal Knitwear&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Tim Jones’ Fog-Hardening Club&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Brush Griffiths’ Class on Rampaging&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Babysitting for Coppice Griffiths&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Amateur Dramatics Night&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Activity Descriptions ===&lt;br /&gt;
&lt;br /&gt;
==== Monday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039;&#039;: Through careful practice, you’ve learned how to help a Poison close their mouth - without getting your fingers caught. When you use a Poison to make a call, they get tired rather than dying; they recover at the end of the event, or sooner if fed something they like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor Gideon Griffiths’ Medical Seminars&#039;&#039;&#039;: You’ve spent some time studying first aid. When not under pressure, you may perform 10 seconds of appropriate role-play to call {{call|HEAL}}, restoring 4 hits or a ruined limb (patient’s choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Griswold Scott’s Sermons on Blood&#039;&#039;&#039;: You’ve learned how to use your own blood to staunch the wounds of others. You may call {{call|HEAL}} freely, but each time reduces your own maximum hits by two until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignatius Scott’s Poison-Rustling Stakeouts&#039;&#039;&#039;: Poisons go missing all the time, so who’s to say where you found yours? You spend your Monday nights rustling Poisons. &#039;&#039;Talk to a ref at the start of an Interactive to receive your Poisons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Baking Club&#039;&#039;&#039;: Hildegard bakes a variety of treats, with a variety of unusual ingredients. She’ll usually let you take a batch if you help her out. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|treats]]. Feel free to bring your own edible physreps, so long as nobody’s allergic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tuesday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delia Jones nee Scott’s Comportment Lessons&#039;&#039;&#039;: Mrs. Delia, as she insists on being called, has taught you a thing or two about manners, which you’ve learned to care about. You may call {{call|Would You Kindly}} to enforce a point of manners or etiquette once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrick Jones’ Gardening Club&#039;&#039;&#039;: With the emphasis on club. Working with his unique collection of alleged pruning tools has taught you a lot that you’re pretty sure he’s not meant to be teaching you. You can use large weapons and full-sized shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wax Griffiths’ Pigment-Mixing Workshops&#039;&#039;&#039;: Wax is insistent that he’s as good at [[Rites]] as any Scott, thank you very much, and will often hand out freebies to help convince his helpers of that fact. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|pigment(s)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim and Thomas Jones’ Nebulism Routines&#039;&#039;&#039;: The two Joneses share a love for manipulating the village’s fog, but disagree on its best usage. Once per encounter, you may call {{call|WEAKNESS}} or SPIRIT {{call|TRIPLE}} at range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Knitting Circle&#039;&#039;&#039;: Occasionally, between baking delicious treats, Hildegard has been known to teach strange and often hazardous knitting patterns. Seeing her handle the needles has taught you a valuable lesson about sharp objects in groups; once per encounter, when attacking the same target as one of your allies, you can call {{call|SUPPRESS}}.&lt;br /&gt;
&lt;br /&gt;
==== Wednesday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayhem Griffiths’ Meditation Sessions&#039;&#039;&#039;: A youth spent running into the mist until his Ghost could go no further has led Mayhem to a unique understanding of the self. Whenever you take a wound, take two cards and pick one to keep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaffer Griffiths’ Arboriculture Classes&#039;&#039;&#039;: These mostly seem to consist of whacking trees with sticks until fruit falls out. Still, Gaffer insists he knows which ones are ripe enough to whack. Once per encounter, you can call {{call|TRIPLE}}, {{call|REPEL}}, or {{call|SHATTER}} with any weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Genealogy Workshops&#039;&#039;&#039;: You’d be amazed who you can find on your family tree with a little digging. They often seem amazed themselves. Still, Oliver can put you in touch with new relatives pretty reliably. &#039;&#039;Talk to a ref at the start of an Interactive to receive your relative’s entry for your family tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thomas Jones’ Theoretical Lectures on Fog&#039;&#039;&#039;: Thomas believes the village’s mists are best placed healing, defending and insulating the spirits of the villagers. In this class, he illustrates a deeper application: using the fog to hide yourself entirely. Once per encounter, you can call &amp;quot;{{call|Would You Kindly}} ignore me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roxander “Rocky” Scott’s Fight Club&#039;&#039;&#039;: Roxander has unusual theories about building resilience, and unsettlingly accurate training mannequins to practice on. Still, can’t argue with results. You have 2 additional maximum hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Thursday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&#039;&#039;&#039;: the Office of Bequests accepts no helpers, interns, assistants or purchasers. It does grudgingly respond to litigation, though. Talk to a ref at the start of an Interactive to receive a small Bequest, with unpredictable contents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robb Scott’s Mist-Gathering Sessions&#039;&#039;&#039;: Unlike the Joneses, Robb believes the best way to learn to manipulate the village’s mist is by putting it in jars. They can become oddly volatile. &#039;&#039;Talk to a ref at the start of an Interactive to receive a jar of mist. They can be opened to call an omnidirectional {{call|MASS}} SPIRIT {{call|DOUBLE}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coletta Jones’ Practical Séances&#039;&#039;&#039;: Rites can be dangerous. Coletta’s rites, she demonstrates, tend not to be. When performing Rites and receiving Consequences, you are dealt two sets of Consequences and can pick one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great-Grand-Scott’s Personal Knitwear&#039;&#039;&#039;: The third cupboard from the end in the utility room nearest the South Wing is normally held shut by the Great-Grand-Scott’s will, or so the rumours have it. On Thursday Nights, with a little effort, it can be opened, and their particularly resilient jumpers extracted - though their uncanny durability seems to fade after each week. &#039;&#039;You may wear a jumper or cardigan as armour. If you do, it grants an additional maximum hit point on top of the one for wearing armour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim Jones’ Fog-Hardening Club&#039;&#039;&#039;: By working ice crystals into fog banks, Tim Jones has managed to coax the mists away from their tendency towards gentleness. His technique seems to have wider applications. You can call SPIRIT {{call|SHATTER}} instead of any other SPIRIT call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Friday ====&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are focused on preparing for (and attending, and recovering from) the weekly meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saturday ====&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are taking the day off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sunday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hug Griffiths’ Workshop on Simple Living&#039;&#039;&#039;: Sometimes, you just want to get away from it all. Hug knows the feeling. Once per encounter, you can call {{call|SUPPRESS}} on any willing target (including yourself).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Hours at Cecily Scott’s Special Greenhouse&#039;&#039;&#039;: Cecily appreciates all sorts of undervalued plants, even if they tend to be uprooted because of things like “general danger to health”. She can often be enticed into sharing a cutting. &#039;&#039;Talk to a ref at the start of an Interactive to receive some [[Consumables|unusual plant material]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brush Griffiths’ Class on Rampaging&#039;&#039;&#039;: Their approach to violence is surprisingly academic, discussing the limits of the body in detail. You may choose to deal a {{call|DOUBLE}}, instead of a {{call|SINGLE}}, with every hit for the duration of an encounter. If you do, talk to a ref afterwards to receive a wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babysitting for Coppice Griffiths&#039;&#039;&#039;: Coppice is lovely, but even he can’t watch the kids all week without a break. Still, seeing them run face-first into walls and walk away laughing teaches you a lot about resilience; you can have one additional wound without dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Amateur Dramatics Night&#039;&#039;&#039;: Oliver’s strong grasp of genealogy doesn’t translate well into realism, but he still knows how to hold the crowd’s attention. Once per encounter, you may call &amp;quot;{{call|Would You Kindly}} fight me dramatically&amp;quot;; this will lead even the most hardened of monsters into a slower, more theatrical conflict.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=151</id>
		<title>Basic Rules</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=151"/>
		<updated>2023-09-25T16:02:17Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* STILL WIP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hit Points and Basic Combat==&lt;br /&gt;
Beings have one or more hit points. Weapons do SINGLE damage by default - that is, being hit by a weapon causes you to lose one hit point. You don’t need to call this when you strike with a weapon, but you may if you wish to make it clear that you intend to cause a point of damage.&lt;br /&gt;
&lt;br /&gt;
Player characters begin with 3 hit points.&lt;br /&gt;
&lt;br /&gt;
==Noncombat Characters==&lt;br /&gt;
Some players may be unable to take part in physical combat or not wish to for personal reasons. In this case, they should make the organisers aware so that they can brief other players to not attack them. Instead of attacking a non-combat character, you should call damage against them once per second once you are in range to make an attack. Do &#039;&#039;not&#039;&#039; mime swinging your weapon. If someone mistakenly thinks you are a noncombat character and tries to do this, politely correct them and continue.&lt;br /&gt;
&lt;br /&gt;
==Wounds and Dying==&lt;br /&gt;
If you are reduced to zero hit points, your character is now incapacitated. You can’t fight and can only stagger around. You should make it clear that you’re wounded, incapacitated and (mostly) helpless. If you regain hit points, you cease to be incapacitated.&lt;br /&gt;
&lt;br /&gt;
If you have been injured in combat to the point where you were incapacitated during an encounter, ask a ref for a wound card at your earliest convenience, usually after the encounter has ended.&lt;br /&gt;
&lt;br /&gt;
An incapacitated character can be executed by taking thirty seconds of appropriate roleplay to do so, at which point they die.&lt;br /&gt;
&lt;br /&gt;
If you have been incapacitated for at least two minutes, you may recover one hit point on your own. If you do this, notify a ref and they will give you an additional wound card.&lt;br /&gt;
&lt;br /&gt;
===Wound Cards===&lt;br /&gt;
From being heavily injured, and through many other sources, your character may receive Wounds. These are represented by a wound card that will be handed to you by a ref. It will specify the roleplaying effects of the wound, along with any mechanical effects that it has.&lt;br /&gt;
&lt;br /&gt;
A character has, by default, a wound limit of three - they can have three Wounds at a time. If they ever have four Wounds at the same time, that character is dead or beyond saving, and must retire by the end of the current event.&lt;br /&gt;
 &lt;br /&gt;
At the end of each interactive, your character naturally recovers from one Wound of your choice. Some more severe Wounds may have additional requirements to recover from them.&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
*Touch range is close enough that you could reach out and touch the other character. This does not require you to actually touch them, and you should not touch another player unless you already know they’re comfortable with you doing so.&lt;br /&gt;
*Close range is five metres.&lt;br /&gt;
&lt;br /&gt;
==Under Pressure==&lt;br /&gt;
Some skills can only be used when not under pressure. If a combat encounter is occurring, you are always under pressure. Some other situations may count - in this case, a ref will inform you.&lt;br /&gt;
&lt;br /&gt;
==Appropriate Roleplaying==&lt;br /&gt;
Some skills require appropriate roleplaying. This means that you should act out doing something appropriate to the effect of the skill - for example, if you attend Doctor Gideon Griffiths&#039; Medical Seminars, you can call HEAL with appropriate roleplaying. Examples might include acting out basic first aid that you know, tying bandages around the affected limb, or breaking and re-setting the bone. If you’re doing an effect requiring appropriate roleplaying on a willing target, they are expected to follow your lead as long as doing so isn’t an issue for them.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
You can search a fallen foe when not under pressure. To do so, approach to touch range and inform them you’re searching them. They will give you any resources that they have been instructed to drop. You should not touch another player when searching them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calls==&lt;br /&gt;
This is a list of the calls that you might hear and what they mean. A call is a word or phrase with a specific OC meaning. If you hear it directed at you, your character takes a specified effect.&lt;br /&gt;
&lt;br /&gt;
Calls might be:&lt;br /&gt;
* Used alongside a melee attack, to indicate that the call is associated with that strike.&lt;br /&gt;
* Used with a description of a character. E.g. “You in the blue hat! TRIPLE!”&lt;br /&gt;
* Used as an area of effect - see the MASS modifier.&lt;br /&gt;
&lt;br /&gt;
Some calls may be preceded by a descriptor for flavour. This is mostly to let you know how to react to it - e.g. LIGHTNING! TRIPLE! might be a blast of electricity, or SPIRIT! TRIPLE!, which attacks your Ghost rather than your body. &#039;&#039;(You still take the damage.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===STOP THE GAME===&lt;br /&gt;
This is an “emergency stop” call to indicate that there is an OC reason to halt gameplay and sort something out. This can be used for any hazard, not just injury. Lost glasses, a player panicking OC, or someone looking like they’re about to fall backwards over a log are all valid reasons to use the call.&lt;br /&gt;
===ZERO===&lt;br /&gt;
This effect deals no damage. This can be used if sparring in-character for deliberately non-damaging strikes.&lt;br /&gt;
===SINGLE===&lt;br /&gt;
This effect deals one point of damage. This is the default for melee weapons, and can be omitted unless it’s needed for clarity.&lt;br /&gt;
===DOUBLE===&lt;br /&gt;
This effect deals two points of damage.&lt;br /&gt;
===TRIPLE===&lt;br /&gt;
This effect deals three points of damage.&lt;br /&gt;
===SHATTER===&lt;br /&gt;
If this hits a shield, it is broken. If it hits a limb, it is ruined and cannot be used until healed. If it hits the torso, take it as DOUBLE.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hit. If it&#039;s delivered by ranged call, it hits a shield first, otherwise a limb of your choice, otherwise the torso.&lt;br /&gt;
&lt;br /&gt;
Ruined limbs are unusable and in pain. You must roleplay accordingly. You specifically cannot use a weapon with an arm that has been ruined. If one leg is ruined, you cannot run or walk, only limp. If both legs are ruined, you can’t use them to move, only stand in place.&lt;br /&gt;
&lt;br /&gt;
===IMPALE===&lt;br /&gt;
If this hits the torso, lose all of your hits. If it hits a limb, that limb is ruined as if hit by SHATTER.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hits. If delivered by ranged call it hits the torso.&lt;br /&gt;
&lt;br /&gt;
===HEAL===&lt;br /&gt;
This effect restores four hit points, or restores a ruined limb of the target’s choice. &lt;br /&gt;
===REPEL===&lt;br /&gt;
This effect knocks you away. You must move away from the source for 5 seconds. If you block a weapon blow with this effect on your weapon or shield, you must still move away from the source but you are not damaged. &lt;br /&gt;
===WEAKNESS===&lt;br /&gt;
You cannot attack with weapons for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying are fine, as are attacks not delivered by a weapon, such as the SPIRIT TRIPLE call from Tim and Thomas Jones&#039; Nebulism Routines.&lt;br /&gt;
&lt;br /&gt;
===SUPPRESS ===&lt;br /&gt;
Your Consequences and Wounds are suppressed and you cannot make calls for 30 seconds. You can still attack normally for SINGLE. &#039;&#039;(This also suppresses the effects of your Rites and Ancestry.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Would You Kindly===&lt;br /&gt;
This call, which can be inserted into normal conversation, indicates mind control. Your character does their best to obey the command, by default for 30 seconds or until you take damage. When the effect ends, you’re aware that something unusual happened. &lt;br /&gt;
===MASS===&lt;br /&gt;
This call affects every target within close range. If the user indicates a cone with their arms, it instead affects everyone in that cone within close range.&lt;br /&gt;
&lt;br /&gt;
===RESIST===&lt;br /&gt;
This is called to indicate that your call was taken, but had a lessened effect due to an ability. RESISTed calls will always deal at least a SINGLE to the target.&lt;br /&gt;
&lt;br /&gt;
===CURSE===&lt;br /&gt;
See a ref at the earliest convenient time, usually after the encounter has ended, and tell them you took this call.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Everyone can use a single one-handed weapon up to 42&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Weapons 42&amp;quot;-84&amp;quot; can be used by those attending Patrick Jones&#039; Gardening Club. They must be held in two hands while being wielded as a weapon.&lt;br /&gt;
&lt;br /&gt;
A shield can be used in the off-hand by those attending Patrick Jones&#039; Gardening Club. A shield must be held in the hand to function.&lt;br /&gt;
&lt;br /&gt;
Anyone can wear armour for one additional hit point. Armour is anything that makes you look armoured. Anyone raiding The Great-Grand-Scott&#039;s Personal Knitwear can instead wear a jumper or cardigan for two additional hit points.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=117</id>
		<title>Character Advancement</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=117"/>
		<updated>2023-09-25T13:04:24Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Activity Improvement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters don&#039;t advance by gaining extra activities (there&#039;s no more time in the week!), but they can improve in other ways.&lt;br /&gt;
&lt;br /&gt;
===Activity Improvement===&lt;br /&gt;
Investing resources found over the Bridge in to the activity of your choice can improve what it teaches. This will be a slow and gradual process though, and not all activities may be eligible.&lt;br /&gt;
&lt;br /&gt;
===Poisons===&lt;br /&gt;
It&#039;s known that more exotic ingredients fed to a [[Poison]] will cause it to have more powerful effects. Those that attend Evan Jones&#039; workshop can particularly benefit from this.&lt;br /&gt;
&lt;br /&gt;
===Rites===&lt;br /&gt;
[[Rites]] are mixed bags, allowing you to &amp;quot;sharpen&amp;quot; your ghost. This usually seems to come with Consequences.&lt;br /&gt;
&lt;br /&gt;
===Haruspicy===&lt;br /&gt;
The backing of a good ancestor can give you extra abilities. If you can reshape your family tree via [[Haruspicy]] to fit them in.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=How_to_contact_the_Refs&amp;diff=115</id>
		<title>How to contact the Refs</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=How_to_contact_the_Refs&amp;diff=115"/>
		<updated>2023-09-25T13:01:33Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Example refs.jpg|400px|Photo by Kay Chard]]&lt;br /&gt;
&lt;br /&gt;
Many actions you might take in-character might require you to contact a ref about it. If you want us to record your character and their backstory, please let the refs know too.&lt;br /&gt;
* If you&#039;re at an event, simply tell one of the refs in person.&lt;br /&gt;
* Online, Discord is the preferred method of communication; the society discord is found [https://discord.gg/AXT28RJqrR HERE].&lt;br /&gt;
* You can email the refs at larp-refs@srcf.net.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=111</id>
		<title>Character Advancement</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=111"/>
		<updated>2023-09-25T12:59:37Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Poisoins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters don&#039;t advance by gaining extra activities (there&#039;s no more time in the week!), but they can improve in other ways.&lt;br /&gt;
&lt;br /&gt;
===Activity Improvement===&lt;br /&gt;
Investing resources found over the Bridge in to the activity of your choice can improve what it teaches. This will be a slow and gradual process though.&lt;br /&gt;
&lt;br /&gt;
===Poisons===&lt;br /&gt;
It&#039;s known that more exotic ingredients fed to a [[Poison]] will cause it to have more powerful effects. Those that attend Evan Jones&#039; workshop can particularly benefit from this.&lt;br /&gt;
&lt;br /&gt;
===Rites===&lt;br /&gt;
[[Rites]] are mixed bags, allowing you to &amp;quot;sharpen&amp;quot; your ghost. This usually seems to come with Consequences.&lt;br /&gt;
&lt;br /&gt;
===Haruspicy===&lt;br /&gt;
The backing of a good ancestor can give you extra abilities. If you can reshape your family tree via [[Haruspicy]] to fit them in.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=110</id>
		<title>Character Advancement</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=110"/>
		<updated>2023-09-25T12:59:24Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Rites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters don&#039;t advance by gaining extra activities (there&#039;s no more time in the week!), but they can improve in other ways.&lt;br /&gt;
&lt;br /&gt;
===Activity Improvement===&lt;br /&gt;
Investing resources found over the Bridge in to the activity of your choice can improve what it teaches. This will be a slow and gradual process though.&lt;br /&gt;
&lt;br /&gt;
===Poisoins===&lt;br /&gt;
It&#039;s known that more exotic ingredients fed to a [[Poison]] will cause it to have more powerful effects. Those that attend Evan Jones&#039; workshop can particularly benefit from this.&lt;br /&gt;
&lt;br /&gt;
===Rites===&lt;br /&gt;
[[Rites]] are mixed bags, allowing you to &amp;quot;sharpen&amp;quot; your ghost. This usually seems to come with Consequences.&lt;br /&gt;
&lt;br /&gt;
===Haruspicy===&lt;br /&gt;
The backing of a good ancestor can give you extra abilities. If you can reshape your family tree via [[Haruspicy]] to fit them in.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=108</id>
		<title>Character Advancement</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=108"/>
		<updated>2023-09-25T12:58:16Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters don&#039;t advance by gaining extra activities (there&#039;s no more time in the week!), but they can improve in other ways.&lt;br /&gt;
&lt;br /&gt;
===Activity Improvement===&lt;br /&gt;
Investing resources found over the Bridge in to the activity of your choice can improve what it teaches. This will be a slow and gradual process though.&lt;br /&gt;
&lt;br /&gt;
===Poisoins===&lt;br /&gt;
It&#039;s known that more exotic ingredients fed to a [[Poison]] will cause it to have more powerful effects. Those that attend Evan Jones&#039; workshop can particularly benefit from this.&lt;br /&gt;
&lt;br /&gt;
===Rites===&lt;br /&gt;
[[Rites]] are mixed bags, allowing you to &amp;quot;sharpen&amp;quot; your ghost. It&#039;s not entirely clear what this means.&lt;br /&gt;
&lt;br /&gt;
===Haruspicy===&lt;br /&gt;
The backing of a good ancestor can give you extra abilities. If you can reshape your family tree via [[Haruspicy]] to fit them in.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=How_to_contact_the_Refs&amp;diff=107</id>
		<title>How to contact the Refs</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=How_to_contact_the_Refs&amp;diff=107"/>
		<updated>2023-09-25T12:56:40Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Example refs.jpg]]&lt;br /&gt;
&lt;br /&gt;
Many actions you might take in-character might require you to contact a ref about it. If you want us to record your character and their backstory, please let the refs know too.&lt;br /&gt;
* If you&#039;re at an event, simply tell one of the refs in person.&lt;br /&gt;
* Online, Discord is the preferred method of communication; the society discord is found [https://discord.gg/AXT28RJqrR HERE].&lt;br /&gt;
* You can email the refs at larp-refs@srcf.net.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=How_to_contact_the_Refs&amp;diff=106</id>
		<title>How to contact the Refs</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=How_to_contact_the_Refs&amp;diff=106"/>
		<updated>2023-09-25T12:55:53Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: example refs.jpg]]&lt;br /&gt;
&lt;br /&gt;
Many actions you might take in-character might require you to contact a ref about it. If you want us to record your character and their backstory, please let the refs know too.&lt;br /&gt;
* If you&#039;re at an event, simply tell one of the refs in person.&lt;br /&gt;
* Online, Discord is the preferred method of communication; the society discord is found [https://discord.gg/AXT28RJqrR HERE].&lt;br /&gt;
* You can email the refs at larp-refs@srcf.net.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=File:Example_refs.jpg&amp;diff=105</id>
		<title>File:Example refs.jpg</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=File:Example_refs.jpg&amp;diff=105"/>
		<updated>2023-09-25T12:55:49Z</updated>

		<summary type="html">&lt;p&gt;Bink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poison&amp;diff=104</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poison&amp;diff=104"/>
		<updated>2023-09-25T12:33:09Z</updated>

		<summary type="html">&lt;p&gt;Bink: Redirected page to Poisons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Poisons]]&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=103</id>
		<title>Character Advancement</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Character_Advancement&amp;diff=103"/>
		<updated>2023-09-25T12:32:51Z</updated>

		<summary type="html">&lt;p&gt;Bink: /* Activity Improvement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters don&#039;t advance by gaining extra activities (there&#039;s no more time in the week!), but they can improve in other ways.&lt;br /&gt;
&lt;br /&gt;
===Activity Improvement===&lt;br /&gt;
Investing resources found over the Bridge in to the activity of your choice can improve what it teaches. This will be a slow and gradual process though.&lt;br /&gt;
&lt;br /&gt;
===Poisoins===&lt;br /&gt;
It&#039;s known that more exotic ingredients fed to a [[Poison]] will cause it to have more powerful effects. Those that attend Evan Jones&#039; workshop can particularly benefit from this.&lt;br /&gt;
&lt;br /&gt;
===Rites===&lt;br /&gt;
[[Rites]] are mixed bags, allowing you to &amp;quot;sharpen&amp;quot; your ghost. What is known is that Rites always involve giving something up to gain something, but can allow you to become more specialised.&lt;br /&gt;
&lt;br /&gt;
===Haruspicy===&lt;br /&gt;
The backing of a good ancestor can give you extra abilities. If you can reshape your family tree via [[Haruspicy]] to fit them in.&lt;/div&gt;</summary>
		<author><name>Bink</name></author>
	</entry>
</feed>