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	<id>https://uh.camlarp.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fortycakes</id>
	<title>Unusual Haunts - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://uh.camlarp.co.uk/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fortycakes"/>
	<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/Special:Contributions/Fortycakes"/>
	<updated>2026-05-21T13:04:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=219</id>
		<title>Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=219"/>
		<updated>2023-10-05T14:23:38Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activities on your Schedule dictate how your character spends their time, and what they&#039;ve learned to do.&lt;br /&gt;
&lt;br /&gt;
You can choose one activity per day, either during the day-time or night-time. You can do one day-time and one night-time activity in the same day, but the exertion of such an active week will reduce the number of wounds you can endure by one. &#039;&#039;&#039;You can never do two activities at the same time, since that&#039;s impossible.&#039;&#039;&#039; &#039;&#039;(This means by default, characters will take part in five activities per week.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can change your schedule by one activity per week. Any more would make it too difficult to adapt and catch up.&lt;br /&gt;
&lt;br /&gt;
If you want a quick reference for what activities are available, see the [[Simplified Schedule]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Penwick Gorge Village Schedule&lt;br /&gt;
|-&lt;br /&gt;
!  !! Monday !! Tuesday !! Wednesday !! Thursday !! Friday !! Saturday !! Sunday&lt;br /&gt;
|-&lt;br /&gt;
| Daytime || Evan Jones’ Poison-Care Workshop&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Doctor Gideon Griffiths’ Medical Seminars&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Professor Griswold Scott’s Sermons on Blood&lt;br /&gt;
 || Delia Jones nee Scott’s Comportment Lessons&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Patrick Jones’ Gardening Club&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Wax Griffiths’ Pigment-Mixing Workshops&lt;br /&gt;
|| Mayhem Griffiths’ Meditation Sessions&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gaffer Griffiths’ Arboriculture Classes&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Genealogy Workshops&lt;br /&gt;
|| Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Robb Scott’s Mist-Gathering Sessions&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Coletta Jones’ Practical Séances&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Hug Griffiths’ Workshop on Simple Living&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Open Hours at Cecily Scott’s Special Greenhouse &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nighttime || Ignatius Scott’s Poison-Rustling Stakeouts&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Baking Club&lt;br /&gt;
 || Tim and Thomas Jones’ Nebulism Routines&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Knitting Circle&lt;br /&gt;
|| Thomas Jones’ Theoretical Lectures on Fog&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Roxander “Rocky” Scott’s Fight Club&lt;br /&gt;
|| The Great-Grand-Scott’s Personal Knitwear&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Tim Jones’ Fog-Hardening Club&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Brush Griffiths’ Class on Rampaging&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Babysitting for Coppice Griffiths&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Amateur Dramatics Night&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Activity Descriptions ===&lt;br /&gt;
&lt;br /&gt;
== Monday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039;&#039;: Through careful practice, you’ve learned how to help a Poison close their mouth - without getting your fingers caught. When you use a Poison to make a call, they get tired rather than dying; they recover at the end of the event, or sooner if fed something they like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor Gideon Griffiths’ Medical Seminars&#039;&#039;&#039;: You’ve spent some time studying first aid. When not under pressure, you may perform 10 seconds of appropriate role-play to call {{call|HEAL}}, restoring 4 hits or a ruined limb (patient’s choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Griswold Scott’s Sermons on Blood&#039;&#039;&#039;: You’ve learned how to use your own blood to staunch the wounds of others. You may call {{call|HEAL}} freely, but each time reduces your own maximum hits by two until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Night-time===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignatius Scott’s Poison-Rustling Stakeouts&#039;&#039;&#039;: Poisons go missing all the time, so who’s to say where you found yours? You spend your Monday nights rustling Poisons. &#039;&#039;Talk to a ref at the start of an Interactive to receive your Poisons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Baking Club&#039;&#039;&#039;: Hildegard bakes a variety of treats, with a variety of unusual ingredients. She’ll usually let you take a batch if you help her out. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|treats]]. Feel free to bring your own edible physreps, so long as nobody’s allergic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tuesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delia Jones nee Scott’s Comportment Lessons&#039;&#039;&#039;: Mrs. Delia, as she insists on being called, has taught you a thing or two about manners, which you’ve learned to care about. You may call {{call|Would You Kindly}} to enforce a point of manners or etiquette once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrick Jones’ Gardening Club&#039;&#039;&#039;: With the emphasis on club. Working with his unique collection of alleged pruning tools has taught you a lot that you’re pretty sure he’s not meant to be teaching you. You can use large weapons and full-sized shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wax Griffiths’ Pigment-Mixing Workshops&#039;&#039;&#039;: Wax is insistent that he’s as good at [[Rites]] as any Scott, thank you very much, and will often hand out freebies to help convince his helpers of that fact. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|pigment(s)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim and Thomas Jones’ Nebulism Routines&#039;&#039;&#039;: The two Joneses share a love for manipulating the village’s fog, but disagree on its best usage. Once per encounter, you may call {{call|WEAKNESS}} or SPIRIT {{call|TRIPLE}} at range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Knitting Circle&#039;&#039;&#039;: Occasionally, between baking delicious treats, Hildegard has been known to teach strange and often hazardous knitting patterns. Seeing her handle the needles has taught you a valuable lesson about sharp objects in groups; once per encounter, when attacking the same target as one of your allies, you can call {{call|SUPPRESS}}.&lt;br /&gt;
&lt;br /&gt;
== Wednesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayhem Griffiths’ Meditation Sessions&#039;&#039;&#039;: A youth spent running into the mist until his Ghost could go no further has led Mayhem to a unique understanding of the self. Whenever you take a wound, take two cards and pick one to keep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaffer Griffiths’ Arboriculture Classes&#039;&#039;&#039;: These mostly seem to consist of whacking trees with sticks until fruit falls out. Still, Gaffer insists he knows which ones are ripe enough to whack. Once per encounter, you can call {{call|TRIPLE}}, {{call|REPEL}}, or {{call|SHATTER}} with any weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Genealogy Workshops&#039;&#039;&#039;: You’d be amazed who you can find on your family tree with a little digging. They often seem amazed themselves. Still, Oliver can put you in touch with new relatives pretty reliably. &#039;&#039;Talk to a ref at the start of an Interactive to receive your relative’s entry for your family tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thomas Jones’ Theoretical Lectures on Fog&#039;&#039;&#039;: Thomas believes the village’s mists are best placed healing, defending and insulating the spirits of the villagers. In this class, he illustrates a deeper application: using the fog to hide yourself entirely. Once per encounter, you can call &amp;quot;{{call|Would You Kindly}} ignore me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roxander “Rocky” Scott’s Fight Club&#039;&#039;&#039;: Roxander has unusual theories about building resilience, and unsettlingly accurate training mannequins to practice on. Still, can’t argue with results. You have 2 additional maximum hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&#039;&#039;&#039;: the Office of Bequests accepts no helpers, interns, assistants or purchasers. It does grudgingly respond to litigation, though. &#039;&#039;Talk to a ref at the start of an Interactive to receive a small Bequest, with unpredictable contents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robb Scott’s Mist-Gathering Sessions&#039;&#039;&#039;: Unlike the Joneses, Robb believes the best way to learn to manipulate the village’s mist is by putting it in jars. They can become oddly volatile. &#039;&#039;Talk to a ref at the start of an Interactive to receive a jar of mist. They can be opened to call an omnidirectional {{call|MASS}} SPIRIT {{call|DOUBLE}}. This does hit the one who opens the jar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coletta Jones’ Practical Séances&#039;&#039;&#039;: Rites can be dangerous. Coletta’s rites, she demonstrates, tend not to be. When performing Rites and receiving Consequences, you are dealt two sets of Consequences and can pick one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great-Grand-Scott’s Personal Knitwear&#039;&#039;&#039;: The third cupboard from the end in the utility room nearest the South Wing is normally held shut by the Great-Grand-Scott’s will, or so the rumours have it. On Thursday Nights, with a little effort, it can be opened, and their particularly resilient jumpers extracted - though their uncanny durability seems to fade after each week. &#039;&#039;You may wear a jumper or cardigan as armour. If you do, it grants an additional maximum hit point on top of the one for wearing armour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim Jones’ Fog-Hardening Club&#039;&#039;&#039;: By working ice crystals into fog banks, Tim Jones has managed to coax the mists away from their tendency towards gentleness. His technique seems to have wider applications. You can call SPIRIT {{call|SHATTER}} instead of any other SPIRIT call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are focused on preparing for (and attending, and recovering from) the weekly meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saturday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are taking the day off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sunday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hug Griffiths’ Workshop on Simple Living&#039;&#039;&#039;: Sometimes, you just want to get away from it all. Hug knows the feeling. Once per encounter, you can call {{call|SUPPRESS}} on any willing target (including yourself).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Hours at Cecily Scott’s Special Greenhouse&#039;&#039;&#039;: Cecily appreciates all sorts of undervalued plants, even if they tend to be uprooted because of things like “general danger to health”. She can often be enticed into sharing a cutting. &#039;&#039;Talk to a ref at the start of an Interactive to receive some [[Consumables|unusual plant material]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brush Griffiths’ Class on Rampaging&#039;&#039;&#039;: Their approach to violence is surprisingly academic, discussing the limits of the body in detail. You may choose to deal a {{call|DOUBLE}}, instead of a {{call|SINGLE}}, with every hit for the duration of an encounter. If you do, talk to a ref afterwards to receive a wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babysitting for Coppice Griffiths&#039;&#039;&#039;: Coppice is lovely, but even he can’t watch the kids all week without a break. Still, seeing them run face-first into walls and walk away laughing teaches you a lot about resilience; you can have one additional wound without dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Amateur Dramatics Night&#039;&#039;&#039;: Oliver’s strong grasp of genealogy doesn’t translate well into realism, but he still knows how to hold the crowd’s attention. Once per encounter, you may call &amp;quot;{{call|Would You Kindly}} fight me dramatically&amp;quot;; this will lead even the most hardened of monsters into a slower, more theatrical conflict.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=218</id>
		<title>Simplified Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=218"/>
		<updated>2023-10-05T13:42:59Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a breakdown of what you can get from each class on the schedule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Class !! Benefit&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Evan Jones’ Poison-Care Workshop|| Poisons don&#039;t die when you use them. Instead, they are exhausted until the end of the event or until fed.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Doctor Gideon Griffiths’ Medical Seminars|| You can call HEAL if you spend 10 seconds to do so.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Professor Griswold Scott’s Sermons on Blood || You can spend 2 of your maximum hits to call HEAL. They come back at the end of the encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Ignatius Scott&#039;s Poison-Rustling Stakeouts || Each week, get some rustled [[Poisons]].&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Hildegard Scott’s Baking Club || Each week, get some [[Consumables|Treats]].&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Delia Jones nee Scott’s Comportment Lessons || You can call WOULD YOU KINDLY to enforce a point of manners or etiquette, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Patrick Jones’ Gardening Club || You can use large weapons and full-sized shields.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Wax Griffiths’ Pigment-Mixing Workshops || Each week, get some [[Rites|Pigments]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Tim and Thomas Jones’ Nebulism Routines || You can call WEAKNESS or SPIRIT TRIPLE at range, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Hildegard Scott’s Knitting Circle || You can call SUPPRESS when attacking the same target as an ally, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Mayhem Griffiths’ Meditation Sessions || When you take a Wound, instead pick from two Wounds.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Gaffer Griffiths’ Arboriculture Classes || You can call TRIPLE, REPEL or SHATTER with any weapon, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Oliver Jones’ Genealogy Workshops || Each week, get access to some new [[Haruspicy|Relatives]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night  || Thomas Jones’ Theoretical Lectures on Fog || Call WOULD YOU KINDLY Ignore Me, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night || Roxander “Rocky” Scott’s Fight Club || +2 maximum hit points.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law || Each week, get a random Bequest&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Robb Scott’s Mist-Gathering Sessions || Income of a Jar of Mist, that can be opened to call MASS SPIRIT DOUBLE on everyone around, including you.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Coletta Jones’ Practical Séances || When you perform a Rite and get Consequences, instead pick from two sets of Consequences.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night   || The Great-Grand-Scott’s Personal Knitwear || You can wear a magical jumper that counts as 2 hit points of armour.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night || Tim Jones’ Fog-Hardening Club || If you would call a SPIRIT call, you can instead call SPIRIT SHATTER.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Hug Griffiths’ Workshop on Simple Living || You can call SUPPRESS on a willing target, including yourself, once an encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Open Hours at Cecily Scott’s Special Greenhouse || Each week, get some Plant Stuff.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Brush Griffiths’ Class on Rampaging || You can voluntarily take a Wound; if you do, call DOUBLE on every hit until the end of the encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Babysitting for Coppice Griffiths || You can have one additional Wound.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Oliver Jones’ Amateur Dramatics Night || You can call WOULD YOU KINDLY Fight Me Dramatically, once per encounter.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=217</id>
		<title>Simplified Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=217"/>
		<updated>2023-10-05T13:42:09Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a breakdown of what you can get from each class on the schedule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Class !! Benefit&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Evan Jones’ Poison-Care Workshop|| Poisons don&#039;t die when you use them. Instead, they are exhausted until the end of the event or until fed.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Doctor Gideon Griffiths’ Medical Seminars|| You can call HEAL if you spend 10 seconds to do so.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Professor Griswold Scott’s Sermons on Blood || You can spend 2 of your maximum hits to call HEAL. They come back at the end of the encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Ignatius Scott&#039;s Poison-Rustling Stakeouts || Each week, get some rustled [[Poisons]].&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Hildegard Scott’s Baking Club || Each week, get some [[Consumables|Treats]].&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Delia Jones nee Scott’s Comportment Lessons || You can call WOULD YOU KINDLY to enforce a point of manners or etiquette, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Patrick Jones’ Gardening Club || You can use large weapons and full-sized shields.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Wax Griffiths’ Pigment-Mixing Workshops || Each week, get some [[Rites|Pigments]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Tim and Thomas Jones’ Nebulism Routines || You can call WEAKNESS or SPIRIT TRIPLE at range, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Hildegard Scott’s Knitting Circle || You can call SUPPRESS when attacking the same target as an ally, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Mayhem Griffiths’ Meditation Sessions || When you take a Wound, instead pick from two Wounds.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Gaffer Griffiths’ Arboriculture Classes || You can call TRIPLE, REPEL or SHATTER with any weapon, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Oliver Jones’ Genealogy Workshops || Each week, get access to some new [[Haruspicy|Relatives]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night  || Thomas Jones’ Theoretical Lectures on Fog || Call WOULD YOU KINDLY Ignore Me, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night || Roxander “Rocky” Scott’s Fight Club || +2 maximum hit points.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law || Each week, get a random Bequest&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Robb Scott’s Mist-Gathering Sessions || Income of a Jar of Mist, that can be opened to call MASS SPIRIT DOUBLE on everyone around, including you.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Coletta Jones’ Practical Séances || When you perform a Rite and get Consequences, instead pick from two sets of Consequences.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night   || The Great-Grand-Scott’s Personal Knitwear || You can wear a magical jumper that counts as 2 hit points of armour.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night || Tim Jones’ Fog-Hardening Club || If you would call a SPIRIT call, you can instead call SPIRIT SHATTER.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Hug Griffiths’ Workshop on Simple Living || You can call SUPPRESS on a willing target, including yourself, once an encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Open Hours at Cecily Scott’s Special Greenhouse || Each week, get some Plant Stuff.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Brush Griffiths’ Class on Rampaging || You can take a Wound to call DOUBLE on every hit in an encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Babysitting for Coppice Griffiths || You can have one additional Wound.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Oliver Jones’ Amateur Dramatics Night || You can call WOULD YOU KINDLY Fight Me Dramatically, once per encounter.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=216</id>
		<title>Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=216"/>
		<updated>2023-10-05T13:40:03Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activities on your Schedule dictate how your character spends their time, and what they&#039;ve learned to do.&lt;br /&gt;
&lt;br /&gt;
You can choose one activity per day, either during the day-time or night-time. You can do one day-time and one night-time activity in the same day, but the exertion of such an active week will reduce the number of wounds you can endure by one. &#039;&#039;&#039;You can never do two activities at the same time, since that&#039;s impossible.&#039;&#039;&#039; &#039;&#039;(This means by default, characters will take part in five activities per week.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can change your schedule by one activity per week. Any more would make it too difficult to adapt and catch up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Penwick Gorge Village Schedule&lt;br /&gt;
|-&lt;br /&gt;
!  !! Monday !! Tuesday !! Wednesday !! Thursday !! Friday !! Saturday !! Sunday&lt;br /&gt;
|-&lt;br /&gt;
| Daytime || Evan Jones’ Poison-Care Workshop&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Doctor Gideon Griffiths’ Medical Seminars&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Professor Griswold Scott’s Sermons on Blood&lt;br /&gt;
 || Delia Jones nee Scott’s Comportment Lessons&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Patrick Jones’ Gardening Club&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Wax Griffiths’ Pigment-Mixing Workshops&lt;br /&gt;
|| Mayhem Griffiths’ Meditation Sessions&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gaffer Griffiths’ Arboriculture Classes&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Genealogy Workshops&lt;br /&gt;
|| Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Robb Scott’s Mist-Gathering Sessions&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Coletta Jones’ Practical Séances&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Hug Griffiths’ Workshop on Simple Living&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Open Hours at Cecily Scott’s Special Greenhouse &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nighttime || Ignatius Scott’s Poison-Rustling Stakeouts&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Baking Club&lt;br /&gt;
 || Tim and Thomas Jones’ Nebulism Routines&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Knitting Circle&lt;br /&gt;
|| Thomas Jones’ Theoretical Lectures on Fog&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Roxander “Rocky” Scott’s Fight Club&lt;br /&gt;
|| The Great-Grand-Scott’s Personal Knitwear&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Tim Jones’ Fog-Hardening Club&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Brush Griffiths’ Class on Rampaging&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Babysitting for Coppice Griffiths&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Amateur Dramatics Night&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Activity Descriptions ===&lt;br /&gt;
&lt;br /&gt;
== Monday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039;&#039;: Through careful practice, you’ve learned how to help a Poison close their mouth - without getting your fingers caught. When you use a Poison to make a call, they get tired rather than dying; they recover at the end of the event, or sooner if fed something they like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor Gideon Griffiths’ Medical Seminars&#039;&#039;&#039;: You’ve spent some time studying first aid. When not under pressure, you may perform 10 seconds of appropriate role-play to call {{call|HEAL}}, restoring 4 hits or a ruined limb (patient’s choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Griswold Scott’s Sermons on Blood&#039;&#039;&#039;: You’ve learned how to use your own blood to staunch the wounds of others. You may call {{call|HEAL}} freely, but each time reduces your own maximum hits by two until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Night-time===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignatius Scott’s Poison-Rustling Stakeouts&#039;&#039;&#039;: Poisons go missing all the time, so who’s to say where you found yours? You spend your Monday nights rustling Poisons. &#039;&#039;Talk to a ref at the start of an Interactive to receive your Poisons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Baking Club&#039;&#039;&#039;: Hildegard bakes a variety of treats, with a variety of unusual ingredients. She’ll usually let you take a batch if you help her out. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|treats]]. Feel free to bring your own edible physreps, so long as nobody’s allergic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tuesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delia Jones nee Scott’s Comportment Lessons&#039;&#039;&#039;: Mrs. Delia, as she insists on being called, has taught you a thing or two about manners, which you’ve learned to care about. You may call {{call|Would You Kindly}} to enforce a point of manners or etiquette once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrick Jones’ Gardening Club&#039;&#039;&#039;: With the emphasis on club. Working with his unique collection of alleged pruning tools has taught you a lot that you’re pretty sure he’s not meant to be teaching you. You can use large weapons and full-sized shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wax Griffiths’ Pigment-Mixing Workshops&#039;&#039;&#039;: Wax is insistent that he’s as good at [[Rites]] as any Scott, thank you very much, and will often hand out freebies to help convince his helpers of that fact. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|pigment(s)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim and Thomas Jones’ Nebulism Routines&#039;&#039;&#039;: The two Joneses share a love for manipulating the village’s fog, but disagree on its best usage. Once per encounter, you may call {{call|WEAKNESS}} or SPIRIT {{call|TRIPLE}} at range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Knitting Circle&#039;&#039;&#039;: Occasionally, between baking delicious treats, Hildegard has been known to teach strange and often hazardous knitting patterns. Seeing her handle the needles has taught you a valuable lesson about sharp objects in groups; once per encounter, when attacking the same target as one of your allies, you can call {{call|SUPPRESS}}.&lt;br /&gt;
&lt;br /&gt;
== Wednesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayhem Griffiths’ Meditation Sessions&#039;&#039;&#039;: A youth spent running into the mist until his Ghost could go no further has led Mayhem to a unique understanding of the self. Whenever you take a wound, take two cards and pick one to keep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaffer Griffiths’ Arboriculture Classes&#039;&#039;&#039;: These mostly seem to consist of whacking trees with sticks until fruit falls out. Still, Gaffer insists he knows which ones are ripe enough to whack. Once per encounter, you can call {{call|TRIPLE}}, {{call|REPEL}}, or {{call|SHATTER}} with any weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Genealogy Workshops&#039;&#039;&#039;: You’d be amazed who you can find on your family tree with a little digging. They often seem amazed themselves. Still, Oliver can put you in touch with new relatives pretty reliably. &#039;&#039;Talk to a ref at the start of an Interactive to receive your relative’s entry for your family tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thomas Jones’ Theoretical Lectures on Fog&#039;&#039;&#039;: Thomas believes the village’s mists are best placed healing, defending and insulating the spirits of the villagers. In this class, he illustrates a deeper application: using the fog to hide yourself entirely. Once per encounter, you can call &amp;quot;{{call|Would You Kindly}} ignore me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roxander “Rocky” Scott’s Fight Club&#039;&#039;&#039;: Roxander has unusual theories about building resilience, and unsettlingly accurate training mannequins to practice on. Still, can’t argue with results. You have 2 additional maximum hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&#039;&#039;&#039;: the Office of Bequests accepts no helpers, interns, assistants or purchasers. It does grudgingly respond to litigation, though. &#039;&#039;Talk to a ref at the start of an Interactive to receive a small Bequest, with unpredictable contents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robb Scott’s Mist-Gathering Sessions&#039;&#039;&#039;: Unlike the Joneses, Robb believes the best way to learn to manipulate the village’s mist is by putting it in jars. They can become oddly volatile. &#039;&#039;Talk to a ref at the start of an Interactive to receive a jar of mist. They can be opened to call an omnidirectional {{call|MASS}} SPIRIT {{call|DOUBLE}}. This does hit the one who opens the jar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coletta Jones’ Practical Séances&#039;&#039;&#039;: Rites can be dangerous. Coletta’s rites, she demonstrates, tend not to be. When performing Rites and receiving Consequences, you are dealt two sets of Consequences and can pick one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great-Grand-Scott’s Personal Knitwear&#039;&#039;&#039;: The third cupboard from the end in the utility room nearest the South Wing is normally held shut by the Great-Grand-Scott’s will, or so the rumours have it. On Thursday Nights, with a little effort, it can be opened, and their particularly resilient jumpers extracted - though their uncanny durability seems to fade after each week. &#039;&#039;You may wear a jumper or cardigan as armour. If you do, it grants an additional maximum hit point on top of the one for wearing armour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim Jones’ Fog-Hardening Club&#039;&#039;&#039;: By working ice crystals into fog banks, Tim Jones has managed to coax the mists away from their tendency towards gentleness. His technique seems to have wider applications. You can call SPIRIT {{call|SHATTER}} instead of any other SPIRIT call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are focused on preparing for (and attending, and recovering from) the weekly meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saturday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are taking the day off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sunday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hug Griffiths’ Workshop on Simple Living&#039;&#039;&#039;: Sometimes, you just want to get away from it all. Hug knows the feeling. Once per encounter, you can call {{call|SUPPRESS}} on any willing target (including yourself).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Hours at Cecily Scott’s Special Greenhouse&#039;&#039;&#039;: Cecily appreciates all sorts of undervalued plants, even if they tend to be uprooted because of things like “general danger to health”. She can often be enticed into sharing a cutting. &#039;&#039;Talk to a ref at the start of an Interactive to receive some [[Consumables|unusual plant material]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brush Griffiths’ Class on Rampaging&#039;&#039;&#039;: Their approach to violence is surprisingly academic, discussing the limits of the body in detail. You may choose to deal a {{call|DOUBLE}}, instead of a {{call|SINGLE}}, with every hit for the duration of an encounter. If you do, talk to a ref afterwards to receive a wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babysitting for Coppice Griffiths&#039;&#039;&#039;: Coppice is lovely, but even he can’t watch the kids all week without a break. Still, seeing them run face-first into walls and walk away laughing teaches you a lot about resilience; you can have one additional wound without dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Amateur Dramatics Night&#039;&#039;&#039;: Oliver’s strong grasp of genealogy doesn’t translate well into realism, but he still knows how to hold the crowd’s attention. Once per encounter, you may call &amp;quot;{{call|Would You Kindly}} fight me dramatically&amp;quot;; this will lead even the most hardened of monsters into a slower, more theatrical conflict.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=215</id>
		<title>Recent History</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Recent_History&amp;diff=215"/>
		<updated>2023-10-05T13:10:22Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: Created page with &amp;quot;= Before the Game = Penwick Gorge is running out of food.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Before the Game =&lt;br /&gt;
Penwick Gorge is running out of food.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=214</id>
		<title>Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=214"/>
		<updated>2023-10-05T13:06:44Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activities on your Schedule dictate how your character spends their time, and what they&#039;ve learned to do.&lt;br /&gt;
&lt;br /&gt;
You can choose one activity per day, either during the day-time or night-time. You can do one day-time and one night-time activity in the same day, but the exertion of such an active week will reduce the number of wounds you can endure by one. &#039;&#039;&#039;You can never do two activities at the same time, since that&#039;s impossible.&#039;&#039;&#039; &#039;&#039;(This means by default, characters will take part in five activities per week.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can change your schedule by one activity per week. Any more would make it too difficult to adapt and catch up.&lt;br /&gt;
&lt;br /&gt;
If you want a quick reference for what activities are available, see the [[Simplified Schedule]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Penwick Gorge Village Schedule&lt;br /&gt;
|-&lt;br /&gt;
!  !! Monday !! Tuesday !! Wednesday !! Thursday !! Friday !! Saturday !! Sunday&lt;br /&gt;
|-&lt;br /&gt;
| Daytime || Evan Jones’ Poison-Care Workshop&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Doctor Gideon Griffiths’ Medical Seminars&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Professor Griswold Scott’s Sermons on Blood&lt;br /&gt;
 || Delia Jones nee Scott’s Comportment Lessons&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Patrick Jones’ Gardening Club&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Wax Griffiths’ Pigment-Mixing Workshops&lt;br /&gt;
|| Mayhem Griffiths’ Meditation Sessions&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gaffer Griffiths’ Arboriculture Classes&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Genealogy Workshops&lt;br /&gt;
|| Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Robb Scott’s Mist-Gathering Sessions&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Coletta Jones’ Practical Séances&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Hug Griffiths’ Workshop on Simple Living&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Open Hours at Cecily Scott’s Special Greenhouse &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nighttime || Ignatius Scott’s Poison-Rustling Stakeouts&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Baking Club&lt;br /&gt;
 || Tim and Thomas Jones’ Nebulism Routines&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Knitting Circle&lt;br /&gt;
|| Thomas Jones’ Theoretical Lectures on Fog&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Roxander “Rocky” Scott’s Fight Club&lt;br /&gt;
|| The Great-Grand-Scott’s Personal Knitwear&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Tim Jones’ Fog-Hardening Club&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Brush Griffiths’ Class on Rampaging&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Babysitting for Coppice Griffiths&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Amateur Dramatics Night&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Activity Descriptions ===&lt;br /&gt;
&lt;br /&gt;
== Monday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039;&#039;: Through careful practice, you’ve learned how to help a Poison close their mouth - without getting your fingers caught. When you use a Poison to make a call, they get tired rather than dying; they recover at the end of the event, or sooner if fed something they like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor Gideon Griffiths’ Medical Seminars&#039;&#039;&#039;: You’ve spent some time studying first aid. When not under pressure, you may perform 10 seconds of appropriate role-play to call {{call|HEAL}}, restoring 4 hits or a ruined limb (patient’s choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Griswold Scott’s Sermons on Blood&#039;&#039;&#039;: You’ve learned how to use your own blood to staunch the wounds of others. You may call {{call|HEAL}} freely, but each time reduces your own maximum hits by two until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Night-time===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignatius Scott’s Poison-Rustling Stakeouts&#039;&#039;&#039;: Poisons go missing all the time, so who’s to say where you found yours? You spend your Monday nights rustling Poisons. &#039;&#039;Talk to a ref at the start of an Interactive to receive your Poisons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Baking Club&#039;&#039;&#039;: Hildegard bakes a variety of treats, with a variety of unusual ingredients. She’ll usually let you take a batch if you help her out. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|treats]]. Feel free to bring your own edible physreps, so long as nobody’s allergic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tuesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delia Jones nee Scott’s Comportment Lessons&#039;&#039;&#039;: Mrs. Delia, as she insists on being called, has taught you a thing or two about manners, which you’ve learned to care about. You may call {{call|Would You Kindly}} to enforce a point of manners or etiquette once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrick Jones’ Gardening Club&#039;&#039;&#039;: With the emphasis on club. Working with his unique collection of alleged pruning tools has taught you a lot that you’re pretty sure he’s not meant to be teaching you. You can use large weapons and full-sized shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wax Griffiths’ Pigment-Mixing Workshops&#039;&#039;&#039;: Wax is insistent that he’s as good at [[Rites]] as any Scott, thank you very much, and will often hand out freebies to help convince his helpers of that fact. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|pigment(s)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim and Thomas Jones’ Nebulism Routines&#039;&#039;&#039;: The two Joneses share a love for manipulating the village’s fog, but disagree on its best usage. Once per encounter, you may call {{call|WEAKNESS}} or SPIRIT {{call|TRIPLE}} at range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Knitting Circle&#039;&#039;&#039;: Occasionally, between baking delicious treats, Hildegard has been known to teach strange and often hazardous knitting patterns. Seeing her handle the needles has taught you a valuable lesson about sharp objects in groups; once per encounter, when attacking the same target as one of your allies, you can call {{call|SUPPRESS}}.&lt;br /&gt;
&lt;br /&gt;
== Wednesday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayhem Griffiths’ Meditation Sessions&#039;&#039;&#039;: A youth spent running into the mist until his Ghost could go no further has led Mayhem to a unique understanding of the self. Whenever you take a wound, take two cards and pick one to keep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaffer Griffiths’ Arboriculture Classes&#039;&#039;&#039;: These mostly seem to consist of whacking trees with sticks until fruit falls out. Still, Gaffer insists he knows which ones are ripe enough to whack. Once per encounter, you can call {{call|TRIPLE}}, {{call|REPEL}}, or {{call|SHATTER}} with any weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Genealogy Workshops&#039;&#039;&#039;: You’d be amazed who you can find on your family tree with a little digging. They often seem amazed themselves. Still, Oliver can put you in touch with new relatives pretty reliably. &#039;&#039;Talk to a ref at the start of an Interactive to receive your relative’s entry for your family tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thomas Jones’ Theoretical Lectures on Fog&#039;&#039;&#039;: Thomas believes the village’s mists are best placed healing, defending and insulating the spirits of the villagers. In this class, he illustrates a deeper application: using the fog to hide yourself entirely. Once per encounter, you can call &amp;quot;{{call|Would You Kindly}} ignore me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roxander “Rocky” Scott’s Fight Club&#039;&#039;&#039;: Roxander has unusual theories about building resilience, and unsettlingly accurate training mannequins to practice on. Still, can’t argue with results. You have 2 additional maximum hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thursday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&#039;&#039;&#039;: the Office of Bequests accepts no helpers, interns, assistants or purchasers. It does grudgingly respond to litigation, though. &#039;&#039;Talk to a ref at the start of an Interactive to receive a small Bequest, with unpredictable contents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robb Scott’s Mist-Gathering Sessions&#039;&#039;&#039;: Unlike the Joneses, Robb believes the best way to learn to manipulate the village’s mist is by putting it in jars. They can become oddly volatile. &#039;&#039;Talk to a ref at the start of an Interactive to receive a jar of mist. They can be opened to call an omnidirectional {{call|MASS}} SPIRIT {{call|DOUBLE}}. This does hit the one who opens the jar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coletta Jones’ Practical Séances&#039;&#039;&#039;: Rites can be dangerous. Coletta’s rites, she demonstrates, tend not to be. When performing Rites and receiving Consequences, you are dealt two sets of Consequences and can pick one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great-Grand-Scott’s Personal Knitwear&#039;&#039;&#039;: The third cupboard from the end in the utility room nearest the South Wing is normally held shut by the Great-Grand-Scott’s will, or so the rumours have it. On Thursday Nights, with a little effort, it can be opened, and their particularly resilient jumpers extracted - though their uncanny durability seems to fade after each week. &#039;&#039;You may wear a jumper or cardigan as armour. If you do, it grants an additional maximum hit point on top of the one for wearing armour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim Jones’ Fog-Hardening Club&#039;&#039;&#039;: By working ice crystals into fog banks, Tim Jones has managed to coax the mists away from their tendency towards gentleness. His technique seems to have wider applications. You can call SPIRIT {{call|SHATTER}} instead of any other SPIRIT call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Friday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are focused on preparing for (and attending, and recovering from) the weekly meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Saturday ==&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are taking the day off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sunday ==&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hug Griffiths’ Workshop on Simple Living&#039;&#039;&#039;: Sometimes, you just want to get away from it all. Hug knows the feeling. Once per encounter, you can call {{call|SUPPRESS}} on any willing target (including yourself).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Hours at Cecily Scott’s Special Greenhouse&#039;&#039;&#039;: Cecily appreciates all sorts of undervalued plants, even if they tend to be uprooted because of things like “general danger to health”. She can often be enticed into sharing a cutting. &#039;&#039;Talk to a ref at the start of an Interactive to receive some [[Consumables|unusual plant material]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Night-time ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brush Griffiths’ Class on Rampaging&#039;&#039;&#039;: Their approach to violence is surprisingly academic, discussing the limits of the body in detail. You may choose to deal a {{call|DOUBLE}}, instead of a {{call|SINGLE}}, with every hit for the duration of an encounter. If you do, talk to a ref afterwards to receive a wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babysitting for Coppice Griffiths&#039;&#039;&#039;: Coppice is lovely, but even he can’t watch the kids all week without a break. Still, seeing them run face-first into walls and walk away laughing teaches you a lot about resilience; you can have one additional wound without dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Amateur Dramatics Night&#039;&#039;&#039;: Oliver’s strong grasp of genealogy doesn’t translate well into realism, but he still knows how to hold the crowd’s attention. Once per encounter, you may call &amp;quot;{{call|Would You Kindly}} fight me dramatically&amp;quot;; this will lead even the most hardened of monsters into a slower, more theatrical conflict.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=213</id>
		<title>Simplified Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=213"/>
		<updated>2023-10-05T13:05:57Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a breakdown of what you can get from each class on the schedule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Class !! Benefit&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Evan Jones’ Poison-Care Workshop|| Poisons don&#039;t die when you use them. Instead, they are exhausted until the end of the event or until fed.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Doctor Gideon Griffiths’ Medical Seminars|| You can call HEAL if you spend 10 seconds to do so.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Professor Griswold Scott’s Sermons on Blood || You can spend 2 of your maximum hits to call HEAL. They come back at the end of the encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Ignatius Scott&#039;s Poison-Rustling Stakeouts || Income of rustled [[Poisons]].&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Hildegard Scott’s Baking Club || Income of [[Consumables|Treats]].&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Delia Jones nee Scott’s Comportment Lessons || You can call WOULD YOU KINDLY to enforce a point of manners or etiquette, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Patrick Jones’ Gardening Club || You can use large weapons and full-sized shields.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Wax Griffiths’ Pigment-Mixing Workshops || Income of [[Rites|Pigments]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Tim and Thomas Jones’ Nebulism Routines || You can call WEAKNESS or SPIRIT TRIPLE at range, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Hildegard Scott’s Knitting Circle || You can call SUPPRESS when attacking the same target as an ally, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Mayhem Griffiths’ Meditation Sessions || When you take a Wound, instead pick from two Wounds.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Gaffer Griffiths’ Arboriculture Classes || You can call TRIPLE, REPEL or SHATTER with any weapon, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Oliver Jones’ Genealogy Workshops || Income of [[Haruspicy|Relatives]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night  || Thomas Jones’ Theoretical Lectures on Fog || Call WOULD YOU KINDLY Ignore Me, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night || Roxander “Rocky” Scott’s Fight Club || +2 maximum hit points.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law || Income of random Stuff&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Robb Scott’s Mist-Gathering Sessions || Income of a Jar of Mist, that can be opened to call MASS SPIRIT DOUBLE on everyone around, including you.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Coletta Jones’ Practical Séances || When you perform a Rite and get Consequences, instead pick from two sets of Consequences.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night   || The Great-Grand-Scott’s Personal Knitwear || You can wear a magical jumper that counts as 2 hit points of armour.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night || Tim Jones’ Fog-Hardening Club || If you would call a SPIRIT call, you can instead call SPIRIT SHATTER.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Hug Griffiths’ Workshop on Simple Living || You can call SUPPRESS on a willing target, including yourself, once an encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Open Hours at Cecily Scott’s Special Greenhouse || Income of Weird Plant Stuff.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Brush Griffiths’ Class on Rampaging || You can take a Wound to call DOUBLE on every hit in an encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Babysitting for Coppice Griffiths || You can have one additional Wound.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Oliver Jones’ Amateur Dramatics Night || You can call WOULD YOU KINDLY Fight Me Dramatically, once per encounter.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=212</id>
		<title>Simplified Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=212"/>
		<updated>2023-10-05T13:01:44Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a breakdown of what you can get from each class on the schedule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Class !! Benefit&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Evan Jones’ Poison-Care Workshop|| Poisons don&#039;t die when you use them. Instead, they are exhausted until the end of the event or until fed.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Doctor Gideon Griffiths’ Medical Seminars|| You can call HEAL if you spend 10 seconds to do so.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Professor Griswold Scott’s Sermons on Blood || You can spend 2 of your maximum hits to call HEAL. They come back at the end of the encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Ignatius Scott&#039;s Poison-Rustling Stakeouts || Income of rustled [[Poisons]].&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Hildegard Scott’s Baking Club || Income of [[Consumables|Treats]].&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Delia Jones nee Scott’s Comportment Lessons || You can call WOULD YOU KINDLY to enforce a point of manners or etiquette, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Patrick Jones’ Gardening Club || You can use large weapons and full-sized shields.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Wax Griffiths’ Pigment-Mixing Workshops || Income of [[Rites|Pigments]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Tim and Thomas Jones’ Nebulism Routines || You can call WEAKNESS or SPIRIT TRIPLE at range, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Hildegard Scott’s Knitting Circle || You can call SUPPRESS when attacking the same target as an ally, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Mayhem Griffiths’ Meditation Sessions || When you take a Wound, instead pick from two Wounds.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Gaffer Griffiths’ Arboriculture Classes || You can call TRIPLE, REPEL or SHATTER with any weapon, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Oliver Jones’ Genealogy Workshops || Income of [[Haruspicy|Relatives]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night  || Thomas Jones’ Theoretical Lectures on Fog || Call WOULD YOU KINDLY Ignore Me, once per encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night || Roxander “Rocky” Scott’s Fight Club || +2 maximum hit points.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Robb Scott’s Mist-Gathering Sessions || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Coletta Jones’ Practical Séances || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night   || The Great-Grand-Scott’s Personal Knitwear || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night || Tim Jones’ Fog-Hardening Club || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Hug Griffiths’ Workshop on Simple Living || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Open Hours at Cecily Scott’s Special Greenhouse || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Brush Griffiths’ Class on Rampaging || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Babysitting for Coppice Griffiths || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Oliver Jones’ Amateur Dramatics Night || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=211</id>
		<title>Simplified Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=211"/>
		<updated>2023-10-05T12:55:19Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a breakdown of what you can get from each class on the schedule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Class !! Benefit&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Evan Jones’ Poison-Care Workshop|| Poisons don&#039;t die when you use them. Instead, they are exhausted until the end of the event or until fed.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Doctor Gideon Griffiths’ Medical Seminars|| You can call HEAL if you spend 10 seconds to do so.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Professor Griswold Scott’s Sermons on Blood || You can spend 2 of your maximum hits to call HEAL. They come back at the end of the encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Ignatius Scott&#039;s Poison-Rustling Stakeouts || Income of rustled Poisons.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Hildegard Scott’s Baking Club || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Tuesday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Tuesday, Night || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Wednesday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night  || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Wednesday, Night || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Thursday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night   || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Thursday, Night || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Sunday, Day || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Example || Example&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Sunday, Night || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=210</id>
		<title>Simplified Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=210"/>
		<updated>2023-10-05T12:47:56Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a breakdown of what you can get from each class on the schedule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Class !! Benefit&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Evan Jones’ Poison-Care Workshop|| Poisons don&#039;t die when you use them. Instead, they are exhausted until the end of the event or until fed.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Doctor Gideon Griffiths’ Medical Seminars|| You can call HEAL if you spend 10 seconds to do so.&lt;br /&gt;
|- style=&amp;quot;background-color:#7dd87d&amp;quot;&lt;br /&gt;
| Monday, Day || Professor Griswold Scott’s Sermons on Blood || You can spend 2 of your maximum hits to call HEAL. They come back at the end of the encounter.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Ignatius Scott&#039;s Poison-Rustling Stakeouts || Income of rustled Poisons.&lt;br /&gt;
|- style=&amp;quot;background-color:#d1a7c9&amp;quot;&lt;br /&gt;
| Monday, Night || Hildegard Scott’s Baking Club || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Night  || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Night   || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Night || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=209</id>
		<title>Simplified Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Simplified_Schedule&amp;diff=209"/>
		<updated>2023-10-05T12:39:38Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: Created page with &amp;quot;This page is a breakdown of what you can get from each class on the schedule.   {| class=&amp;quot;wikitable&amp;quot; |+ Caption text |- ! Time !! Class !! Benefit |- | Monday, Day || Evan Jones’ Poison-Care Workshop|| Poisons don&amp;#039;t die when you use them. Instead, they are exhausted until the end of the event or until fed. |- | Monday, Day || Doctor Gideon Griffiths’ Medical Seminars|| You can call HEAL if you spend 10 seconds to do so. |- | Monday, Day || Professor Griswold Scott’...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a breakdown of what you can get from each class on the schedule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Class !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| Monday, Day || Evan Jones’ Poison-Care Workshop|| Poisons don&#039;t die when you use them. Instead, they are exhausted until the end of the event or until fed.&lt;br /&gt;
|-&lt;br /&gt;
| Monday, Day || Doctor Gideon Griffiths’ Medical Seminars|| You can call HEAL if you spend 10 seconds to do so.&lt;br /&gt;
|-&lt;br /&gt;
| Monday, Day || Professor Griswold Scott’s Sermons on Blood || You can spend 2 of your maximum hits to call HEAL. They come back at the end of the encounter.&lt;br /&gt;
|-&lt;br /&gt;
| Monday, Night || Ignatius Scott&#039;s Poison-Rustling Stakeouts || Income of rustled Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Monday, Night || Hildegard Scott’s Baking Club || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Tuesday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Night  || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Wednesday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Night   || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Thursday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Day || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Night || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Sunday, Night || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=208</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=208"/>
		<updated>2023-10-05T12:30:39Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue - let a ref know if you are deliberately carrying more than three Poisons for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
In order to use a Poison, you must have it in your hand and roleplay squeezing or agitating it. You can then make the call from the Poison&#039;s feeding chart at up to close range. This kills the Poison, unless you&#039;ve taken &#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039; as part of your [[Schedule]]; if you have, the poison is exhausted until the end of the event.&lt;br /&gt;
&lt;br /&gt;
= Feeding Charts =&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=207</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=207"/>
		<updated>2023-10-05T12:28:54Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue - let a ref know if you are deliberately carrying more than three Poisons for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
In order to use a poison, you must have it in your hand and roleplay squeezing or agitating it. You can then make the call from the Poison&#039;s feeding chart at up to close range. This kills the Poison, unless you&#039;ve taken &#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039; as part of your [[Schedule]]; if you have, the poison is exhausted until the end of the event.&lt;br /&gt;
&lt;br /&gt;
= Feeding Charts =&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=206</id>
		<title>Rites</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=206"/>
		<updated>2023-10-05T12:28:18Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known definitively about &#039;&#039;&#039;rites&#039;&#039;&#039;, other than that with the right [[Consumables|Pigment]] and Rite-Paper, a Ghost can be sharpened with useful results. Only now that the fish have stopped biting has this risky business again come back into fashion, with the most qualified in the village being the Scott family in general, [[Schedule#Tuesday|Wax Griffiths]] and [[Schedule#Thursday|Coletta Jones]]. (And of them, the Scotts tend towards wild experimentation, rather than teachable principles.)&lt;br /&gt;
&lt;br /&gt;
Rite-paper is specially prepared paper, with the outline of (part of) a circle on it, in which the rite is drawn. Example rite-paper is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Rite-paper 1segment UP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
And Pigments can be made of all sorts of things, though impressive results will be derived from impressive ingredients. If you have an ingredient that can be made into a Pigment, &#039;&#039;that ingredient will say so&#039;&#039;, as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:PLANT PENWICK GRAPES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
As a Rite involves modifying your own Ghost, there will always be [[Consequences|Consequences]], and sometimes more serious side effects still. However, the effects can be spectacular. Below are examples of Rite Effects (though, notably, &#039;&#039;not&#039;&#039; how those rites are carried out, as that knowledge is somewhat harder to come by):&lt;br /&gt;
&lt;br /&gt;
[[File:THE BRIDGE-BLESSING.png|thumb]]&lt;br /&gt;
[[File:UNSUSTAINABLE SPIKES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Below is an example of Rite-Paper with the artwork already drawn to perform the Bridge-Blessing:&lt;br /&gt;
&lt;br /&gt;
[[File:Bridge-blessing.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
= How to do a Rite =&lt;br /&gt;
&lt;br /&gt;
The actual carrying out of a rite is relatively simple: one or more Pigments are used to produce a piece of artwork on the rite-paper, which is then applied to some part of the subject&#039;s body to transfer it to their Ghost. This is an involved process, requiring at least two minutes of role-playing (which can be spent producing the artwork). There is no required form or level of complexity to the art, though Coletta Jones insists that clean lines and clear meaning is safest. Explaining the meaning of the artwork to those around you &#039;&#039;(and making sure that a ref knows your intent when doing the Rite)&#039;&#039; can help to clarify the meaning.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the two minutes of role-playing, a ref will tell you the results of the Rite and provide you with some Consequences.&lt;br /&gt;
&lt;br /&gt;
If you find or receive a piece of Rite-Paper with a pre-drawn Rite on it, you can apply it. If people are planning to explore across the bridge, their relatives might help by preparing Bridge-Blessings in advance, for example.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=205</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=205"/>
		<updated>2023-10-05T12:25:56Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue - let a ref know if you are deliberately carrying more than three Poisons for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
In order to use a poison, you must have it in your hand and roleplay squeezing or agitating it. You can then make the call from the Poison&#039;s feeding chart at up to close range. This kills the Poison, unless you&#039;ve taken &#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039; as part of your [[Schedule]].&lt;br /&gt;
&lt;br /&gt;
= Feeding Charts =&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=204</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=204"/>
		<updated>2023-10-05T12:25:28Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue.&lt;br /&gt;
&lt;br /&gt;
In order to use a poison, you must have it in your hand and roleplay squeezing or agitating it. You can then make the call from the Poison&#039;s feeding chart at up to close range. This kills the Poison, unless you&#039;ve taken &#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039; as part of your [[Schedule]].&lt;br /&gt;
&lt;br /&gt;
= Feeding Charts =&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=203</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=203"/>
		<updated>2023-10-05T12:25:11Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue.&lt;br /&gt;
&lt;br /&gt;
In order to use a poison, you must have it in your hand. You can then make the call from the Poison&#039;s feeding chart at up to close range. This kills the Poison, unless you&#039;ve taken &#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039; as part of your [[Schedule]].&lt;br /&gt;
&lt;br /&gt;
= Feeding Charts =&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=202</id>
		<title>Rites</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=202"/>
		<updated>2023-10-05T12:23:25Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known definitively about &#039;&#039;&#039;rites&#039;&#039;&#039;, other than that with the right [[Consumables|Pigment]] and Rite-Paper, a Ghost can be sharpened with useful results. Only now that the fish have stopped biting has this risky business again come back into fashion, with the most qualified in the village being the Scott family in general, [[Schedule#Tuesday|Wax Griffiths]] and [[Schedule#Thursday|Coletta Jones]]. (And of them, the Scotts tend towards wild experimentation, rather than teachable principles.)&lt;br /&gt;
&lt;br /&gt;
Rite-paper is specially prepared paper, with the outline of (part of) a circle on it, in which the rite is drawn. Example rite-paper is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Rite-paper 1segment UP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
And Pigments can be made of all sorts of things, though impressive results will be derived from impressive ingredients. If you have an ingredient that can be made into a Pigment, &#039;&#039;that ingredient will say so&#039;&#039;, as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:PLANT PENWICK GRAPES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
As a Rite involves modifying your own Ghost, there will always be [[Consequences|Consequences]], and sometimes more serious side effects still. However, the effects can be spectacular. Below are examples of Rite Effects (though, notably, &#039;&#039;not&#039;&#039; how those rites are carried out, as that knowledge is somewhat harder to come by):&lt;br /&gt;
&lt;br /&gt;
[[File:THE BRIDGE-BLESSING.png|thumb]]&lt;br /&gt;
[[File:UNSUSTAINABLE SPIKES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The actual carrying out of a rite is relatively simple: one or more Pigments are used to produce a piece of artwork on the rite-paper, which is then applied to some part of the subject&#039;s body to transfer it to their Ghost. This is an involved process, requiring at least two minutes of role-playing (which can be spent producing the artwork). There is no required form or level of complexity to the art, though Coletta Jones insists that clean lines and clear meaning is safest. Explaining the meaning of the artwork to those around you &#039;&#039;(and making sure that a ref knows your intent when doing the Rite)&#039;&#039; can help to clarify the meaning.&lt;br /&gt;
&lt;br /&gt;
Below is an example of Rite-Paper with the artwork already drawn to perform the Bridge-Blessing:&lt;br /&gt;
&lt;br /&gt;
[[File:Bridge-blessing.png|thumb]]&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=201</id>
		<title>Rites</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Rites&amp;diff=201"/>
		<updated>2023-10-05T12:22:22Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: clarify that multiple Pigments can be used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known definitively about &#039;&#039;&#039;rites&#039;&#039;&#039;, other than that with the right [[Consumables|Pigment]] and Rite-Paper, a Ghost can be sharpened with useful results. Only now that the fish have stopped biting has this risky business again come back into fashion, with the most qualified in the village being the Scott family in general, [[Schedule#Tuesday|Wax Griffiths]] and [[Schedule#Thursday|Coletta Jones]]. (And of them, the Scotts tend towards wild experimentation, rather than teachable principles.)&lt;br /&gt;
&lt;br /&gt;
Rite-paper is specially prepared paper, with the outline of (part of) a circle on it, in which the rite is drawn. Example rite-paper is shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:Rite-paper 1segment UP.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
And Pigments can be made of all sorts of things, though impressive results will be derived from impressive ingredients. If you have an ingredient that can be made into a Pigment, &#039;&#039;that ingredient will say so&#039;&#039;, as shown below:&lt;br /&gt;
&lt;br /&gt;
[[File:PLANT PENWICK GRAPES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
As a Rite involves modifying your own Ghost, there will always be [[Consequences|Consequences]], and sometimes more serious side effects still. However, the effects can be spectacular. Below are examples of Rite Effects (though, notably, &#039;&#039;not&#039;&#039; how those rites are carried out, as that knowledge is somewhat harder to come by):&lt;br /&gt;
&lt;br /&gt;
[[File:THE BRIDGE-BLESSING.png|thumb]]&lt;br /&gt;
[[File:UNSUSTAINABLE SPIKES.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The actual carrying out of a rite is relatively simple: one or more Pigments are used to produce a piece of artwork on the rite-paper, which is then applied to some part of the subject&#039;s body to transfer it to their Ghost. This is an involved process, requiring at least two minutes of role-playing (which can be spent producing the artwork). There is no required form or level of complexity to the art, though Coletta Jones insists that clean lines and clear meaning is safest. Explaining the meaning of the artwork to those around you (in the presence of a referee) can help to clarify the meaning.&lt;br /&gt;
&lt;br /&gt;
Below is an example of Rite-Paper with the artwork already drawn to perform the Bridge-Blessing:&lt;br /&gt;
&lt;br /&gt;
[[File:Bridge-blessing.png|thumb]]&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=200</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=200"/>
		<updated>2023-10-05T11:00:32Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue.&lt;br /&gt;
&lt;br /&gt;
= Feeding Charts =&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=199</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=199"/>
		<updated>2023-10-05T11:00:11Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue.&lt;br /&gt;
&lt;br /&gt;
# Feeding Charts&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=198</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=198"/>
		<updated>2023-10-05T11:00:05Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue.&lt;br /&gt;
&lt;br /&gt;
# Feeding Charts&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=197</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=197"/>
		<updated>2023-10-05T10:59:23Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|An example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can carry up to three Poisons with you.&#039;&#039;&#039; Any more and they might start to argue.&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has [[Consumables|eaten]] (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Peppercorn poison.png|thumb]] &lt;br /&gt;
[[File:Shatter triple poison.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=196</id>
		<title>Basic Rules</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Basic_Rules&amp;diff=196"/>
		<updated>2023-10-05T10:58:17Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hit Points and Basic Combat==&lt;br /&gt;
Beings have one or more hit points. Weapons do SINGLE damage by default - that is, being hit by a weapon causes you to lose one hit point. You don’t need to call this when you strike with a weapon, but you may if you wish to make it clear that you intend to cause a point of damage.&lt;br /&gt;
&lt;br /&gt;
Player characters begin with 3 hit points. You can wear armour for +1 hit.&lt;br /&gt;
&lt;br /&gt;
==Noncombat Characters==&lt;br /&gt;
Some players may be unable to take part in physical combat or not wish to for personal reasons. In this case, they should make the organisers aware so that they can brief other players to not attack them. Instead of attacking a non-combat character, you should call damage against them once per second once you are in range to make an attack. Do &#039;&#039;not&#039;&#039; mime swinging your weapon. If someone mistakenly thinks you are a noncombat character and tries to do this, politely correct them and continue.&lt;br /&gt;
&lt;br /&gt;
==Wounds and Dying==&lt;br /&gt;
If you are reduced to zero hit points, your character is now incapacitated. You can’t fight and can only stagger around. You should make it clear that you’re wounded, incapacitated and (mostly) helpless. If you regain hit points, you cease to be incapacitated.&lt;br /&gt;
&lt;br /&gt;
If you have been injured in combat to the point where you were incapacitated during an encounter, ask a ref for a wound card at your earliest convenience, usually after the encounter has ended.&lt;br /&gt;
&lt;br /&gt;
An incapacitated character can be executed by taking thirty seconds of appropriate roleplay to do so, at which point they die.&lt;br /&gt;
&lt;br /&gt;
If you have been incapacitated for at least two minutes, you may recover one hit point on your own. If you do this, notify a ref and they will give you an additional wound card.&lt;br /&gt;
&lt;br /&gt;
===Wound Cards===&lt;br /&gt;
From being heavily injured, and through many other sources, your character may receive Wounds. These are represented by a wound card that will be handed to you by a ref. It will specify the roleplaying effects of the wound, along with any mechanical effects that it has.&lt;br /&gt;
&lt;br /&gt;
A character has, by default, a wound limit of three - they can have three Wounds at a time. If they ever have four Wounds at the same time, that character is dead or beyond saving, and must retire by the end of the current event.&lt;br /&gt;
 &lt;br /&gt;
At the end of each interactive, your character naturally recovers from one Wound of your choice. Some more severe Wounds may have additional requirements to recover from them.&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
*Touch range is close enough that you could reach out and touch the other character. This does not require you to actually touch them, and you should not touch another player unless you already know they’re comfortable with you doing so.&lt;br /&gt;
*Close range is five metres.&lt;br /&gt;
&lt;br /&gt;
==Under Pressure==&lt;br /&gt;
Some skills can only be used when not under pressure. If a combat encounter is occurring, you are always under pressure. Some other situations may count - in this case, a ref will inform you.&lt;br /&gt;
&lt;br /&gt;
==Appropriate Roleplaying==&lt;br /&gt;
Some skills require appropriate roleplaying. This means that you should act out doing something appropriate to the effect of the skill - for example, if you attend Doctor Gideon Griffiths&#039; Medical Seminars, you can call HEAL with appropriate roleplaying. Examples might include acting out basic first aid that you know, tying bandages around the affected limb, or breaking and re-setting the bone. If you’re doing an effect requiring appropriate roleplaying on a willing target, they are expected to follow your lead as long as doing so isn’t an issue for them.&lt;br /&gt;
&lt;br /&gt;
==Searching==&lt;br /&gt;
You can search a fallen foe when not under pressure. To do so, approach to touch range and inform them you’re searching them. They will give you any resources that they have been instructed to drop. You should not touch another player when searching them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calls==&lt;br /&gt;
This is a list of the calls that you might hear and what they mean. A call is a word or phrase with a specific OC meaning. If you hear it directed at you, your character takes a specified effect.&lt;br /&gt;
&lt;br /&gt;
Calls might be:&lt;br /&gt;
* Used alongside a melee attack, to indicate that the call is associated with that strike.&lt;br /&gt;
* Used with a description of a character. E.g. “You in the blue hat! TRIPLE!”&lt;br /&gt;
* Used as an area of effect - see the MASS modifier.&lt;br /&gt;
&lt;br /&gt;
Some calls may be preceded by a descriptor for flavour. This is mostly to let you know how to react to it - e.g. LIGHTNING! TRIPLE! might be a blast of electricity, or SPIRIT! TRIPLE!, which attacks your Ghost rather than your body. &#039;&#039;(You still take the damage.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===STOP THE GAME===&lt;br /&gt;
This is an “emergency stop” call to indicate that there is an OC reason to halt gameplay and sort something out. This can be used for any hazard, not just injury. Lost glasses, a player panicking OC, or someone looking like they’re about to fall backwards over a log are all valid reasons to use the call.&lt;br /&gt;
===ZERO===&lt;br /&gt;
This effect deals no damage. This can be used if sparring in-character for deliberately non-damaging strikes.&lt;br /&gt;
===SINGLE===&lt;br /&gt;
This effect deals one point of damage. This is the default for melee weapons, and can be omitted unless it’s needed for clarity.&lt;br /&gt;
===DOUBLE===&lt;br /&gt;
This effect deals two points of damage.&lt;br /&gt;
===TRIPLE===&lt;br /&gt;
This effect deals three points of damage.&lt;br /&gt;
===SHATTER===&lt;br /&gt;
If this hits a shield, it is broken. If it hits a limb, it is ruined and cannot be used until healed. If it hits the torso, take it as DOUBLE.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hit. If it&#039;s delivered by ranged call, it hits a shield first, otherwise a limb of your choice, otherwise the torso.&lt;br /&gt;
&lt;br /&gt;
Ruined limbs are unusable and in pain. You must roleplay accordingly. You specifically cannot use a weapon with an arm that has been ruined. If one leg is ruined, you cannot run or walk, only limp. If both legs are ruined, you can’t use them to move, only stand in place.&lt;br /&gt;
&lt;br /&gt;
===IMPALE===&lt;br /&gt;
If this hits the torso, lose all of your hits. If it hits a limb, that limb is ruined as if hit by SHATTER.&lt;br /&gt;
&lt;br /&gt;
If delivered by a strike, it hits whatever the strike hits. If delivered by ranged call it hits the torso.&lt;br /&gt;
&lt;br /&gt;
===HEAL===&lt;br /&gt;
This effect restores four hit points, or restores a ruined limb of the target’s choice. &lt;br /&gt;
===REPEL===&lt;br /&gt;
This effect knocks you away. You must move away from the source for 5 seconds. If you block a weapon blow with this effect on your weapon or shield, you must still move away from the source but you are not damaged. &lt;br /&gt;
===WEAKNESS===&lt;br /&gt;
You cannot attack with weapons for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying are fine, as are attacks not delivered by a weapon, such as the SPIRIT TRIPLE call from Tim and Thomas Jones&#039; Nebulism Routines.&lt;br /&gt;
&lt;br /&gt;
===SUPPRESS ===&lt;br /&gt;
You cannot make calls for 30 seconds. You can still attack normally for SINGLE. Your Consequences, Wounds, Rite Effects and Relatives are suppressed and have no effect until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
===Would You Kindly===&lt;br /&gt;
This call, which can be inserted into normal conversation, indicates mind control. Your character does their best to obey the command, by default for 30 seconds or until you take damage. When the effect ends, you’re aware that something unusual happened. &lt;br /&gt;
===MASS===&lt;br /&gt;
This call affects every target within close range. If the user indicates a cone with their arms, it instead affects everyone in that cone within close range.&lt;br /&gt;
&lt;br /&gt;
===RESIST===&lt;br /&gt;
This is called to indicate that your call was taken, but had a lessened effect due to an ability. RESISTed calls will always deal at least a SINGLE to the target.&lt;br /&gt;
&lt;br /&gt;
===CURSE===&lt;br /&gt;
See a ref at the earliest convenient time, usually after the encounter has ended, and tell them you took this call.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Everyone can use a single one-handed weapon up to 42&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Weapons 42&amp;quot;-84&amp;quot; can be used by those attending Patrick Jones&#039; Gardening Club. They must be held in two hands while being wielded as a weapon.&lt;br /&gt;
&lt;br /&gt;
A shield can be used in the off-hand by those attending Patrick Jones&#039; Gardening Club. A shield must be held in the hand to function.&lt;br /&gt;
&lt;br /&gt;
Anyone can wear armour for one additional hit point. Armour is anything that makes you look armoured. Anyone raiding The Great-Grand-Scott&#039;s Personal Knitwear can instead wear a jumper or cardigan for two additional hit points.&lt;br /&gt;
&lt;br /&gt;
Anyone can carry up to three Poisons at a time.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=179</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=MediaWiki:Sidebar&amp;diff=179"/>
		<updated>2023-09-26T18:30:41Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Introduction&lt;br /&gt;
** mainpage|Overview&lt;br /&gt;
** Basic Rules|Basic Rules&lt;br /&gt;
** Character Creation|Character Creation&lt;br /&gt;
** Character Advancement|Character Advancement&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
** FAQ|FAQ&lt;br /&gt;
* Setting&lt;br /&gt;
** The Village|The Village&lt;br /&gt;
** The Families|The Families&lt;br /&gt;
** The Oddities|The Oddities&lt;br /&gt;
** Notable Locations|Notable Locations&lt;br /&gt;
* Rules&lt;br /&gt;
** Basic Rules|Basic Rules&lt;br /&gt;
** Schedule|Schedule&lt;br /&gt;
** Downtime|Downtime&lt;br /&gt;
** Poisons|Poisons&lt;br /&gt;
** Rites|Rites&lt;br /&gt;
** Haruspicy|Haruspicy&lt;br /&gt;
* Events&lt;br /&gt;
** Events|Events&lt;br /&gt;
** Linears|Linears&lt;br /&gt;
** Interactives|Interactives&lt;br /&gt;
** Recent History|Recent History&lt;br /&gt;
* See Also&lt;br /&gt;
** https://www.camlarp.co.uk/Equality_and_diversity|Equality and Diversity&lt;br /&gt;
** https://www.camlarp.co.uk/Access_Statement|Access Statement&lt;br /&gt;
* Contacts&lt;br /&gt;
** How_to_contact_the_Refs|How to contact the Refs&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Character_Creation&amp;diff=169</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Character_Creation&amp;diff=169"/>
		<updated>2023-09-25T18:34:54Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Choose a name and [[The Families|family]]. &lt;br /&gt;
&lt;br /&gt;
Then, choose your weekly [[Schedule|activities]], which are what give you your mechanical abilities. &lt;br /&gt;
&lt;br /&gt;
Finally, finish off your character by adding the &#039;&#039;&#039;Word&#039;&#039;&#039;, the &#039;&#039;&#039;Will&#039;&#039;&#039; and the &#039;&#039;&#039;Won&#039;t&#039;&#039;&#039;, which have no mechanical impact but help to sum up your character:&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Word&#039;&#039;&#039; is a one-word summary of something key to that character. It might be &#039;&#039;&#039;Honour&#039;&#039;&#039;, or &#039;&#039;&#039;Connection&#039;&#039;&#039;, or &#039;&#039;&#039;Secrecy&#039;&#039;&#039;, or &#039;&#039;&#039;Curation&#039;&#039;&#039;, or &#039;&#039;&#039;Agriculture&#039;&#039;&#039;... in short, anything you think that character would feel comfortable summing themselves up with.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Will&#039;&#039;&#039; is a short motto or quote summing up your character&#039;s general approach to life, or a typical response they might have to a common situation. Examples might include “If everyone just sat down and talked, we could have this sorted by tea-time,” or “Pruning improves any plant. Why should our family tree be the exception?”. The aim is to give a flavour not only of your character&#039;s general ideology, but also an insight into their &#039;&#039;vibes&#039;&#039; and the way they might talk.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Won&#039;t&#039;&#039;&#039; is a major red line for your character; something they would avoid doing as much as humanly possible. Examples might include &#039;&#039;&#039;direct confrontation&#039;&#039;&#039;, &#039;&#039;&#039;acting without thinking&#039;&#039;&#039;, or &#039;&#039;&#039;waiting around&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An example character might look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:UH character sheet template - Eisen Scott.pdf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are lots of ways to make a character. If you want to start with a strong central idea and pick your activities to match, great! But if you&#039;d rather see some examples of specific character archetypes, there are several more character sheets [[Example Characters|&#039;&#039;&#039;here&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===Vital Statistics===&lt;br /&gt;
Player characters begin with 3 hits, and can take 3 wounds without dying. You can gain 1 extra hit by wearing armour.&lt;br /&gt;
&lt;br /&gt;
You can use one one-handed weapon up to 42&amp;quot; in length.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=168</id>
		<title>Schedule</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Schedule&amp;diff=168"/>
		<updated>2023-09-25T18:28:19Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activities on your Schedule dictate how your character spends their time, and what they&#039;ve learned to do.&lt;br /&gt;
&lt;br /&gt;
You can choose one activity per day, either during the day-time or night-time. You can do one day-time and one night-time activity in the same day, but the exertion of such an active week will reduce the number of wounds you can endure by one. &#039;&#039;&#039;You can never do two activities at the same time, since that&#039;s impossible.&#039;&#039;&#039; &#039;&#039;(This means by default, characters will take part in five activities per week.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can change your schedule by one activity per week. Any more would make it too difficult to adapt and catch up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Penwick Gorge Village Schedule&lt;br /&gt;
|-&lt;br /&gt;
!  !! Monday !! Tuesday !! Wednesday !! Thursday !! Friday !! Saturday !! Sunday&lt;br /&gt;
|-&lt;br /&gt;
| Daytime || Evan Jones’ Poison-Care Workshop&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Doctor Gideon Griffiths’ Medical Seminars&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Professor Griswold Scott’s Sermons on Blood&lt;br /&gt;
 || Delia Jones nee Scott’s Comportment Lessons&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Patrick Jones’ Gardening Club&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Wax Griffiths’ Pigment-Mixing Workshops&lt;br /&gt;
|| Mayhem Griffiths’ Meditation Sessions&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gaffer Griffiths’ Arboriculture Classes&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Genealogy Workshops&lt;br /&gt;
|| Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Robb Scott’s Mist-Gathering Sessions&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Coletta Jones’ Practical Séances&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Hug Griffiths’ Workshop on Simple Living&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Open Hours at Cecily Scott’s Special Greenhouse &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nighttime || Ignatius Scott’s Poison-Rustling Stakeouts&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Baking Club&lt;br /&gt;
 || Tim and Thomas Jones’ Nebulism Routines&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hildegard Scott’s Knitting Circle&lt;br /&gt;
|| Thomas Jones’ Theoretical Lectures on Fog&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Roxander “Rocky” Scott’s Fight Club&lt;br /&gt;
|| The Great-Grand-Scott’s Personal Knitwear&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Tim Jones’ Fog-Hardening Club&lt;br /&gt;
|| &#039;&#039;&#039;Village Meeting&#039;&#039;&#039; || &#039;&#039;&#039;Expedition / Rest Day&#039;&#039;&#039; || Brush Griffiths’ Class on Rampaging&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Babysitting for Coppice Griffiths&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Oliver Jones’ Amateur Dramatics Night&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Activity Descriptions ===&lt;br /&gt;
&lt;br /&gt;
==== Monday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evan Jones’ Poison-Care Workshop&#039;&#039;&#039;: Through careful practice, you’ve learned how to help a Poison close their mouth - without getting your fingers caught. When you use a Poison to make a call, they get tired rather than dying; they recover at the end of the event, or sooner if fed something they like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doctor Gideon Griffiths’ Medical Seminars&#039;&#039;&#039;: You’ve spent some time studying first aid. When not under pressure, you may perform 10 seconds of appropriate role-play to call {{call|HEAL}}, restoring 4 hits or a ruined limb (patient’s choice).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Griswold Scott’s Sermons on Blood&#039;&#039;&#039;: You’ve learned how to use your own blood to staunch the wounds of others. You may call {{call|HEAL}} freely, but each time reduces your own maximum hits by two until the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ignatius Scott’s Poison-Rustling Stakeouts&#039;&#039;&#039;: Poisons go missing all the time, so who’s to say where you found yours? You spend your Monday nights rustling Poisons. &#039;&#039;Talk to a ref at the start of an Interactive to receive your Poisons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Baking Club&#039;&#039;&#039;: Hildegard bakes a variety of treats, with a variety of unusual ingredients. She’ll usually let you take a batch if you help her out. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|treats]]. Feel free to bring your own edible physreps, so long as nobody’s allergic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tuesday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delia Jones nee Scott’s Comportment Lessons&#039;&#039;&#039;: Mrs. Delia, as she insists on being called, has taught you a thing or two about manners, which you’ve learned to care about. You may call {{call|Would You Kindly}} to enforce a point of manners or etiquette once per encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patrick Jones’ Gardening Club&#039;&#039;&#039;: With the emphasis on club. Working with his unique collection of alleged pruning tools has taught you a lot that you’re pretty sure he’s not meant to be teaching you. You can use large weapons and full-sized shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wax Griffiths’ Pigment-Mixing Workshops&#039;&#039;&#039;: Wax is insistent that he’s as good at [[Rites]] as any Scott, thank you very much, and will often hand out freebies to help convince his helpers of that fact. &#039;&#039;Talk to a ref at the start of an Interactive to receive your [[Consumables|pigment(s)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim and Thomas Jones’ Nebulism Routines&#039;&#039;&#039;: The two Joneses share a love for manipulating the village’s fog, but disagree on its best usage. Once per encounter, you may call WEAKNESS or SPIRIT {{call|TRIPLE}} at range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hildegard Scott’s Knitting Circle&#039;&#039;&#039;: Occasionally, between baking delicious treats, Hildegard has been known to teach strange and often hazardous knitting patterns. Seeing her handle the needles has taught you a valuable lesson about sharp objects in groups; once per encounter, when attacking the same target as one of your allies, you can call {{call|SUPPRESS}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wednesday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mayhem Griffiths’ Meditation Sessions&#039;&#039;&#039;: A youth spent running into the mist until his Ghost could go no further has led Mayhem to a unique understanding of the self. Whenever you take a wound, take two cards and pick one to keep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaffer Griffiths’ Arboriculture Classes&#039;&#039;&#039;: These mostly seem to consist of whacking trees with sticks until fruit falls out. Still, Gaffer insists he knows which ones are ripe enough to whack. Once per encounter, you can call {{call|TRIPLE}}, {{call|REPEL}}, or {{call|SHATTER}} with any weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Genealogy Workshops&#039;&#039;&#039;: You’d be amazed who you can find on your family tree with a little digging. They often seem amazed themselves. Still, Oliver can put you in touch with new relatives pretty reliably. &#039;&#039;Talk to a ref at the start of an Interactive to receive your relative’s entry for your family tree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thomas Jones’ Theoretical Lectures on Fog&#039;&#039;&#039;: Thomas believes the village’s mists are best placed healing, defending and insulating the spirits of the villagers. In this class, he illustrates a deeper application: using the fog to hide yourself entirely. Once per encounter, you can call &amp;quot;{{call|Would You Kindly}} ignore me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roxander “Rocky” Scott’s Fight Club&#039;&#039;&#039;: Roxander has unusual theories about building resilience, and unsettlingly accurate training mannequins to practice on. Still, can’t argue with results. You have 2 additional maximum hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Thursday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melancholy (Mel) Griffiths’ Open-To-All Seminars on Inheritance Law&#039;&#039;&#039;: the Office of Bequests accepts no helpers, interns, assistants or purchasers. It does grudgingly respond to litigation, though. Talk to a ref at the start of an Interactive to receive a small Bequest, with unpredictable contents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robb Scott’s Mist-Gathering Sessions&#039;&#039;&#039;: Unlike the Joneses, Robb believes the best way to learn to manipulate the village’s mist is by putting it in jars. They can become oddly volatile. &#039;&#039;Talk to a ref at the start of an Interactive to receive a jar of mist. They can be opened to call an omnidirectional {{call|MASS}} SPIRIT {{call|DOUBLE}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coletta Jones’ Practical Séances&#039;&#039;&#039;: Rites can be dangerous. Coletta’s rites, she demonstrates, tend not to be. When performing Rites and receiving Consequences, you are dealt two sets of Consequences and can pick one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great-Grand-Scott’s Personal Knitwear&#039;&#039;&#039;: The third cupboard from the end in the utility room nearest the South Wing is normally held shut by the Great-Grand-Scott’s will, or so the rumours have it. On Thursday Nights, with a little effort, it can be opened, and their particularly resilient jumpers extracted - though their uncanny durability seems to fade after each week. &#039;&#039;You may wear a jumper or cardigan as armour. If you do, it grants an additional maximum hit point on top of the one for wearing armour.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tim Jones’ Fog-Hardening Club&#039;&#039;&#039;: By working ice crystals into fog banks, Tim Jones has managed to coax the mists away from their tendency towards gentleness. His technique seems to have wider applications. You can call SPIRIT {{call|SHATTER}} instead of any other SPIRIT call.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Friday ====&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are focused on preparing for (and attending, and recovering from) the weekly meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saturday ====&lt;br /&gt;
&lt;br /&gt;
No activities today - the villagers are taking the day off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sunday ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hug Griffiths’ Workshop on Simple Living&#039;&#039;&#039;: Sometimes, you just want to get away from it all. Hug knows the feeling. Once per encounter, you can call {{call|SUPPRESS}} on any willing target (including yourself).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Hours at Cecily Scott’s Special Greenhouse&#039;&#039;&#039;: Cecily appreciates all sorts of undervalued plants, even if they tend to be uprooted because of things like “general danger to health”. She can often be enticed into sharing a cutting. &#039;&#039;Talk to a ref at the start of an Interactive to receive some [[Consumables|unusual plant material]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brush Griffiths’ Class on Rampaging&#039;&#039;&#039;: Their approach to violence is surprisingly academic, discussing the limits of the body in detail. You may choose to deal a {{call|DOUBLE}}, instead of a {{call|SINGLE}}, with every hit for the duration of an encounter. If you do, talk to a ref afterwards to receive a wound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babysitting for Coppice Griffiths&#039;&#039;&#039;: Coppice is lovely, but even he can’t watch the kids all week without a break. Still, seeing them run face-first into walls and walk away laughing teaches you a lot about resilience; you can have one additional wound without dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oliver Jones’ Amateur Dramatics Night&#039;&#039;&#039;: Oliver’s strong grasp of genealogy doesn’t translate well into realism, but he still knows how to hold the crowd’s attention. Once per encounter, you may call &amp;quot;{{call|Would You Kindly}} fight me dramatically&amp;quot;; this will lead even the most hardened of monsters into a slower, more theatrical conflict.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=123</id>
		<title>Poisons</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Poisons&amp;diff=123"/>
		<updated>2023-09-25T13:30:23Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SmolPoison.jpg|200px|thumb|right|alt=A green plush &amp;quot;poison&amp;quot; physrep, about 5cm wide, held in a hand.|an example poison physrep]]&#039;&#039;&#039;Poisons&#039;&#039;&#039; are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever&#039;s in front of them, with the results varying depending on that Poison&#039;s diet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To keep track of what a Poison has eaten (and how much room it has to eat more), feeding charts like the one below have been distributed by [[Notable Locations|Happy Fields Creche]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the amazing placeholdero&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These range from the completely descriptive, telling you &#039;&#039;exactly&#039;&#039; what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=File:SmolPoison.jpg&amp;diff=120</id>
		<title>File:SmolPoison.jpg</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=File:SmolPoison.jpg&amp;diff=120"/>
		<updated>2023-09-25T13:18:06Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: Example image of a poison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example image of a poison&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
	<entry>
		<id>https://uh.camlarp.co.uk/w/index.php?title=Character_Creation&amp;diff=48</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://uh.camlarp.co.uk/w/index.php?title=Character_Creation&amp;diff=48"/>
		<updated>2023-09-22T21:07:57Z</updated>

		<summary type="html">&lt;p&gt;Fortycakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Choose a name and [[Families|family]].&lt;br /&gt;
&lt;br /&gt;
Then choose your weekly [[classes]].&lt;br /&gt;
&lt;br /&gt;
===Vital Statistics===&lt;br /&gt;
Player characters begin with 3 hits. You can gain 1 extra hit by wearing armour.&lt;br /&gt;
&lt;br /&gt;
You can use one one-handed weapon up to 42&amp;quot; in length..&lt;/div&gt;</summary>
		<author><name>Fortycakes</name></author>
	</entry>
</feed>