Grey Library
From Unusual Haunts
The Grey Library is, from the outside, a tallish building of grey stone, hence the name. It is covered in neatly trellised vines, and stands on the Southwestern hilltop of the village. It was, once, Graham Jones.
The shelves are not static, but shifting furniture is the least of the wonders here. From within, pale echoes of lessons past stride by, dispensing wisdom of the ages; they regularly stop to chat with family. (They aren’t dead, of course, any more than any other memory is.)
Within the Grey Library, you can expend a Relative card to call forth an echo of that Relative, and gain a measure of their wisdom. If they lead an Activity, you gain the benefits of that activity for the week.
If you want to meet an echo of someone you aren’t related to, you can instead try to tap into the heart of the Library itself – though this will carry its own hazards, which can range from near misses to outright Wounds. (Due to the origins of this particular Greater Spirit, Joneses may be at less risk.)
As with all Libraries, and with all Greater Spirits, further experimentation may yield different results.