Witchcraft

From Unusual Haunts

Witchcraft

The people of Penwick Gorge got a bit tired of witches from across the bridge sending horrors after them - so they've developed their *own* witchcraft. It's friendlier, less violent, and generally more agreeable, and it centres around the Hearth.

Setting up a Hearth requires Witchcraft Basics with Patchwork Griffiths, and can be done with twenty seconds of appropriate role-playing (or an uninterrupted minute if under pressure).

Once the hearth is lit, food can be fed into it to produce a variety of magical effects. This can be done with any food, with a wide range of effects. However, as a baseline, treats can always be fed in to produce the following effects:

Treats Effects Duration
1/person +1 maximum hits Until the end of the event
3 1 charge of "call REPEL, WEAKNESS or SUPPRESS at up to 5m range" Until expended or until the end of the event
5 Call MASS HEAL, then either brighten the room, darken the room, or call Would You Kindly Feel (any positive emotion) on any number of people in the room Until effects expire (as long as the hearth is tended, plus 30 seconds)
7 Cure one Wound or Consequence Instant; limited to one use per recipient per week