Witchcraft
From Unusual Haunts
Witchcraft
The people of Penwick Gorge got a bit tired of witches from across the bridge sending horrors after them - so they've developed their *own* witchcraft. It's friendlier, less violent, and generally more agreeable, and it centres around the Hearth.
Setting up a Hearth requires Witchcraft Basics with Patchwork Griffiths, and can be done with twenty seconds of appropriate role-playing (or an uninterrupted minute if under pressure).
Once the hearth is lit, food can be fed into it to produce a variety of magical effects. This can be done with any food, with a wide range of effects. However, as a baseline, treats can always be fed in to produce the following effects:
Treats | Effects | Duration |
---|---|---|
1/person | +1 maximum hits | Until the end of the event |
3 | 1 charge of "call REPEL, WEAKNESS or SUPPRESS at up to 5m range" | Until expended or until the end of the event |
5 | Call MASS HEAL, then either brighten the room, darken the room, or call Would You Kindly Feel (any positive emotion) on any number of people in the room | Until effects expire (as long as the hearth is tended, plus 30 seconds) |
7 | Cure one Wound or Consequence | Instant; limited to one use per recipient per week |