Notable Locations

From Unusual Haunts

Penwick Gorge has a few particularly notable locations not affiliated directly with a family:

The Post Office, run by the harried Kenneth Jones;

Happy Fields Creche, a home for injured, lost or otherwise vulnerable Poisons;

The Office of Bequests, responsible for distributing the belongings willed by villagers to their descendents (or, frankly, to whomever they’re addressed);

Grim Bay, an inlet of the ocean that became part of the village when Evander Scott brought Grim's Anchor back across the Bridge;

The Sandcastle, a large, shifting sandcastle built on the beachfront;

Old Grimmsby, the remnants of the town of Grimmsby, that became part of the village when Evander Scott brought Grim's Anchor back across the bridge;

The Arena, taken from the Sunset Tournament and recently host to the village's own Tournament in pursuit of Wish-Ink;

Automat99, the robot factory, run by the benevolent(?) computer SERGE;

Studio Pit, formerly Studio P, the GV (Ghost-Vision) Studio, capable of broadcasting signals outside the village;

The Fantasticopse, a stand of highly productive trees bearing wondrous fruit, and containing the Garden Path - an alternative route out of the village - at its heart.

The Mystery Board, a noticeboard gleaming with unanswered questions about anything and everything.

The Grey Library, a building that echoes with knowledge being passed down.

The Void, the emptiness between the edge of the village and the fog, exposed now that the fog has retreated to fully enclose the village after a World Rite led by Henry Jones.