Poisons

From Unusual Haunts

A green plush "poison" physrep, about 5cm wide, held in a hand.
An example poison physrep

Poisons are adorable, round, squishy and generally volatile creatures, with a thin membrane holding in their goopy insides. They can, with a good squeeze, be induced to spit up these innards at whatever's in front of them, with the results varying depending on that Poison's diet. A Poison that hasn't eaten anything special does DOUBLE when you do this.

You can carry up to three Poisons with you. Any more and they might start to argue - let a ref know if you are deliberately carrying more than three Poisons for an extended period of time.

In order to use a Poison, you must have it in your hand and roleplay squeezing or agitating it. You can then make the call from the Poison's feeding chart at up to close range. This kills the Poison, unless you've taken Evan Jones’ Poison-Care Workshop as part of your Schedule; if you have, the poison is exhausted until the end of the event.

Feeding Charts

To keep track of what a Poison has eaten (and how much room it has to eat more), feeding charts like the one below have been distributed by Happy Fields Creche:

These range from the completely descriptive, telling you exactly what a Poison was fed, to the educated guesses - after all, not all Poisons the Creche care for started their lives there.